Terra - Shining Jewel of the UEE

Aly’s Interactive Star System Dossier Page for: TERRA

BRIEF DESCRIPTION

Terra is considered by many to be the shining jewel of the UEE.  Its supporters would like to see Terra replace Earth as the seat of power, culture, and influence. As to be expected, die-hard Earth loyalists are staunchly against such a shift. Amid this struggle for supremacy, Terra has continued to thrive with the influx of mega-corporations and a populace looking to capitalize on its lush environment and abundant natural resources.

The Terra system was first charted in 2508.  It was explored as part of a five-system research expedition in 2516. When the long-distance images of its third planet were reviewed, it was immediately recognized as a phenomenal find. Terra III was a natural super-earth located in the system’s green band. Colonization opportunities were immediate. Within two years several colonial equipped ships had been dispatched.

HIGHLIGHTS

  • Alignment: UEE
  • Habitable Planets: 2
  • Space Stations
    • IAS Hammett
    • ICS Evolen
    • INS Reilly
  • Asteroid Belts: 2
  • Gas Giant: 0
  • Ice Giant: 0
  • Jump points: 7
    • Goss (M)
    • Hadrian (L)
    • Magnus (M)
    • Pyro (S)
    • Stanton (L)
    • Taranis (S)
    • Tayac (L)
  • Points of Interest: 6 (see Aly’s Lore Table Below)

HISTORY

The Terra system was first charted in 2508.  It was explored as part of a five-system research expedition in 2516. When the long-distance images of its third planet were reviewed, it was immediately recognized as a phenomenal find. Terra III was a natural super-earth located in the system’s green band. Colonization opportunities were immediate. Within two years several colonial equipped ships had been dispatched.

An even greater discovery awaited mankind.  The Terra system’s unique location and makeup had produced a jump point hub. Like Sol, Terra is a G-type main sequence star. However, the lack of mass diffusion caused by gas giants and the center location of the system’s star, extremely stable jump points arose easily.  With Terra III being a super-earth rich in resources and a hub of stable jump points, the systems rise in influence and popularity was inevitable.

  • Aero (Terra I) – A non-descript rock world incredibly close to its star that is rich in certain minerals.  However, it’s proximity to the system’s sun has made harvesting these resources unsuccessful.
  • Pike (Terra II) – The mining efforts on Pike are a masterpiece of Human engineering. It’s one of the most mineral-rich planets in the galaxy.
  • Terra (Terra III) – The capital city of Terra is Prime, a beautiful bayside megacity built on the foundations of two of the original colony ships.
  • Gen (Terra IV) – is an inhabited world. This smaller planetoid, the outermost in the system, was terraformed roughly a century after Terra’s initial settlement and is now home to the diplomatic and military aspects of the system’s government.


Sol - Humanity's Birthplace

BRIEF DESCRIPTION

Earth is part of the Sol System.  It’s the cradle of Humanity, the heart of the Empire, birthplace of mankind. Being the origination of our history, it has remained mired in an “earth first” mentality, even to the detriment of other systems. It is the home of the Imperator, Senate and is the seat of power in the UEE.  It also exhibits a steadfast policy of supporting native-born humans above all others.  Earth sets the standards for everything that happens in the Empire. It’s the model for our economy, social trends and logistical planning of military campaigns.  After nearly a millennium of space travel, Earth is pockmarked with starports.  Three of whom have taken the throne as significant centers for importing and exporting goods.  New York in North America, Moscow in Europe and Shanghai in Asia.

Link to Aly’s World Star System Dossier Page for Sol

HIGHLIGHTS

  • Alignment: UEE
  • Habitable Planets include Earth and Mars
  • Tod Kesner Space Station which is a large trading hub
  • INS Dunleavy Naval base
  • IMS Bolliver a restricted Marine base
  • Contains two asteroid belts: Herschel and Kuiper
  • Gas Giant: Jupiter
  • Ice Giant: Neptune
  • Jump Points: Crowshaw (Large) and Davien (Large)
  • Known For:
    • Earth’s Historical landmarks
    • RSI headquarters and Museum
    • Idris manufacturing in Shanghai
    • Bengal carriers orbiting earth
    • Large volume export shipping in Moscow
    • Illegal cyborg upgrades in Shanghai

HISTORY

Earth is part of the Sol System.  It’s the cradle of Humanity, the heart of the Empire, birthplace of mankind. Being the origination of our history, it has remained mired in an “earth first” mentality, even to the detriment of other systems. It is the home of the Imperator, Senate and is the seat of power in the UEE.  It also exhibits a steadfast policy of supporting native-born humans above all others.  This often puts other systems at an extreme disadvantage which has led to distention is some parts of the empire.

Earth sets the standards for everything that happens in the Empire. It’s the model for our economy, social trends and logistical planning of military campaigns.  After nearly a millennium of space travel, Earth is pockmarked with starports.  Three of whom have taken the throne as significant centers for importing and exporting goods.  New York in North America, Moscow in Europe and Shanghai in Asia.

The vast majority of Earth’s natural resources have been consumed. As a result, the system brings in trillions and trillions of raw metals, food, manufactured merchandises and all things imaginable. If it weren’t for the enforced “balanced prices” policy, keeping the prices less competitive, this would have been a perfect situation for any shipping mogul. As it is, dashing to Earth can hardly be guaranteed to deliver more than a 5% income, and that is before you get to the overpriced refueling and docking fees for spacecraft carrying additional systems’ registration numbers.

Earth is safe, to an extreme. The UEE military, Advocacy and a number of police arms guard the system constantly, and they’re infamously unbending when it comes to grueling wrongdoers within the system. There’s no quicker way to get an enormously high reward on your head other than to break the law, even a minor breach within space close to Earth. The military ports in Earth’s orbit are home to no fewer than five Bengal class shippers, and at least one is dry docked at any specified time.

EXPECTED MAJOR LANDING ZONES

New York

New York is the cultural capital of the UEE, an intergalactic tastemaker and a celebrated blending of both old-style architecture and ultra-modern arcology construction. Most visitors immediately take note of the historical landmarks protected by a thick layer of domed visicrete, allowing such institutions as the Empire State Building and Central Park to continue to exist amidst a modern landscape of massive super-towers.  New York is also home to the famed Roberts Space Industries headquarters complex, featuring a showroom and museum. Many visitors make it a point to pay their respects upon arriving in the port, celebrating RSI’s involvement in introducing mankind to the stars.

Moscow

Moscow is a no-nonsense kind of town with more of an urban blue-collar vibe and is a major distribution center for manufactured goods.  In particular, jump engines and thrusters produced in the factory complexes that span the Urals. Goods are moved into the city for dispersal to the stars through a system of high-speed transport trains. Down on their luck spacers can always find hard work in the Moscow dockyards, which account for the vast majority of Earth’s export shipping.  The city tends to have a taste for the opulent, and luxury goods sell as well as anything can on Earth. Traders are advised to ship high-end electronics, artwork, high-quality foods and various non-offensive black market items to Moscow before trying to turn a profit running guns or metals.

Shanghai

The largest starport in Asia, Shanghai has retained more of a link to the surrounding environment than the vast cityscapes of Moscow or New York. Though still a bustling metropolis, Shanghai is your best chance of seeing a bit of foliage or natural water. Shanghai boasts rail and transit lines stretching to the nearby East China Sea, a port region capable of water-docking some larger types of spacecraft. The Aegis China factory produces Idris-class corvettes and puts them through their pre-space trials in the area.  Shanghai has a need for raw materials, especially rarer extragalactic varieties. The less likely a material is to be found on Earth, the more valuable it will be on the commodities market in Shanghai.  There is a bustling black market in the city, unlike any found in Earth’s other major ports: if you’re on the hunt for illegal cyborg upgrades, try Shanghai first.


Star Citizen Races: Kr'Thak

The Kr’Thak are a developed, spacefaring alien civilization. Humans have had no contact with the Kr’Thak.  What is known to the UEE about them comes only from the Xi’An.  The Xi’An and Kr’Thak have been enemies for eight hundred years. Any attempt by the UEE to make contact or form an alliance with the Kr’Thak would likely be viewed as a betrayal by the Xi’An.

The Kr’Thak’s home system is called Krell and it is located on the other side of the Xi’An Empire, making it even more difficult to make contact with them.  They are a space-faring, nomadic race that owns several solar systems, but migrate around them.

Visit the community maintained Star Citizen Tools wiki for more information on the Kr’Thak.


Star Citizen Races: Tevarin

The Tevarin were the third extraterrestrial race to be discovered by the UEE. They were destroyed by the UEE at the Battle of Centauri on August 2, 2610 SET. Humanity’s first and second interstellar enemy, The UPE first established contact with the space-faring civilization in 2541. While not as technologically advanced as us, the Tevarin were beginning to strike out into the universe.

A proud, martial society, the Tevarin wanted what we had and struck first. While the battlegrounds never threatened Earth or Terra, what the Tevarin lacked technologically, they more than made up for in strategic brilliance and endurance, causing the war to last over four years. The turning point was the infamous Battle of Idris IV, which introduced a young officer, Ivar Messer, to the populace of the UPE. After the Tevarin defeat, the UPE terraformed the Tevarin systems for Human colonization. The remaining Tevarin were either absorbed into the UPE or fled to the Banu or Xi’An systems.

Visit Star Citizen Tools wiki for more information the Tevarin.


Star Citizen Races: Xi'an

The Xi’An Empire is a hereditary absolute monarchy, located along the border of the Eastern Systems. It is comprised of at least fourteen known systems and is governed by Emperor Kray. The emperor has a High Council of Advisers, each representing a facet of the government. The title of Emperor passes down through the family line. A similar government structure is found on each Xi’An controlled planet, with every planetary council member reporting to their respective counterparts on the Emperor’s Council.

Xi’An are the masters of diplomacy in the Star Citizen universe. They are patient and refined but will summon a fighting force when necessary. Their restraint carries over into their language and speech. Getting the correct tone of politeness can be difficult for non-native speakers. They live for centuries; for this reason, propagation of the species is carefully monitored and directed by the government to prevent overcrowding.

While their placid demeanor can often be interpreted as aloofness or apathy, their long lifespan means that they act with decades in mind, not years.  The Xi’An are the second alien race to be discovered by the UEE, the first having been the Banu.

For more information on the Xi’An visit community run Star Citizen Tools wiki page on the Xi’An.


Star Citizen Alpha 3.0 PTU - The Rest of the Story

In Part 1 of my Star Citizen Alpha 3.0 PTU experience, I expressed my concerns about the game in general. Now for the rest of the story. There are a lot of strong feelings surrounding Cloud Imperium Game’s development of this title, on all sides of the fence. Things are rarely black and white, and neither are my opinions about the game. Check out Part 2 of Casual Citizen Episode 29 to hear more.


Star Citizen Alpha 3.0 PTU - Leaves Me with Concerns

I’ve been play-testing the newest patch for Star Citizen, Alpha 3.0, on the Private Test Universe. I’ll admit up front, this is the first patch that’s left me feeling concerned about Star Citizen as a whole. I’m a long time backer with a considerable amount pledged. I’m not worried that the game won’t be completed. I’m not concerned about how backer money is being used. I believe that CIG is doing everything in their power to deliver what has been promised. However, the time it’s taken to develop and test 3.0 leaves me with the impression, it’s a much longer road to hoe than many of us think. And I considered myself realistic and patient, recognizing the ambition of the game and its feature-set. However, the condition of 3.0 after the Evocati has already been testing for weeks and the fact that we don’t even have all of the planned 3.0 content to test yet, gives me pause. The mountain I knew we were climbing and willing joined in on the adventure, suddenly appears considerably steeper.

I believe certain design decisions will be reoccurring issues, the detailed animations being among them. I fear that some aspects of what Chris Roberts and crew think adds immersion is going to seem like unnecessary time wasting fiddly bits to me. There’s lots of time to change course if enough backers don’t like an implementation. But who among us wants more rework?? I know I don’t. I work in product management so I get the iterative nature of agile development. At this point, however, I’d probably vote to suffer a few things I don’t like then see systems reworked, delaying the release further.

In the end, I still have confidence that CR and CIG will deliver the goods. I believe they’re doing everything in their power to get there. Hell, I’m sure they want things done even more than we do as backers. I may not agree with how some things are implemented. I’ll adjust as and where I can. But this is going to be longer than I’d dared to think it would be.

Want to hear specifics? Check out my First Impressions of the Alpha 3.0 PTU.


Star Citizen Nightbus EP7

It’s been a while since I’ve posted about Star Citizen or produced one of my related shows. It’s not because I’ve lost steam or interest in following the game. I’ve just been very busy with real life commitments, some of which, are the result of producing my SC content.

Nightbus Episode 7 discusses the following:

  • Why I purchased the controversial Origin 600i Explorer
  • My Favorite Player Speculation about the ‘Game Changer’ Ben Mentioned
  • When I think I’ll be producing more SC Content
  • New Visual Map added to Aly’s World

Links


Alpha 3.1 Truck Stops

Space, the ultimate frontier, is why I backed Star Citizen. Traveling to distant star systems as captain of a themed luxury cruise ship, remote medical facility, food production facility, science and research vessel or purveyor of unique goods, is what I care about most. I will visit alien worlds to explore or acquire resources. However, being aboard my ship is my prime directive, which is why I’m much more excited about CIG’s plans for space stations and truck stops than planetside outposts.

We’ve seen the early development of space stations in what’s available in Alpha 2.x. We know that the design team has been hard at work devising modular set pieces to assist in populating the vast open spaces of the planned persistence universe. Space stations, planetside outposts, and truck stops are part of the toolbox being used to bring the Star Citizen universe to life.

Alpha 3.0 will be our first taste of the outposts. Truck stops aren’t scheduled to debut until Alpha 3.1. I’m looking forward to these much more so than the content planned for the planets other than the actual cities.

FROM CIG

Design has been outlining the types of stores that will start to make their way into the PU. In the discussions about the new Truck Stop, it became apparent that all stations have the need for a certain level of resources to sustain their existence and thought that it was a little weird to sell resources directly to the shops themselves, so a new shop type was created. The Admin Office will focus on buying and selling station imports and exports for the local stores on the stage. This shop would also control Local Storage Rentals and include a job board to complete and plan deliveries. This shop type will be in the majority of the locations that don’t have a full-fleshed out Trade and Development Division, which is focused more on commodity trading.

END QUOTE

The ability to refuel and repair already exists in the persistent universe gameplay albeit they’ve been using placeholder animation. With the A.I./NPCs coming on board with 3.0, the 3.1 version of Truck Stops should have actual NPCs replacing the placeholder animations carried out at places like Cry Astro. Even more exciting will be the actionable content and missions, that will come with having an Admin Office at a Truck Stop. As well as the trade and cargo opportunities offered using the Kiosks. I envision players being able to take missions to pick up and deliver cargo plus acquire items for import/export. We’re likely to encounter scenarios where Truck Stop A needs XYZ which can only be obtained by traveling to Truck Stop B or perhaps, you have to go planetside to Station D. Missions along this line seem obvious as options.

Equally intriguing are CIG’s statements that Truck Stops can provide local storage for rent. What type of services will that offer? Can I store a ship there? Cargo? Both? If I’m carrying more items than required for a particular delivery and don’t want to risk taking everything on board with me, can I put some in local storage and come back for it later? I might consider doing that in certain locations. My EVE days have taught me that traveling with all your eggs in one basket can be an unwise decision with gut wrenching outcomes.

Perhaps a group of friends wants to explore on Dragonflies. Is it possible for us to show up in a Caterpillar that has our bikes in the cargo bays, put the Cat in storage at a Truck Stop then jet off into the unknown on the bikes? I like the idea of being able to change out ships without heading all the way back to a Port Olisar type station. Either by bringing my side ride along and putting the larger in storage at a truck stop or having ship kiosks available there which would allow the same flexibility.  Right now, players often kill themselves for a quick ride back to exchange ships. The introduction of persistent damage states in Alpha Patch 3.0, makes that less attractive quick ride option.

I’m also looking forward to Truck Stops adding more life to the dark recesses of deep space. New areas where players can congregate, shop and explore. I visit all locations in MMOs. I hang out in storefronts and buildings that are little more than window dressing. I like poking around behind the curtain and chilling with the NPCs while I do management type tasks – checking email, gabbing in local chat, talking on voice comms or having my dinner. So while I think all the planetside tech is cool and the outposts look great, I’m more excited by seeing space populated with more locations such as the Truck Stops currently estimated to arrive in Alpha Patch 3.1.




Nightbus Special Edition: Journey to Stanton

Hello, this is Alysianah from Alysianah’s World of Star Citizen. Welcome to a stand alone record of my fan-fiction set in the Star Citizen universe. The story you’re about to hear continues the journey of Cami from Chop Shop which aired in Nightbus Episode 3. Moving her into the star systems where John and Maggie from The Exterminator reside. You can catch up with John and Maggie’s take starting in Nightbus Episode 5.

I wrote Journey to Stanton as an experiment of doing audio content that uses more than one narrator. Wanting to dip a toe into the pool without dramatically complicating the production side, Journey is written from four distinct points of view. I’d like to thank BoredGamerUK & Twerk17 from Redacted and Andrew from OldBloodandGuts for lending their voices.

Regardless of whose channel you hear this on, please stop by to give the other participants some love too. You’ll find links in the show notes.  I’d also be interested in knowing if you’d like to hear more collaborative narrations.

Be kind and fly safe!

Narrator Credits

Cami | Medical Freelancer – Alysianah Noire
https://www.youtube.com/channel/UCq5UB9mFw8C8-VPbCx2Y2pQ

Silas | Hull B Pilot – BoredGamerUK
https://www.youtube.com/channel/UC7W5LTUy7DJYpx0cpVKJe0g

Keokuk | Freelancer Pirate – Andrew OldBloodAndGuts
https://www.youtube.com/channel/UCNDkFnYOJHu2gfN2qKwcOjw

Huyn | Herald Pilot – Twerk17
https://www.youtube.com/channel/UCOblfLLbNni0_VUeGWhiKDw