Show all Blog Commentary Fan Fiction Game Mechanics YouTube Shows Voice Attack RevisitedSeveral of the roleplayers who’ve recently started streaming Star Citizen use Voice Attack profiles. I’ve seen many comments asking if that’s part of the game or how they’ve accomplished it. Today I just want to hit the high points for those who aren’t familiar with how VA works with SC, which is how it would work with any game. A Day in the Life – Charles’ DilemmaA small crowd gathered around the makeshift food truck hovering just off landing pad A00. Port Olisar, the aging starbase stationed in the trade lanes above Crusader, was coming to life. Local cargo haulers, miners and, small service crews, called the dilapidated two-story four-strut structure home… Alpha 3.0 Speculative Trading AidesCompilation of backer made tools and aides for speculative trading. Alpha 3.0 – Ups and Downs of More TradingRound 2 of trading. How much money can I make in two hours? Alpha 3.0 Brings First Iteration of TradingDiscussion and impressions of the first iteration of trading in Alpha 3.0. Alpha 3.1 Truck StopsWhat type of content and services can we expect to see at the modular Truck Stops scheduled to be introduced in Alpha Patch 3.1? Alpha 2.1 Available ContentContent available for play-testing in the Alpha 2.1 patch. How to Become a Star CitizenInteresting in joining the 1 million and counting backers who’ve pledged to help fund Star Citizen’s development? It’s easier than it may seem by looking at the Star Citizen website. Proactive Shield ManagementOftentimes, the time-to-kill in ship combat can feel fast in Star Citizen. I’m not worried. I’ve experienced faster and slower. Plus we know that combat mechanics are still evolving, with adjustments coming down the pike. However, there’s something that we should all be doing now, that I rarely see pilots doing when watching their videos. It’s relatively easy and can mean the difference in surviving an encounter. I’m talking about shield management. What is Star Citizen?Star Citizen is many things, some of which are different to different people. The game itself is the brainchild of veteran game developer Chris Roberts, who is most widely known for his Wing Commander game series and the movie. Under the banner of Cloud Imperium Games, he’s now developing his dream space sim and first person universe, Star Citizen. The development costs are being covered using a crowdfunding model and to date, Star Citizen has raised a record breaking 115 million dollars and counting. What is so compelling about the planned content for Star Citizen that people are willing to crowdfund it to such an unprecedented amount? How to Join the Star Citizen AlphaLet’s begin by reiterating that Star Citizen is FAR from a completed game! Star Citizen is using an open development process that allows supporters to play test content as it becomes available. Players who choose to participate in this process can provide CONSTRUCTIVE FEEDBACK that contributes to improving the breadth of testing that’s possible and in some cases, refine how mechanics are implemented. What’s All This Voice Attack Stuff?With the interest in Voice Packs seemingly on the rise, while Cloud Imperium Games is continuing to refine Star Citizen’s control schemes, I thought it would be a good time to discuss Voice Attack in general and why some players have elected to use it. Ballistic versus Laser WeaponsStar Citizen Alpha 2.4’s Item Port System simplifies customizing your ship’s configuration, making it very intuitive to experiment with varying ship loadouts. As mentioned in a previous article, one of the first things I did was change the weapons on my Sabre. That said, how did I decide on the type of weapons I wanted to use? To begin, you need to understand the difference between ballistic and laser weapons.