November 21, 2024

Alysianah's World

All things Star Citizen

Star Citizen – My EVE 2.0

It's been several years since I've had an MMO to call home. I've played all the AAA MMOs that have come to the NA market. Unfortunately, out of the seemingly endless sea of MMOs, I've tried, the only ones that felt like home for any period of time since my WOW days were GW2, EVE, ROM, WAR and AA. With EVE being the only sci-fi title among them.

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It’s been several years since I’ve had an MMO to call home. I’ve played all the AAA MMOs that have come to the NA market. Unfortunately, out of the seemingly endless sea of them, the only ones that felt like home for any period of time since my WOW days were Guild Wars 2, EVE Online, Runes of Magic, Warhammer Online and ArcheAge. With EVE being the only sci-fi title among them.

I’m not a traditional RPer but I love lore…

There’s a particular blend of gameplay needed for me to find long-term satisfaction in a game. A compelling mission system that provides progression to max level or whatever is considered end game. A sense of exploration, where I can wander freely while traveling, harvesting or completing quests. A robust crafting and/or trade system on which to hang my character’s hat in her adulthood. Regular injections of new content, abilities, professions and economic opportunities. And although I’m not a classic RPer, I enjoy good lore – deep backstory and context that gives meaning to what we’re all supposedly doing in that universe. My Holy Grail MMO needs to have all of the above or at least, a majority.

I wanted the original pitch of EVE’s Incarna expansion – avatars walking in space stations and player run shops…

EVE online had many of these qualities but the lore played out mostly as off-line content to me because of the shallow mission system. You could explore except in their version of deep space, there’s not much to see. Most of all, you aren’t a person, you’re a ship. There’s nothing meaningful to do with your character as an avatar. I always hoped more character features would come. I wanted the original vision they said would be Incarna – walking in space stations and player run shops. Alas, it wasn’t to be. And so, for me, EVE could never be home for more than a few months at a time even though I’ve played it across many years. It served more as my personal sensory deprivation chamber. A place to play when I really wanted to be alone in a universe of others.

My interest in Star Citizen began as a desire to have EVE 2.0. EVE Online + the missing pieces for my MMO preferences. However, in the years since I first pledged it has evolved to more than my initial small hopeful wish. It’s grown to be the game I’m expecting will be my next MMO home, whose years played will only be rivaled by the years I spent in World of Warcraft.

I’m in it for deep space, but now, I have a better understanding of the scale and scope of what’s to come…

I’m in it for the deep space gameplay. Predominantly the career ships and the economy topped off with exploration. Until today, I viewed the planetside content as a “nice to have”. Nothing I’m particularly interested in other than for exploration and harvesting resources related to my career ships. I’m not at all interested in doing missions planetside. There are only a handful of quest types in MMOs reskinned for a different environment. After playing MMOs for 30+ years, good lord, I’ve done them all. So if it’s not directly related to a player career or for exploration, I DON’T CARE.

The most recent Star Citizen Around the Verse featured CIG’s procedural planet tech. Of course, it’s impressive. As are the tools they continue to develop to assist in the massive undertaking of populating 100+ star systems with high visual fidelity and content. I watched all of it saying, “sure, that’s cool”, “whew, that will certainly help move things along” and reactions of that nature. Not to take anything away from the achievements but as I’ve said, that’s not why I came to the party. I came to explore deep space – be aboard my ship doing captain type things IN SPACE.

Even so, my jaw dropped during the final demonstration of the technology, as the SCOPE of the universe they’re building hit home. Yes, I knew it was on a grand scale. Yet reading the sizes of the ships and planets as text on a web page hadn’t adequately prepared me for the in-game reality.

As an explorer and a player who loves wandering off the beaten trial, it was mindboggling to see. Compounded by the realization that we were seeing wasn’t even a planet-sized object. Holy f–k! Delays be damned. The alpha patch with that content will be here within the next couple of months. I was already dubbing Alpha 3.0 as the patch that starts the type of content I care about enjoying, an explorer playstyle. Now that I see it with clearer eyes, the magnitude of what’s coming is breathtaking. It’s going to be buggy and laggy at points ‘cuz alpha but it will be nothing short of amazing.



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