Please Stop Destroying My Items


I think it’s long past time that Star Citizen’s persistent universe, actually persisted all player related assets. One of the foundational covenants between a player and a persistent universe is that the game won’t lose my shit or willfully destroy my assets. Star Citizen continues to violate this fundamental convention.

Remove Public Transportation from Commercial Careers


No carrier in the world would include drivers leaving their utility vehicles to ride public transportation.

Voice Attack Revisited


Several of the roleplayers who’ve recently started streaming Star Citizen use Voice Attack profiles. I’ve seen many comments asking if that’s part of the game or how they’ve accomplished it. Today I just want to hit the high points for those who aren’t familiar with how VA works with SC, which is how it would work with any game.

Alpha 3.2 Prospector Mining Guide


The first iteration of the mining profession arrives in Alpha 3.2.

Alpha 3.0 Speculative Trading Aides


Compilation of backer made tools and aides for speculative trading.

Alpha 3.0 – Ups and Downs of More Trading


Round 2 of trading. How much money can I make in two hours?

Alpha 3.0 Brings First Iteration of Trading


Discussion and impressions of the first iteration of trading in Alpha 3.0.

Proactive Shield Management


Oftentimes, the time-to-kill in ship combat can feel fast in Star Citizen. I’m not worried. I’ve experienced faster and slower. Plus we know that combat mechanics are still evolving, with adjustments coming down the pike. However, there’s something that we should all be doing now, that I rarely see pilots doing when watching their videos. It’s relatively easy and can mean the difference in surviving an encounter. I’m talking about shield management.

Mining Profession


As this will be one of the professions many new players gravitate toward, here’s a quick overview of the mining profession. It was one of the first career design documents published and is supposedly representative of their philosophy for all careers. Which is that career associated tasks contain activities that require skill, dexterity and intelligence, where mindless repetition or idle monitoring are explicitly avoided.

Passenger Transport & Genesis Starliner


The Genesis starliner is a mid-range luxury civilian transport ship. The interior’s configurable seating design supports economy, business class and luxury seating components. Including the more spacious seating will resutl in less seating overall but introduces higher fare seating and amenities.

What’s All This Voice Attack Stuff?


With the interest in Voice Packs seemingly on the rise, while Cloud Imperium Games is continuing to refine Star Citizen’s control schemes, I thought it would be a good time to discuss Voice Attack in general and why some players have elected to use it.

Ballistic versus Laser Weapons


Star Citizen Alpha 2.4’s Item Port System simplifies customizing your ship’s configuration, making it very intuitive to experiment with varying ship loadouts. As mentioned in a previous article, one of the first things I did was change the weapons on my Sabre. That said, how did I decide on the type of weapons I wanted to use? To begin, you need to understand the difference between ballistic and laser weapons.