Show all Alien Races Game Mechanics Lore Player Professions Ship Reviews Star System Guide YouTube Shows Star Citizen Alpha 3.0 PTU – The Rest of the StoryMore on my thoughts about Star Citizen during Alpha 3.0 PTU. Star Citizen Alpha 3.0 PTU – Leaves Me with ConcernsI’ve been play-testing the newest patch for Star Citizen, Alpha 3.0, on the Private Test Universe. I’ll admit up front, this is the first patch that’s left me feeling concerned about Star Citizen as a whole. I’m a long time backer with a considerable amount pledged. Star Citizen Nightbus EP7It’s been a while since I’ve posted about Star Citizen or produced one of my related shows. It’s not because I’ve lost steam or interest in following the game. I’ve just been very busy with real life commitments, some of which, are the result of producing my SC content. Nightbus Special Edition: Journey to StantonOn the maiden voyage captaining her ship outside of its home base, a young medic stumbles on a Hull B that’s being ambushed by a pirate in a Freelancer, inside the Pyro to Stanton jump point tunnel. Nightbus Fiction Collective Volume 1StarCitizen Nightbus Collective Vol 1. Anthology of my fan-fiction that was serialized across Nightbus EPs 1 to 6. This collective is approximately 3 hours of narration. NightBus Episode 6 – Alpha 3.0 Awakens Explorer Play-Style & The Exterminator Part 2 Star Citizen Nightbus EP05 – Referral Contest Kerfuffle and More Star Citizen Races: Banu ProtectorateThis week we’re taking a closer look at the Star Citizen alien race I’m most excited to see in the game, the Banu. I like the idea of their unorthodox societal structure and the fact that they’re welcoming to all races. I’ll to put my thoughts about their participation in the slave market aside. In many cases, it’s being referred to as indentured servants. We’ll have to see just how far down the rabbit whole their practice goes. For now, their lore and star systems sound exciting and hospitable to humans. Dramatized Lore: Discovery of the TevarinToday, our Discovered series presents the personal correspondence of Dr. Kellar Lench, on loan to us from the Gemma Museum of Interspecies Tolerance. Lench was a young scientist when he first discovered the Elysium System and the existence of the Tevarin in 2541. The Drake Herald, Info Running & EWARThe Drake Herald, one of only three small career ships in my line-up. The fact that I can own platform ships, ships for medium sized groups AND engage in solo or duo activities, is a huge part of what excites me about Star Citizen. Star Citizen Universe Historical TimelineThis week’s episode returns to Star Citizen lore. I know people enjoy shows about ships, which is understandable. But I don’t always have enough time to compile the content necessary to do a those the way I prefer. I’m working on doing the Hull Series for next week. For this week, I hope you enjoy this narrated look at our fictional universe timeline. Nyx – Home of Anti-UEE Activists and PiratesNyx consists of three unremarkable planets circling an F-Type Main Sequence star. Located directly on the border of a dark nebula, visibility and scanner use are limited due to the gases being discharged. The system’s few inhabitants are rather fond of being able to fly under the radar Dramatized Lore: Ellis to Taranis Jump Tunnel DiscoveryThis standard year marks the 150th anniversary of Harper Nguyen’s famous journey. At 128 years old, she holds the record for the oldest explorer to ever chart a jump point. To this day, she is renowned for not only her discovery but also the harrowing circumstance in which it occurred. To honor her accomplishment, below are select excerpts from the incredibly detailed audio journal Harper kept during her voyage. Dramatized Lore: Discovery of the Oya SystemFrom the on-going Discovered series on RobertsSpaceIndustries.com we have, the Journals of Lieutenant Eli Price of the United Empire of Earth Navy and the discovery of Oya. Baker – Home of the Able Baker Racing ChallengeBaker is a binary system consisting of two K-type main sequence stars surrounded by a relatively desolate collection of planets that range from completely uninhabitable to barely habitable. A Covalex shipping hub and a largely automated mining outpost are the sole bastions of civilization in the region. Alpha 2.1 Available ContentContent available for play-testing in the Alpha 2.1 patch. How to Become a Star CitizenInteresting in joining the 1 million and counting backers who’ve pledged to help fund Star Citizen’s development? It’s easier than it may seem by looking at the Star Citizen website. Star Citizen Nightbus Episode 3 – So Much Angst Star Citizen Nightbus Episode 4 – Bar Citizen, Davien and Fiction set in ArcCorp Star Citizen NightBus Episode 2 – Data Makers and moreThe Star Citizen NightBus is a quirky mixture of Star Citizen fact, fiction and opinion. This week’s topics are: Data-Makers, Trolley Cart Interlude, Space Hobos, Greetings from Zerah, Star Citizen as a Board Game, Bryony’s Dilemma Part 2 of 3. Star Citizen NightBus – Premiere Episode Anvil CarrackMany of us will undoubtedly explore the star systems that comprise the Star Citizen universe. Participating in player missions and pursuing careers will necessitate some travel. I can’t imagine anyone playing Star Citizen without some intention to explore. Mining ProfessionAs this will be one of the professions many new players gravitate toward, here’s a quick overview of the mining profession. It was one of the first career design documents published and is supposedly representative of their philosophy for all careers. Which is that career associated tasks contain activities that require skill, dexterity and intelligence, where mindless repetition or idle monitoring are explicitly avoided. Passenger Transport & Genesis StarlinerThe Genesis starliner is a mid-range luxury civilian transport ship. The interior’s configurable seating design supports economy, business class and luxury seating components. Including the more spacious seating will resutl in less seating overall but introduces higher fare seating and amenities. MISC Hull SeriesThe MISC Hull series of ships is how cargo gets from place to place. An inter-connected system of ships, designed around the same principles and intended to share the same equipment and maintenance processes. MISC has created the Hull A through E, to provide countless options for every type of merchant. From the single-person Hull A to the super-massive Hull E bulk freighter, there’s a Hull for every job. Each ship includes a manned cab, drive unit and telescoping cargo spindle. When laden, the spindle expands to accept cargo pallets; while unloaded, the spindle retracts for faster, more maneuverable travel. MISC Starfarer – Refueling VariantThe Starfarer is a niche spacecraft which has become the defacto standard for fuel transport. Its design is the result of an 18-month survey that yielded a 15,000 page study on ship roles and the deficiencies faced by pilots. That insight influenced the core design philosophy for the Starfarer. And led to it being fitted as a dual-role fueling craft, capable of collecting fuel in space and refueling ships in-flight. Banu MerchantmanThe Banu Merchantman isn’t just a ship, it’s a home and a way of life. We know that a lot of backers want to become traders and merchants in Star Citizen’s persistent universe, and we’ve created a ship that’s more than just a sterile bulk freighter for you. The Merchantman is a traveling bazar, capable of landing or docking and then inviting locals in to view what it’s cargo holds have to offer. MISC Reliant SeriesThe Reliant series of ships are categorized as starter vessels. They are imbued with MICS’ flare for designing stylish industrial ships and make use of the Xi’an technology acquired through their lend-lease agreement. What makes the Reliant series appealing, is that they’re affordable ships with specialized functionality – features beyond pew-pew combat. And it also features a unique cockpit design that supports vertical and horizontal flight modes. Search and RescueBeyond moderate injury or to be returned to a normal 100% health state, a player must undergo more intense treatments, such as those provided by Medbays and Medstations. This is where Search and Rescue (SAR) comes into play. Given that Star Citizen has a permadeath mechanic, I expect SAR services to be in high demand.