Welcome to the Star Citizen NightBus, a quirky mixture of fact, fiction and opinion. I’m your host, Alysianah from AlysianahsWorld.com. There are only two show topics this week since both are rather lengthy. Alpha 3.0 Planetside Content and the conclusion of The Exterminator. You can hear part one of The Exterminator in NightBus episode 5.
Please sit back, relax and enjoy.
The Nightbus is existing statis. Please secure all personal items. Departing the station in 3…2…1
THE STAR CITIZEN EXPLORER PLAY STYLE TAKES FLIGHT
I gaze as far as the eye can see and I can go there if I please.
With the coming of Alpha patch 3.0, Star Citizen backers will be experiencing what I’m dubbing Explorer 1.0. It’s our first taste of seamlessly moving from space to a planetside location and back. Our first look at a free-roaming borderless planetside location. Where if you choose to, you can walk, fly or run the full circumference of a world. No barriers. No invisible walls.
In Richard Bartle’s classification of player types, I’m predominantly an Explorer. In Marczewski’s Hexad, I’m a Free Spirit and Philanthropist combo. I play MMOs to experience someone else’s vision of a fantastical world. Share stories about my adventures and help others along the way. I revel in turning what was provided to everyone into a unique experience that speaks to me and of me. I want to excel at the things that delight me most – crafting, trade and the economy. The content coming in Alpha patch 3.0 is the first beacon of light for my particular playstyle.
Our journey from deep space to a planet will be entirely under our own steam. No magic portal system handwavium lives here. From Port Olisar, I will request one of my ships and depart. Using the upcoming in-game Starmap, I’ll be able to choose a destination and quantum travel there, much like we can today, except that planetside locations will also be available. If I prefer the slower route, I can simply point my ship in the right direction and go.
As seen in the Gamescom 2016 demo, your ship will transition from space flight to atmospheric entry, and finally to atmospheric flight. This will be a seamless transition. No loading screens. Content will be streamed to your client as needed. After descending into the atmosphere you can put down at a designated landing zone or free roam, and land anywhere The only game controlled landing we expect to encounter, is if you deviate from authorized approach lanes, in densely populated cities. Beyond that, fly to where your desire leads.
A TRAVELER’S GUIDE: SETTING EXPECTATIONS FOR ALPHA 3.0 CELESTIALS
In order to create and continually populate CIG’s ambitious universe, they’ve developed technology for procedurally generating planets, painting biospheres, controlling weather effects, day/night cycles, dynamic lighting and the construction of modular surface outposts. Players will be play-testing the results of all this new this technology for the first time in Alpha 3.0. This is probably one of the reasons that the surface locations in the upcoming patch are three moons and a planetoid sized asteroid. By and large, these aren’t the types of locations you’d expected to be populated with dense cityscapes. It’s an alpha. They need to refine and test the tech’s core abilities first.
That said, there is diversity among the locations themselves:
- Cellin features over a hundred dormant volcanoes said to represent its simmering anger. These volcanoes can become active at any time. It’s also dotted with dangerous thermal geysers that erupt without notice. Your visibility can also be hampered by highly corrosive clouds of gas that are regularly released from its.
- Yela is the most frigid of the Crusader moons. Anyone careless enough to step outside without a spacesuit will die instantly from its freezing temperatures. Watch out for cryo Volcanoes that erupt unexpectedly from this moon’s deep crevasses.
- Daymar’s surface is a harmonic blend of Yela and Cellin. It’s mountainous and shares a warm likeness to Yela’s frozen crevasses. Its dense atmosphere, thick fog, and a loose dirt surface make traveling difficult.
In addition to exploring these three Crusader moons, two new mission-givers will be introduced. Miles Eckart and Ruto, both of whom made appearances in the GamesCom 2016 demo. With cargo hauling, trade, inventory management and grabby-hands arriving in the same patch, I’m certain we’ll see a diverse set of missions on planet surfaces and in space.
Given that this is a sandbox game, we can’t neglect the infinite opportunities for players to create their own fun – impromptu planetside PVP warzones. Dragonfly cannon races ala pod racing in Star Wars. Ground vehicle races using the Ursa Rover which will be available for the first time. And lots of RP type shenanigans.
Haters will denounce the release for starting with the moonscape type locations. I believe that you walk before you run. A slew of new tech is being rolled into Alpha 3.0 for play testing. I think we’ll enough on our hands to help test and bulletproof without the complexity of vast cityscapes.
Although space exploration is why I backed Star Citizen, I’m an MMO Explorer at heart. I enjoy seeing the sights and sounds of strange new worlds. I delight in finding quiet out of the way places. I’m fascinated by poking around the dwellings and artifacts of those worlds, discovering what they say about that supposed culture. Alpha 3.0 is where that journey begins for me.
BHAG – BIG HAIRY AUDACIOUS GOAL INCOMING
To augment the procedural generation of planets and modular building sets, CIG will also be hand-crafting many zones to ensure that the universe feels unique and varied. Many have dubbed these efforts Hero Zones. One such zone has been included in the Alpha 3.0 schedule as a stretch goal. Meaning, if it’s ready, it’s in. If not, it doesn’t hold up the release.
The BHAG Zone for 3.0 is the inclusion of Delamar and its Levski landing zone. We saw a video of the landing zone quite some time ago and expected it to be added last year. However, CIG’s improvements to their development process with new technology and systems, sometimes means that completed content has to be reworked to fit the new standard.
Delamar and it’s landing zone will be added into the Alpha using sleight-of-hand. It’s not actually located in the Stanton star system, which is where the persistent universe alpha takes place. Delamar’s home is Nyx, an unclaimed star system populated with Anti-UEE activists, political radicals, and criminals.
For testing purposes, it will be temporarily placed in the Stanton star system. I’m crossing my fingers this zone makes it into 3.0. There’s cool lore about the subculture living there and the opportunities that can be found IF you’re willing to go off the beaten path into the underbelly of the beast. I’m no criminal but hey, it’s all in the name of testing.
I can barely contain my excitement. With this one patch, CIG breaches the siloed play testing we’ve experienced thus far into a unified game. There’s lots more coming in Alpha 3.0 – commodities trading, cargo hauling, true piracy targets and a reason to actually be a mercenary, all which I’ll discuss in NightBus Episode 7.
THE EXTERMINATOR PART 2 OF 2: You can read the conclusion of The Exterminator here.
That wraps up another episode of the Star Citizen Nightbus. I hope you’ve enjoyed it. If you have, please considering subscribing to my channel and giving this episode a thumbs up. For more game commentary, lore, reviews, and other Star Citizen coverage, including mobile-friendly easier to read version of the official ARK Starmap data, please visit AlysianahsWorld.com. Be sure to register on Aly’s World for an exclusive Monthly Newsletter.
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This is Alysianah signing off until next time. Be kind and fly safe!
The Nightbus has arrived. Please watch your step while departing. Re-entering stasis in 3…2…1