Welcome to the Star Citizen NightBus, a quirky mixture of fact, fiction and opinion. I’m your host, Alysianah from AlysianahsWorld.com. It’s been a while since the last Causal Citizen or Nightbus. I hope to return with at least a monthly pre-recorded show and monthly in-game event via Twitch before long.
In this episode, I’m going to discuss my excitement for the new faces that have joined the Star Citizen streaming family since from the Anniversary event, the magic of Hurston, re-visiting Stanton lore for new listeners and a new piece of fanfic. Please sit back, relax and enjoy. The Nightbus is existing statis. Please secure all personal items. Departing the station in 3…2…1
You can watch the YouTube version here.
I didn’t partake in this year’s Anniversary Sale. With the fleet I’ve amassed over the years, it’s going to take a specialized ship to pique my interest enough to swap in something new. Note, swap-in. I’ve hit my ceiling on ship purchases. I know, I’ve said that before but this time I mean it!
What I have engaged in as a result of the sale and freefly, is the amazing influx of new players and streamers. It’s easy to spot new and returning players by the questions they ask. I enjoying helping out where I can – sharing information or giving a ship tour. It’s great seeing game chat alive with new names.
I’ve watched more SC streams since 3.3.5 than I have in a very long time. I like bopping between my long-time favorites, brand new low viewer streamers, and the mega Twitch names checking in. I haven’t laughed so hard or screamed at the screen as if watching a spine-tingling movie, as I have the past couple of weeks.
Lirik and crew simply had me in stitches. GiantWaffle was definitely entertaining. And the night they played together — my stomach hurt from laughing. At one point I was doubled over on the bed, crying at the hilarity. Seeing streams with thousands of viewers that aren’t a CIG hosted events is very exciting.
CIG’s Tyler Witkin, who goes by Zyloh, made appearances in several streams. He was a mole on one, turning on his party after arriving at Kareah. Another night he was trying to give Lirik a look at the 600i. Unfortunately, Lirik’s fidget-jump-wiggle everywhere like he’s tiptoeing on hot coals playstyle, had him glitching into anything and everything an unlucky player could. At one point, I guess Zyloh was over it and not going back for his dead ass, so he used a dev command to drag him from where he’d resurrected at Lorville over to Port Olisar where the 600i had landed. Comedy gold, seeing the ragdoll float up then disappear out of the habicube then land on a pad at Port Olisar. All the while, Lirik is like wtf man… chat, wtf is happening??
Of all the new streamers I’ve seen taking up the Star Citizen torch, the group that surprised me most, but in hindsight shouldn’t have, are the roleplayers. I don’t know why I hadn’t considered that they’d come. I knew we’d eventually see killer machinima using the game. But RP streamers? I’ve never seen them bringing in numbers, even in World of Warcraft where there are strong RP servers. I’ve really enjoyed watching their shows. You can check out the New Faces post on Aly’s World for a more in-depth discussion and recommendations.
Hurston Is Magic
As most will realize, Star Citizen is still in its alpha phase of development. Many of us had hoped, things would be moving along a bit faster. There is no shortage of complaints about the plodding and sometimes painfully mundane pace at which features were being released in 2017. And for all the waiting and need for polish eschewed, as to why a feature isn’t being released for testing, there are still significant bugs on Live. Yep, there’s no shortage of complaints about CIG and Star Citizen, even among loyal backers, myself included.
I spent two days and several hours trying to get out of the new city, Lorville, after 3.3.5 went Live. It didn’t make me angry. After a while, it was so absurd that it became my own personal mini-game, escape from Lorville. I mean come on, players were trapped in the first city, unable to get out and explore. I laughed a lot on Twitter but there are some who didn’t find it as amusing.
Yes, development is taking longer than most would like. Bugs hang around for a long time, even ones that break gameplay for some. Personally, I refuse to do missions at this point. I’m not a fan of game generated checklists, to begin with, let alone subject my gaming time to ones that are broken. All of that melts away, in the face of what was delivered in Alpha patch 3.3.5.
Until now, I haven’t bothered with clothing or armor because they’re no female avatar. Hurston arriving as the first location with a breathable atmosphere made me want to walk around in clothes so I did. It bothered me that my avatar was a guy. It annoyed me that I lost text chat by removing the undersuit. Yet the magic of Hurston’s Lorville and beyond, can’t be denied.
Until the Lorville Business District, we’d only seen the low economy, grunge, and utilitarian environments in the game, beyond those who got to see the Mile High Club. With this expansion to the city, we’re seeing a different aesthetic and it’s a welcomed change. While gold and glitz isn’t my thing, in particular, it does serve to remind us that we will also have architectural, ambiance and design variety based on a zone’s economy and wealth. The breathtaking view when you exit the yellow line into the Hurston building is an amazing feat.
It’s coming together now. We can see it. Feel it. It’s just around the bend.
This is magic… It’s extraordinary… Why we keep the believing… This is Star Citizen.
When we consider the crowdfunded scope for the Star Citizen universe, there are 100+ star systems planned. The persistent universe we’re currently enjoying as part of alpha is the Stanton star system. It contains four Super Earths – Hurston, Crusader, ArcCorp, and Microtech, all of whom have tidally locked moons of their own. Stanton’s biome diversity is one of the reasons it was selected as the starting point for persistent universe development.
Stanton was originally discovered by independent explorers. Although the details are fuzzy, most agree that the star system was discovered by a free agent trader. Word of mouth, spread the tale, of a system that contained four Super-Earths. Privateers moved in to capitalize on this extremely rare find. Planets of this size, all within a wide green zone is unusual in its own right. Combined with the large variances in planet ecologies, even more so. When the existence of Stanton came to the attention of the UEE, they moved in quickly to claim eminent domain. The official reason was to protect and extend nearby jump lanes.
Unfortunately, the original settlers of Stanton hadn’t formalized their colonization by filing the necessary paperwork. Largely made up of homesteaders, prospectors and survivalists, the local populace had no legal rights to Stanton and certainly weren’t in a position to dissuade military forces when they arrived.
The uniqueness of the system and the potential resources notwithstanding, the UEE was in the midst of huge economic struggles. A down economy from a hundred-year colonization drought, the UEE could only afford to do the bare minimum to claim its new prize. Naval engineers performed the small amount of terraforming required and underfunded military outposts were established. Lacking funds to do more, Stanton wasn’t developed further.
Eventually, the decision was made to sell the system piecemeal to the highest bidders. Large corporations were discreetly contacted and asked to bid on whole planets. It’s believed that the winners must have bid trillions to acquire rights. The winners did the obvious, naming the planets after their corporations – Hurston Dynamics, Crusader Industries, ArcCorp, and MicroTech
Stanton as of Alpha 3.3.x
As of Alpha 3.3.5, the persistent universe was expanded to include the first of Stanton’s planets, Hurston, its moons and capital city, Lorville. Unlike the locations we’ve seen thus far, Hurston contains multiple biomes. There are also bodies of water and underground bunkers. While Lorville is still incomplete, it’s a must-see location that introduces a working railway system and habicubes with interactive objects. More locations are being added over time.
The addition of Hurston brings the landing sights to:
This doesn’t include CryAstro fueling and repair of the various Truckstops located around Crusader and Hurston.
It’s worth noting that Delamar’s presence in Stanton is temporary. Delamar belongs in the Nyx star system, a dangerous unclaimed star system. However, it was placed in Stanton for testing purposes when its tier 1 development completed. You can find a more in-depth overview of Nyx on my YouTube channel as well.
Welcome to what will become a reoccurring segment on Nightbus. A Day in the Life is a fictionalized retelling of an actual in-game event. Where I set off for the evening with completing a particular task in mind, and turn whatever the outcome might be into a piece of fiction. I’ll rotate these shorter stories in between the longer fiction I have planned and other standalone sections. Let me know in the comments if this kind of content piques your interest. I have mining and passenger transport planned. You can read this episode’s ADITL here.
Thanks for tuning into Star Citizen Nightbus episode 8. I hope you enjoyed your time here and will visit again. Your comments and feedback are welcome. Be kind and fly safe! This is Alysianah signing out until next time. The Nightbus is re-entering statis. Please disembark. Hibernation sequence begins in 3…2…1
Introspective INFJ that I am, I cherish activities and spaces that help me melt into myself. Shed the outer coil of everyday stresses and anxieties. Recharge my batteries and regain an inner balance. EVE Online used to be my go-to Sensory Deprivation Chamber. Dark colors and muted lights, I could roam its vast landscape doing missions or freelance salvaging in a serene setting. Sure, there was potential death and mayhem lurking around every bend but that was a side dish, not the main course.
Captaining my spaceships in Star Citizen takes things to a whole new level. The combination of fidelity and a physicalized universe is immersion on steroids. The visuals, sound effects and utterly sublime soundtrack by Pedro Camacho is a soothing balm.
I don’t have to be happy about or agree with every step they take. The beauty, ambition, and achievements to date, can’t be denied.
Excitement abounds for Star Citizen Alpha 3.2. In addition to new ships, such as the first luxury yacht to roll out of the showroom, the Origin 600i, we have the first iteration of the mining mechanics. Quality of life improvements is also addressed with updates to the party system and quantum travel. Things are really heating up in the development now, with many new game mechanics and professions slated to be introduced in 2018.
Casual Citizen EP 31 – Alpha 3.2 PTU
Review of the new content added into the Star Citizen universe by the Alpha 3.1 patch. New ships, altered flight model, new missions, LTI controversy and more.
In Part 1 of my Star Citizen Alpha 3.0 PTU experience, I expressed my concerns about the game in general. Now for the rest of the story. There are a lot of strong feelings surrounding Cloud Imperium Game’s development of this title, on all sides of the fence. Things are rarely black and white, and neither are my opinions about the game. Check out Part 2 of Casual Citizen Episode 29 to hear more.
I’ve been play-testing the newest patch for Star Citizen, Alpha 3.0, on the Private Test Universe. I’ll admit up front, this is the first patch that’s left me feeling concerned about Star Citizen as a whole. I’m a long time backer with a considerable amount pledged. I’m not worried that the game won’t be completed. I’m not concerned about how backer money is being used. I believe that CIG is doing everything in their power to deliver what has been promised. However, the time it’s taken to develop and test 3.0 leaves me with the impression, it’s a much longer road to hoe than many of us think. And I considered myself realistic and patient, recognizing the ambition of the game and its feature-set. However, the condition of 3.0 after the Evocati has already been testing for weeks and the fact that we don’t even have all of the planned 3.0 content to test yet, gives me pause. The mountain I knew we were climbing and willing joined in on the adventure, suddenly appears considerably steeper.
I believe certain design decisions will be reoccurring issues, the detailed animations being among them. I fear that some aspects of what Chris Roberts and crew think adds immersion is going to seem like unnecessary time wasting fiddly bits to me. There’s lots of time to change course if enough backers don’t like an implementation. But who among us wants more rework?? I know I don’t. I work in product management so I get the iterative nature of agile development. At this point, however, I’d probably vote to suffer a few things I don’t like then see systems reworked, delaying the release further.
In the end, I still have confidence that CR and CIG will deliver the goods. I believe they’re doing everything in their power to get there. Hell, I’m sure they want things done even more than we do as backers. I may not agree with how some things are implemented. I’ll adjust as and where I can. But this is going to be longer than I’d dared to think it would be.
Want to hear specifics? Check out my First Impressions of the Alpha 3.0 PTU.
It’s been a while since I’ve posted about Star Citizen or produced one of my related shows. It’s not because I’ve lost steam or interest in following the game. I’ve just been very busy with real life commitments, some of which, are the result of producing my SC content.
Nightbus Episode 7 discusses the following:
Hello, this is Alysianah from Alysianah’s World of Star Citizen. Welcome to a stand alone record of my fan-fiction set in the Star Citizen universe. The story you’re about to hear continues the journey of Cami from Chop Shop which aired in Nightbus Episode 3. Moving her into the star systems where John and Maggie from The Exterminator reside. You can catch up with John and Maggie’s take starting in Nightbus Episode 5.
I wrote Journey to Stanton as an experiment of doing audio content that uses more than one narrator. Wanting to dip a toe into the pool without dramatically complicating the production side, Journey is written from four distinct points of view. I’d like to thank BoredGamerUK & Twerk17 from Redacted and Andrew from OldBloodandGuts for lending their voices.
Regardless of whose channel you hear this on, please stop by to give the other participants some love too. You’ll find links in the show notes. I’d also be interested in knowing if you’d like to hear more collaborative narrations.
Be kind and fly safe!
Cami | Medical Freelancer – Alysianah Noire
Silas | Hull B Pilot – BoredGamerUK
Keokuk | Freelancer Pirate – Andrew OldBloodAndGuts
Huyn | Herald Pilot – Twerk17
I just released Star Citizen Nightbus Fiction Collective Volume 1. Whew, that’s a mouthful. It’s a compilation of the fan-fiction I’ve written thus far for Star Citizen. It contains the serialized stories that were previously released in NB episodes 1 to 6, plus the narration of Maggie’s Origin Story.
Star Citizen lore and the upcoming MMO have inspired me to start writing fiction again and I’m enjoying it. As ever, I wish there were more leisure hours in a day to explore all of my hobbies but, I try to make do as I can. Smile Somehow, I’m going to begin making time to resume writing my own fiction while I’m feeling excited and motivated.
There’s more to come for my NB fan-fiction too. The next two pieces of fiction that will appear alongside my OpEd pieces will be “An A.I.’s Story” and “Murder on the 890 Jump”. A.I. will play around with the idea of telling a story with a non-human as the protagonist and Murder will be in the style of Clue, letting readers play along to guess the identity of the killer. These are both a few weeks out as I have other obligations to fulfill in between. Until then, I hope you enjoy this collective. Time stamps are in the YouTube video description.
Welcome to the Star Citizen NightBus, a quirky mixture of fact, fiction and opinion. I’m your host, Alysianah from AlysianahsWorld.com. There are only two show topics this week since both are rather lengthy. Alpha 3.0 Planetside Content and the conclusion of The Exterminator. You can hear part one of The Exterminator in NightBus episode 5.
Please sit back, relax and enjoy.
The Nightbus is existing statis. Please secure all personal items. Departing the station in 3…2…1
THE STAR CITIZEN EXPLORER PLAY STYLE TAKES FLIGHT
I gaze as far as the eye can see and I can go there if I please.
With the coming of Alpha patch 3.0, Star Citizen backers will be experiencing what I’m dubbing Explorer 1.0. It’s our first taste of seamlessly moving from space to a planetside location and back. Our first look at a free-roaming borderless planetside location. Where if you choose to, you can walk, fly or run the full circumference of a world. No barriers. No invisible walls.
In Richard Bartle’s classification of player types, I’m predominantly an Explorer. In Marczewski’s Hexad, I’m a Free Spirit and Philanthropist combo. I play MMOs to experience someone else’s vision of a fantastical world. Share stories about my adventures and help others along the way. I revel in turning what was provided to everyone into a unique experience that speaks to me and of me. I want to excel at the things that delight me most – crafting, trade and the economy. The content coming in Alpha patch 3.0 is the first beacon of light for my particular playstyle.
Our journey from deep space to a planet will be entirely under our own steam. No magic portal system handwavium lives here. From Port Olisar, I will request one of my ships and depart. Using the upcoming in-game Starmap, I’ll be able to choose a destination and quantum travel there, much like we can today, except that planetside locations will also be available. If I prefer the slower route, I can simply point my ship in the right direction and go.
As seen in the Gamescom 2016 demo, your ship will transition from space flight to atmospheric entry, and finally to atmospheric flight. This will be a seamless transition. No loading screens. Content will be streamed to your client as needed. After descending into the atmosphere you can put down at a designated landing zone or free roam, and land anywhere The only game controlled landing we expect to encounter, is if you deviate from authorized approach lanes, in densely populated cities. Beyond that, fly to where your desire leads.
A TRAVELER’S GUIDE: SETTING EXPECTATIONS FOR ALPHA 3.0 CELESTIALS
In order to create and continually populate CIG’s ambitious universe, they’ve developed technology for procedurally generating planets, painting biospheres, controlling weather effects, day/night cycles, dynamic lighting and the construction of modular surface outposts. Players will be play-testing the results of all this new this technology for the first time in Alpha 3.0. This is probably one of the reasons that the surface locations in the upcoming patch are three moons and a planetoid sized asteroid. By and large, these aren’t the types of locations you’d expected to be populated with dense cityscapes. It’s an alpha. They need to refine and test the tech’s core abilities first.
That said, there is diversity among the locations themselves:
In addition to exploring these three Crusader moons, two new mission-givers will be introduced. Miles Eckart and Ruto, both of whom made appearances in the GamesCom 2016 demo. With cargo hauling, trade, inventory management and grabby-hands arriving in the same patch, I’m certain we’ll see a diverse set of missions on planet surfaces and in space.
Given that this is a sandbox game, we can’t neglect the infinite opportunities for players to create their own fun – impromptu planetside PVP warzones. Dragonfly cannon races ala pod racing in Star Wars. Ground vehicle races using the Ursa Rover which will be available for the first time. And lots of RP type shenanigans.
Haters will denounce the release for starting with the moonscape type locations. I believe that you walk before you run. A slew of new tech is being rolled into Alpha 3.0 for play testing. I think we’ll enough on our hands to help test and bulletproof without the complexity of vast cityscapes.
Although space exploration is why I backed Star Citizen, I’m an MMO Explorer at heart. I enjoy seeing the sights and sounds of strange new worlds. I delight in finding quiet out of the way places. I’m fascinated by poking around the dwellings and artifacts of those worlds, discovering what they say about that supposed culture. Alpha 3.0 is where that journey begins for me.
BHAG – BIG HAIRY AUDACIOUS GOAL INCOMING
To augment the procedural generation of planets and modular building sets, CIG will also be hand-crafting many zones to ensure that the universe feels unique and varied. Many have dubbed these efforts Hero Zones. One such zone has been included in the Alpha 3.0 schedule as a stretch goal. Meaning, if it’s ready, it’s in. If not, it doesn’t hold up the release.
The BHAG Zone for 3.0 is the inclusion of Delamar and its Levski landing zone. We saw a video of the landing zone quite some time ago and expected it to be added last year. However, CIG’s improvements to their development process with new technology and systems, sometimes means that completed content has to be reworked to fit the new standard.
Delamar and it’s landing zone will be added into the Alpha using sleight-of-hand. It’s not actually located in the Stanton star system, which is where the persistent universe alpha takes place. Delamar’s home is Nyx, an unclaimed star system populated with Anti-UEE activists, political radicals, and criminals.
For testing purposes, it will be temporarily placed in the Stanton star system. I’m crossing my fingers this zone makes it into 3.0. There’s cool lore about the subculture living there and the opportunities that can be found IF you’re willing to go off the beaten path into the underbelly of the beast. I’m no criminal but hey, it’s all in the name of testing.
I can barely contain my excitement. With this one patch, CIG breaches the siloed play testing we’ve experienced thus far into a unified game. There’s lots more coming in Alpha 3.0 – commodities trading, cargo hauling, true piracy targets and a reason to actually be a mercenary, all which I’ll discuss in NightBus Episode 7.
THE EXTERMINATOR PART 2 OF 2: You can read the conclusion of The Exterminator here.
That wraps up another episode of the Star Citizen Nightbus. I hope you’ve enjoyed it. If you have, please considering subscribing to my channel and giving this episode a thumbs up. For more game commentary, lore, reviews, and other Star Citizen coverage, including mobile-friendly easier to read version of the official ARK Starmap data, please visit AlysianahsWorld.com. Be sure to register on Aly’s World for an exclusive Monthly Newsletter.
You can also support my videos, Alysianahsworld.com and my Star Citizen fiction efforts through my Patreon. A big thank you to my current subscribers. Your sponsorship is greatly appreciated!
If you haven’t created an account yet on RobertsSpaceIndustries.com, you can earn 5K in-game currency when the game goes live by using my referral code when you do and I’ll also earn some in-game goodies. You’ll find my referral code in the show notes.
This is Alysianah signing off until next time. Be kind and fly safe!
The Nightbus has arrived. Please watch your step while departing. Re-entering stasis in 3…2…1