Odin - Featured in Squadron 42 Vertical Slice for 2017 Holiday Live Stream

Aly’s Interactive Star System Dossier Page for: Odin

BRIEF DESCRIPTION

Odin is one of the star systems players will encounter while completing the single-player campaign of Star Citizen, Squadron 42. It was featured in the 2017 Holiday Live Stream that demonstrated a vertical slide of Squadron 42 gameplay.

Odin was made uninhabitable when its star degenerated into a white dwarf. The system remains inhospitable for long-term human habitation and has instead become a haven for outlaws due to the dangers of traversing the systems electromagnetic storms. Hardcore miners and salvagers have been known to risk the dangers of these storms to harvest resources in the local asteroid belt nicknamed, The Coil. Here’s a link to the official Odin Galactic Guide.

HIGHLIGHTS

  • Encountered in gameplay during Squadron 42
  • Mineral-rich mining opportunity for those willing to risk the electromagnetic storms
  • Black market guns and military grade surplus available for purchase
  • Locals import bulk foods and medical supplies
  • Opportunity for science vessels to study arc charges from the deadly electromagnetic phenomenon
  • Parts of Gainey, the system’s destroyed moon, still hovers near the planet
  • Contains a gas planet with large number of refineries

KNOWN JUMP POINTS

  • Kellog (Large)
  • Nyx (Large)
  • Tanga (Medium)

MAJOR LANDING ZONES EXPECTED

  • None currently listed in the official ARK Starmap


Terra - Shining Jewel of the UEE

Aly’s Interactive Star System Dossier Page for: TERRA

BRIEF DESCRIPTION

Terra is considered by many to be the shining jewel of the UEE.  Its supporters would like to see Terra replace Earth as the seat of power, culture, and influence. As to be expected, die-hard Earth loyalists are staunchly against such a shift. Amid this struggle for supremacy, Terra has continued to thrive with the influx of mega-corporations and a populace looking to capitalize on its lush environment and abundant natural resources.

The Terra system was first charted in 2508.  It was explored as part of a five-system research expedition in 2516. When the long-distance images of its third planet were reviewed, it was immediately recognized as a phenomenal find. Terra III was a natural super-earth located in the system’s green band. Colonization opportunities were immediate. Within two years several colonial equipped ships had been dispatched.

HIGHLIGHTS

  • Alignment: UEE
  • Habitable Planets: 2
  • Space Stations
    • IAS Hammett
    • ICS Evolen
    • INS Reilly
  • Asteroid Belts: 2
  • Gas Giant: 0
  • Ice Giant: 0
  • Jump points: 7
    • Goss (M)
    • Hadrian (L)
    • Magnus (M)
    • Pyro (S)
    • Stanton (L)
    • Taranis (S)
    • Tayac (L)
  • Points of Interest: 6 (see Aly’s Lore Table Below)

HISTORY

The Terra system was first charted in 2508.  It was explored as part of a five-system research expedition in 2516. When the long-distance images of its third planet were reviewed, it was immediately recognized as a phenomenal find. Terra III was a natural super-earth located in the system’s green band. Colonization opportunities were immediate. Within two years several colonial equipped ships had been dispatched.

An even greater discovery awaited mankind.  The Terra system’s unique location and makeup had produced a jump point hub. Like Sol, Terra is a G-type main sequence star. However, the lack of mass diffusion caused by gas giants and the center location of the system’s star, extremely stable jump points arose easily.  With Terra III being a super-earth rich in resources and a hub of stable jump points, the systems rise in influence and popularity was inevitable.

  • Aero (Terra I) – A non-descript rock world incredibly close to its star that is rich in certain minerals.  However, it’s proximity to the system’s sun has made harvesting these resources unsuccessful.
  • Pike (Terra II) – The mining efforts on Pike are a masterpiece of Human engineering. It’s one of the most mineral-rich planets in the galaxy.
  • Terra (Terra III) – The capital city of Terra is Prime, a beautiful bayside megacity built on the foundations of two of the original colony ships.
  • Gen (Terra IV) – is an inhabited world. This smaller planetoid, the outermost in the system, was terraformed roughly a century after Terra’s initial settlement and is now home to the diplomatic and military aspects of the system’s government.


Sol - Humanity's Birthplace

BRIEF DESCRIPTION

Earth is part of the Sol System.  It’s the cradle of Humanity, the heart of the Empire, birthplace of mankind. Being the origination of our history, it has remained mired in an “earth first” mentality, even to the detriment of other systems. It is the home of the Imperator, Senate and is the seat of power in the UEE.  It also exhibits a steadfast policy of supporting native-born humans above all others.  Earth sets the standards for everything that happens in the Empire. It’s the model for our economy, social trends and logistical planning of military campaigns.  After nearly a millennium of space travel, Earth is pockmarked with starports.  Three of whom have taken the throne as significant centers for importing and exporting goods.  New York in North America, Moscow in Europe and Shanghai in Asia.

Link to Aly’s World Star System Dossier Page for Sol

HIGHLIGHTS

  • Alignment: UEE
  • Habitable Planets include Earth and Mars
  • Tod Kesner Space Station which is a large trading hub
  • INS Dunleavy Naval base
  • IMS Bolliver a restricted Marine base
  • Contains two asteroid belts: Herschel and Kuiper
  • Gas Giant: Jupiter
  • Ice Giant: Neptune
  • Jump Points: Crowshaw (Large) and Davien (Large)
  • Known For:
    • Earth’s Historical landmarks
    • RSI headquarters and Museum
    • Idris manufacturing in Shanghai
    • Bengal carriers orbiting earth
    • Large volume export shipping in Moscow
    • Illegal cyborg upgrades in Shanghai

HISTORY

Earth is part of the Sol System.  It’s the cradle of Humanity, the heart of the Empire, birthplace of mankind. Being the origination of our history, it has remained mired in an “earth first” mentality, even to the detriment of other systems. It is the home of the Imperator, Senate and is the seat of power in the UEE.  It also exhibits a steadfast policy of supporting native-born humans above all others.  This often puts other systems at an extreme disadvantage which has led to distention is some parts of the empire.

Earth sets the standards for everything that happens in the Empire. It’s the model for our economy, social trends and logistical planning of military campaigns.  After nearly a millennium of space travel, Earth is pockmarked with starports.  Three of whom have taken the throne as significant centers for importing and exporting goods.  New York in North America, Moscow in Europe and Shanghai in Asia.

The vast majority of Earth’s natural resources have been consumed. As a result, the system brings in trillions and trillions of raw metals, food, manufactured merchandises and all things imaginable. If it weren’t for the enforced “balanced prices” policy, keeping the prices less competitive, this would have been a perfect situation for any shipping mogul. As it is, dashing to Earth can hardly be guaranteed to deliver more than a 5% income, and that is before you get to the overpriced refueling and docking fees for spacecraft carrying additional systems’ registration numbers.

Earth is safe, to an extreme. The UEE military, Advocacy and a number of police arms guard the system constantly, and they’re infamously unbending when it comes to grueling wrongdoers within the system. There’s no quicker way to get an enormously high reward on your head other than to break the law, even a minor breach within space close to Earth. The military ports in Earth’s orbit are home to no fewer than five Bengal class shippers, and at least one is dry docked at any specified time.

EXPECTED MAJOR LANDING ZONES

New York

New York is the cultural capital of the UEE, an intergalactic tastemaker and a celebrated blending of both old-style architecture and ultra-modern arcology construction. Most visitors immediately take note of the historical landmarks protected by a thick layer of domed visicrete, allowing such institutions as the Empire State Building and Central Park to continue to exist amidst a modern landscape of massive super-towers.  New York is also home to the famed Roberts Space Industries headquarters complex, featuring a showroom and museum. Many visitors make it a point to pay their respects upon arriving in the port, celebrating RSI’s involvement in introducing mankind to the stars.

Moscow

Moscow is a no-nonsense kind of town with more of an urban blue-collar vibe and is a major distribution center for manufactured goods.  In particular, jump engines and thrusters produced in the factory complexes that span the Urals. Goods are moved into the city for dispersal to the stars through a system of high-speed transport trains. Down on their luck spacers can always find hard work in the Moscow dockyards, which account for the vast majority of Earth’s export shipping.  The city tends to have a taste for the opulent, and luxury goods sell as well as anything can on Earth. Traders are advised to ship high-end electronics, artwork, high-quality foods and various non-offensive black market items to Moscow before trying to turn a profit running guns or metals.

Shanghai

The largest starport in Asia, Shanghai has retained more of a link to the surrounding environment than the vast cityscapes of Moscow or New York. Though still a bustling metropolis, Shanghai is your best chance of seeing a bit of foliage or natural water. Shanghai boasts rail and transit lines stretching to the nearby East China Sea, a port region capable of water-docking some larger types of spacecraft. The Aegis China factory produces Idris-class corvettes and puts them through their pre-space trials in the area.  Shanghai has a need for raw materials, especially rarer extragalactic varieties. The less likely a material is to be found on Earth, the more valuable it will be on the commodities market in Shanghai.  There is a bustling black market in the city, unlike any found in Earth’s other major ports: if you’re on the hunt for illegal cyborg upgrades, try Shanghai first.


Stanton - The Alpha's 1st System

Excerpt…

The more I delve into Star Citizen lore and the planned game universe, the more I’m attracted to exploration. Considering how much I enjoy writing about MMOs and regaling my personal adventures, the idea of exploring deep space and chronicling my journey, similar to the RSI Discovered Series, really should have come to mind much sooner. Well – better late than never. Independent explorers are precisely how the Stanton system was discovered.

 

 

Show Transcript

Welcome to another episode of Casual Citizen. An ongoing series about the upcoming first person MMO, Star Citizen by Cloud Imperium Games. I’m your host Alysianah from the Mystic Worlds Gaming Blog. In preparation for the Star Citizen Alpha 3.0 release, we’re going to take a closer look at the Stanton system.

Sit back, relax and enjoy.

BEGIN TRANSMISSION
Stanton – The Beginning

The more I delve into Star Citizen lore and the planned game universe, the more I’m attracted to exploration. Considering how much I enjoy writing about MMOs and regaling my personal adventures, the idea of exploring deep space and chronicling my journey, similar to the RSI Discovered Series, really should have come to mind much sooner. Well – better late than never.

Independent explorers are precisely how the Stanton system was discovered. It wasn’t a government funded expedition, conducting research in the best ship science had to offer. Although the details are fuzzy, most agree that the Stanton star system was discovered by a free agent trader. Word of mouth spread the tale of a star system that contained four super earths, immediately habitable by humans. Privateers moved in to capitalize on this extremely rare find. Planets of this size, all within a wide green zone is unusual in its own right. Combined with the large variances in planet ecologies, even more so.

When the existence of Stanton came to the attention of the UEE, they moved in quickly, claiming eminent domain. The official reason was to protect and extend nearby jump lanes. Unfortunately, the original settlers of Stanton hadn’t formalized their colonization by filing the necessary paperwork. Largely made up of homesteaders, prospectors and survivalists, the local populace had no legal rights to Stanton and certainly weren’t in a position to dissuade military forces when they arrived.

Everything Has a Price

The uniqueness of the system and the potential resources that lay in wait, couldn’t overcome the UEE’s economic struggles. In the midst of a down economy from a hundred year colonization drought, the UEE could only afford to do the bare minimum to claim Stanton. Naval engineers performed the small amount of terraforming required and underfunded military outposts were established. Lacking funds to do more, Stanton wasn’t developed further.

Eventually, the decision was made to sell the system piecemeal to the highest bidders. Large corporations were discreetly contacted and asked to bid on whole planets. It’s believed that the winners must have bid trillions to acquire rights to the four super earths, all of which were named after the winning bidders – Hurston Dynamics, Crusader Industries, ArcCorp and Microtech

Stanton Today

Under the management of these corporations, Stanton was industrialized. The four worlds are now dotted with factories, corporate headquarters, testing ranges, mines and other company facilities. Only those working for these corporations or anyone leasing their space, actually live in the Stanton system, most inhabiting company towns.

Stanton is a great place to do business if you need to purchase the products and services offered by Hurston, Crusader, ArcCorp or Microtech. There are also opportunities for cargo hauling the supplies needed to keep these mega-corporations running.

From the ARK Starmap

Stanton I is home to Hurston Dynamics, an aristocratic family-run weapons manufacturing concern which has bled the world dry. They’ve all but destroyed the planet’s ecosystem, killing all indigenous life with their mining and manufacturing process. Hurston supplies several lines of weapons and specialized guns. Hurston also provides munitions to other companies for use and resale. The vast operations are always in need of freelance cargo transportation assistance, mining contract fulfillment and general cheap labor. Traders can also purchase antimatter wholesale and resell to other buyers.

Stanton II, Crusader, is midway between a telluric world and a gas giant. It presents an unusual landscape consisting of a small rocky core shrouded in a deep low density atmosphere. For a time it was home to military constructed lattice of inhabitable floating platforms, which have since been retrofitted for the specific needs to Crusader Industries. This unusual retro fit gives CI the ability to manufacture large scale commercial transport ship at a greatly reduced cost, which is passed on to consumers. The shipyards with huge ships suspended mid atmosphere are eerily beautiful. CI is considered a good employer who provides high quality working conditions and employee amenities. Crusader is one of the nicest visitor ports in the system.

Stanton III, ArcCorp, remains the most visually impressive of the system’s four super-earths. It’s not the most scenic since its entirety is now a constructed world. All of the terrain has been sculpted, zoned and built upon, leaving nothing for nature. ArcCorp builds fusion engines in bulk, using the underground resources on Stanton III to provide engines for hundreds of thousands of civilian spacecraft every year. Here traders can find deals on weapons and a variety of other commodities and they are not discerning sellers. If you have the cash, they will supply the items.

Stanton IV, MicroTech, is large and generally a cold planet due to an error during the UEE terraforming process which caused dense clouds to form in the atmosphere. MicroTech produces MobiGlass which is now a standard piece of digital assistive technology similar to a PDA. MT also specializes in other forms of high tech electronics commonly found in ship systems. Visitors can look for work and cargo updates at Wally’s Bar. Just don’t ask for Wally!

End Quote

Noted Player Professions Related Lore

It’s easy to breeze by the bits of lore giving us hints of player career opportunities embedded in the Galactic Guides. If we more meticulously reconsider the planet descriptions I just read from the ARK Starmap and what’s available in the Stanton Galactic Guide, you can glean the following opportunities related to player professions.

These are career opportunities for more specialized ships. And provide content above the commonly available combat, bounty, mercenary and piracy activities we’re likely to find most everywhere. Tying this information together is a major focus of the career and starmap data found on Alysianahsworld.com.

Star Citizen Alpha 3.0

Stanton is the star system we’ll be inhabiting when Star Citizen alpha 3.0 is deployed. I don’t expect that all of the celestial bodies and/or landing zones will be accessible on day one. As Stanton’s content is made accessible and more game mechanics come online, we’ll begin experiencing CIG’s vision of life among the stars. And as players, we’ll need to become more familiar with the topology of the star systems as their assets come online.

By now you know that I’m a lore buff and am fascinated by the physical universe being built. More importantly, how those two things tie together for player careers and gameplay opportunities. To help you passively become more familiar with Stanton, I’ve published a Stanton Voice Attack Profile that narrates the descriptions from the ARK Starmap.

When time allows, I plan on doing a full series. Please follow the directions linked in the Show Notes to import Alysianah’s Stanton Profile into Voice Attack.

Also check out AlysinahsWorld.com for a matrix of all known systems in the Star Citizen universe, as well as detailed overviews of each star systems composition and dossier pages tailored to show star systems that are relevant to specific player careers such as mining, refueling, etc.

I hope you’ve enjoyed this episode. If you have, please considering subscribing to my channel and giving this episode a thumbs up. It would be greatly appreciated and doing so helps the show’s visibility, making it easier for others to find their way here.

Be kind and fly safe. This is Alysianah signing off until next time.

END TRANSMISSION

 


Cathcart - A Den of Thieves

Excerpt…

Welcome to another episode of Casual Citizen. An ongoing series about the upcoming first-person MMO Star Citizen by Cloud Imperium Games.  I’m your host Alysianah from the Mystic Worlds Gaming Blog.  This week’s episode takes us back to the outer reaches of the Star Citizen universe, to explore another Star System. It’s Cathcart, one of the systems in my top 10 must-see list.  Please sit back, relax and enjoy.

 

 

Show Transcript

Welcome to another episode of Casual Citizen. An ongoing series about the upcoming first-person MMO Star Citizen by Cloud Imperium Games. I’m your host Alysianah from the Mystic Worlds Gaming Blog. This week’s episode takes us back to the outer reaches of the Star Citizen universe, to explore another Star System. It’s Cathcart, one of the systems in my top 10 must-see list. Please sit back, relax and enjoy.

BEGIN TRANSMISSION

Directly from CIG, as printed in an Observist article on RobertsSpaceIndustries.com

Greetings, traveler, there are millions of sights to see in the universe. While the team at THE OBSERVIST is here to make sure you get the best traveling experience possible, the true traveler goes beyond the safe and secure, into the wild and unpredictable edges of the universe. This is OBSERVIST DARK, chronicling the systems where safety is not guaranteed.

Today, we’re taking you to the ultimate den of thieves. The capital of crime. The nexus of the nefarious. That’s right, traveler, we’re heading to the Cathcart system.

END QUOTE

Astronomically speaking, Cathcart is fundamentally void: a star without true planets. It’s a loose chain of asteroids and mini-worlds orbiting far from a green band. With this structure, there was no compelling reason for the system to be developed, let alone inhibited.

Cathcart, was initially charted about five hundred years ago, listed as a Class C military zone and abandoned. When attention returned to the system it was for security purposes. The Navy initiated a plan to build a snooping post in Cathcart. However, improvements in scanning technology increased rapidly shortly after, negating the need for a large orbital spy post. Work on the Navy’s partially built platform was terminated, leaving Cathcart to the void.

Sometime later Cathcart’s usefulness was revisited. It was identified as a location where military spacecraft and a limited amount of supplies could be stored. With no planets or local populace to manage, it could be used as a staging area. Making it easy to re-crew the ships and deploy them in the event of a crisis. Decision made, pre­fab processing industrial units were towed in the system. For decades, the system amassed all types of military spacecraft – cruisers, destroyers, carriers, and frigates. All floating aimlessly in space.

As the galactic expansion moved beyond the region, the UEE left the vicinity. The idea of using the system as a staging area was all but forgotten. It was reclassified again. This time as private industry and salvage rights were sold to the highest bidders. Cathcart had become a junkyard. And not a well monitored one at that.

Eventually, someone came up with a plan for what the government had discarded. An enterprising pirate named Whando recognized its potential. He set the precedent in motion, that would transform Cathcart into a pirate’s den. He recognized that the abandoned platform and ships could be used to house his cartel. By 2750, other pirates had come to the same conclusion.

Small clans, illegal cartels, and individual pirates retrofitted the various ship hulls into homes and bases of operation. Snaking them together by whatever means necessary. Goodbye Cathcart. Hello Spider, a straggling world-­sized mass of retired starships, half-built platforms, and abandoned colonizers. All held together with a prayer and plexi-metal.

Using Spider as a jumping off point, pirates raided the surrounding systems and occasionally, each other. Buyers looking to obtain illegal merchandise were drawn to the area, which in turn encouraged the establishment of permanent businesses. The UEE became aware of the system’s transformation but was unwilling to dedicate the money and resources to reverse it.

Spider is a living beast, continuously expanding. New wrecks and abandoned ships are joined to the maze daily. It’s a labyrinth on a grand scale. Taking a wrong turn could lead to a new find or your death. When you enter Spider, you are very literally taking your life in your hands. No insurance company will ensure a spacecraft that is knowingly going to Cathcart.

This den of thieves has one saving grace. If you’re accepted as a member of the pack, the wolves won’t strike. However, establishing those credentials can be tricky and unhealthy for your lifespan. If you insist on visiting, your best course of action is to dock at one of the locations that require password access. Entering through one of these “secured” locations will give you the air of being a member.

The current protocol for docking is to signal the tower four times for a vector approach. Any other number will immediately flag you as an outsider. You’ll also need to know the following docking location passwords.

  • Charm’s Weapons landing zone its eggbrain
  • Lance’s Lair, also called Organs is 42equinox
  • Dace Headquarters is dorrit
  • Spinward Toxin Farm is highnoon

It’s interesting to note that even pirates may harbor a fondness for historical references from earth. Dorris is likely a reference to Little Dorrit a novel by author Charles Dickens that is considered a classic look at society’s view of poverty and crime in Victorian England. And the classic American western film, High Noon that examines loyalty, in the face of seemingly insurmountable odds.

Even with these passwords, you are at great risk entering Spider. I don’t advise going alone. And always be on your guard at all times. A friendly smile can quickly turn into a knife in the back.

END TRANSMISSION


Nyx - Home of Anti-UEE Activists and Pirates

Related Content:

Nyx consists of three unremarkable planets circling an F-Type Main Sequence star.  Located directly on the border of a dark nebula, visibility and scanner use are limited due to the gases being discharged. The system’s few inhabitants are rather fond of being able to fly under the radar.  Lacking invaluable natural resources, the system is not known for possessing much of interest.  However, it has gained utility as a waypoint for haulers flying the Castra-Stanton run. Be forewarned – piracy is common is very common in this system. Travelers are advised not to veer off the standard space lanes. And even then, your safety is not guaranteed.

NYX SYSTEM

  • Alignment: Unclaimed
  • Habitable Planets: None
  • Space Stations: None
  • Asteroid Belts: Glaciem Ring and Keeger Belt
  • Gas Giant: None
  • Ice Giant: Nyx III
  • Jump points: Breman (L), Castra (L), Odin (L), Tohil (L), Pyro (M) and Virgil (L)
  • Points of Interest
    • Delamar asteroid settle.  Be sure to bring a weapon and some mace


Baker - Home of the Able Baker Racing Challenge

Show Transcript

Hello citizens, this is Alysianah from Mystic Worlds with the next installment in the Casual Citizen series.  This week we’ll be discussing the Baker system and racing.  Sit back, relax and enjoy.

BEGIN TRANSMISSION

Directly from the official Star Citizen Galactic Guide for Baker…

Baker is a binary system consisting of two K-type main sequence stars surrounded by a relatively desolate collection of planets that range from completely uninhabitable to barely habitable. A Covalex shipping hub and a largely automated mining outpost are the sole bastions of civilization in the region. As usual, that’s only half of the story — the Baker system is also home to the “Able Baker Challenge,” arguably underground racing’s most dangerous event.

Baker’s claim to fame is twofold: it is one of the only binary star systems in the United Empire of Earth that is (technically) inhabited, and it lies just a single jump from the breadbasket of Terra. The first point has earned the system the attention of a large number of astrophysicists eager to study such a star setup within the confines of safe and patrolled space. The second is the reason for both the system’s high point of civilization — the shipping hub — and for its use as an underground racing arena.

Baker and the surrounding cluster were first charted in 2508, by the same expedition that first identified Terra. While Terra was reached and explored soon after the region was charted, Baker remained forgotten due to the fact that binary stars traditionally offer little of value to Humans. Even when a planet within a binary star’s green zone can be terraformed, the gravitic stress associated with passing close to (or between) two stars renders attempts at civilization a moot point.

The first successful jump transit to Baker occurred in 2676, well after Terra had become established as a major player in galactic politics. The jump point to Baker was discovered by accident in the outer reaches of the Terra System, and Baker was subsequently explored by a purely scientific expedition. Formal territorial commerce rights were awarded to the Terran government, which has quietly partitioned them out to Terra-based concerns.

That ends the historical details and relevance of the Baker system. Let’s explore it further from the point of view of the ARK Starmap.

System Composition

Baker is controlled by the UEE – United Empire of Earth.  It contains jump points to Hadur, Kiel, Osiris, Pallas and Tayac.  You may recall that Tayac is the home of the ARK space station, curators of the ARK Starmap.  The system consists of 4 planets. Of those one is Iron, one smog and one is Ice. Planetoid types are important for player careers that require processing resources.  For example, players who will be captaining the Starfarer as a refueling platform, will need access to Gas giants as one of the elements required for processing fuel. The only manmade celestial body is the Covalex Shipping hub which seems to be in better shape than its cousin in Station, near Crusader.

The Able Baker Racing Challenge and you

From the Galactic Guide…

While Baker’s three inner planets may be useless in any formal sense, they have taken on new life as one of the galaxy’s most dangerous unofficial racetracks. The Able Baker Challenge, held once every six months on a date announced to the competitors only 24 hours before start time, pits pilots against each other and Baker’s innermost planets.

The challenge consists of three legs, connected by quantum travel phases which can only be initiated at specific locations. First, pilots must navigate the space that surrounds Baker III, which is filled with dangerous ice crystals that can impair instrumentation and severely hamper visibility. The second stage is called ‘breathing the vapors.’ This segment involves ring targets that are placed very close to Baker II’s toxic atmosphere. Pilots must navigate the course carefully to avoid hull damage. Finally, pilots must make their way to Baker I, where the final leg is a weapons-free race. Unlike more “civilized” events, racers are not immediately disqualified for the destruction of an opponent’s ship (although pilot kills are still forbidden).

This makes for one of the most dangerous competitions in the galaxy.

That said, although Baker isn’t the most habitable environment, it has its place within the Star Citizen economy.  Racing or sports of any kind attracts tourism, which means civilian transport. Influxes of tourists opens up avenues for selling speciality items, food supplies and cargo hauling. There might be unsavory activities taking place such as illegal betting and crime typically follows in its wake.  Races may need escorts to transport their expensive toys to and from the system. So let’s not right Baker off based on its seemingly narrow resources or population. I see lots of opportunities to turn some creds for savvy players.

Speaking of racing, the early manifestation of racing in Star Citizen are in the Arena Commander module.  The Spectrum Match variant lets you compete against other players.  In Drone Sim mode you’re doing the course solo.

Even if you have no plans to race, everyone should be adept at running all of the AC speedways.  Your minimum goal should be to complete a single lap with no deaths.  You don’t have to be very fast, as long as you can do it at a consistent rate of speed. I say this because I think these are precursors for navigating jump points.  If things play out as described by Chris Roberts, the first time you use a Jump Point you will have to navigate it manually which can be hazardous. He has mentioned that damaging your ship would be the least that can happen if you aren’t a competent pilot.

We’ve also been told that harvesting the rarest materials will often be in densely packed asteroid fields and your ship isn’t going to bounce off of things unscathed. If you plan on manning a ship that does mining, salvage or other activities that require getting your ship and crew close to the source, auto-landing all the time might not be your best friend.  We need to master maneuvering in tight places with a variety of ship types and sizes.  This is what I use the Arena Commander racing maps for and why I feel alternating between the daylight and twilight lit maps is important.

In summary, don’t right off Baker as being of worth based on face value. It’s racing fosters a tourism which will provide business opportunities for several of the player professions.  And even if you don’t enjoy racing or plan to compete, you should be running the AC racing maps, to master navigating maneuvering your ship if challenging environments and under different lighting conditions.

Show Notes

The show notes will include links to the ARK Starmap in case you haven’t check that out yet and shame on you if you haven’t. Zhatt has created an excellent tube map showing all of the known systems and their jump point connections.  It’s a subway map of sorts.  For an bird’s eye view of the galaxy from a gross level of what each system contains, I created a Google Doc Matrix that aims to help with large scale logistics planning.

This is Alysianah signing off until next time.  See you in the ‘verse

END TRANSMISSION

Show Notes