September 19, 2022

Alysianah's World

All things Star Citizen

_GAME_MECHANICS

Drake Mule – First Cargo Loader

On its own, the Mule isn't of much use yet - another vehicle made available in-game while its core mechanics are being completed. Regardless, it's a fun little vehicle and an item that most players will probably need to speed up moving boxes around. I definitely see its eventual usefulness across all content activities, whether it's used in a hangar, on the ground, or aboard a large ship. ...

FPS Bunkers Starter Guide

PVE ship combat bounties are a very popular activity because they don't require specialized ships. You can successfully jump into the game with a starter ship and complete flight combat bounties. Unfortunately, the same can't be said for FPS bounties, which are equally popular. For the FPS bounties, you need basic gear that is purchasable in-game. ...

Survival Mechanics – Food Consumption

The tweaks to the food consumption in Star Citizen Alpha 3.17 aren't a hit with everyone. Most notable is the frequency with which players now need to eat and drink before their character is penalized. I, for one, am fine with them. In fact, I'm actually enjoying the increased pace. But that's coming from someone who has played The Sims since version 1.0 and all the variants of the Don't Starve game series. ...

Players as Loot Goblins

Star Citizen Alpha 3.17 is turning players into little Loot Goblins. Those who are inclined now have multiple avenues of collecting loot. And not all of them require completing formal missions. I've even joined in on the fun by scouring nearby outposts when I'm traversing a moon while mining or as it's convenient when I'm in transit. ...

Beginner Bounty Hunting

Although the player professions are what I'm most excited about in Star Citizen, I need a break from cargo hauling and mining. So it's back to where it all started when all we had in the Persistent Universe was ship combat. ...

Separating My Personas

Enjoying the immersion of physicalized inventory and working out a solution for wanting to have two distinct characters when the game doesn't support it yet. ...

Multicrew Mining

The Argo Mole, our first multicrew mining ship, wins big. ...

Please Stop Destroying My Items

I think it’s long past time that Star Citizen’s persistent universe, actually persisted all player related assets. One of the foundational covenants between a player and a persistent universe is that the game won’t lose my shit or willfully destroy my assets. Star Citizen continues to violate this fundamental convention. ...

Remove Public Transportation from Commercial Careers

No carrier in the world would include drivers leaving their utility vehicles to ride public transportation. ...

Voice Attack Revisited

Several of the roleplayers who’ve recently started streaming Star Citizen use Voice Attack profiles. I’ve seen many comments asking if that’s part of the game or how they’ve accomplished it. Today I just want to hit the high points for those who aren’t familiar with how VA works with SC, which is how it would work with any game. ...

Alpha 3.2 Prospector Mining Guide

The first iteration of the mining profession arrives in Alpha 3.2. ...

Alpha 3.0 Speculative Trading Aides

Compilation of backer made tools and aides for speculative trading. ...

Alpha 3.0 – Ups and Downs of More Trading

Round 2 of trading. How much money can I make in two hours? ...

Alpha 3.0 Brings First Iteration of Trading

Discussion and impressions of the first iteration of trading in Alpha 3.0. ...

Proactive Shield Management

Oftentimes, the time-to-kill in ship combat can feel fast in Star Citizen. I’m not worried. I’ve experienced faster and slower. Plus we know that combat mechanics are still evolving, with adjustments coming down the pike. However, there’s something that we should all be doing now, that I rarely see pilots doing when watching their videos. It’s relatively easy and can mean the difference in surviving an encounter. I’m talking about shield management. ...

Mining Profession

As this will be one of the professions many new players gravitate toward, here’s a quick overview of the mining profession. It was one of the first career design documents published and is supposedly representative of their philosophy for all careers. Which is that career associated tasks contain activities that require skill, dexterity and intelligence, where mindless repetition or idle monitoring are explicitly avoided. ...

Passenger Transport & Genesis Starliner

The Genesis starliner is a mid-range luxury civilian transport ship. The interior’s configurable seating design supports economy, business class and luxury seating components. Including the more spacious seating will resutl in less seating overall but introduces higher fare seating and amenities. ...

What’s All This Voice Attack Stuff?

With the interest in Voice Packs seemingly on the rise, while Cloud Imperium Games is continuing to refine Star Citizen’s control schemes, I thought it would be a good time to discuss Voice Attack in general and why some players have elected to use it. ...

Ballistic versus Laser Weapons

Star Citizen Alpha 2.4’s Item Port System simplifies customizing your ship’s configuration, making it very intuitive to experiment with varying ship loadouts. As mentioned in a previous article, one of the first things I did was change the weapons on my Sabre. That said, how did I decide on the type of weapons I wanted to use? To begin, you need to understand the difference between ballistic and laser weapons. ...