Pyro is an unclaimed system with a K-type flare star. The United Nations of Earth (UNE) did not claim it due to the dangers posed by its star, leading to corporate exploitation until the 2560s.
Like many Star Citizen backers, I was eager for release 4.0. Server meshing? It’s awesome to see a boost in player density. Pyro? Absolutely, it’s a fresh area to explore with an immersive soundscape by Pedro Camacho. I’m excited to check out the new breathtaking landscapes, vibrant outposts, and the improved cargo missions that allow me to alternate between salvaging and mining to boost my earnings and prep for the upcoming 1.0 crafting and base-building update.
My initial strategy was to hang back in Stanton until CIG returned from their holiday break to iron out the most glaring bugs in the 4.0 Preview. My goal was to stack up some cash to venture into Pyro. With 4.x set to stick around, there was no rush. However, the game had other plans.
Turns out, a lot of players had the same idea—to grind in Stanton to fund escapades in Pyro, much like PVP enthusiasts in EVE Online. Coupled with those opting for the relative safety of Stanton, we overwhelmed the servers. After two frustrating hours attempting to leave my home location hangar—and then facing a travel bug that flung players towards the sun for 45 minutes—I threw in the towel. Observing streams on Twitch, it seemed the glitches plaguing Stanton weren’t as severe elsewhere. So, I made an early Sunday move.
Pyro became a haven for outlaws. It is now primarily occupied by criminal factions competing for control, including XenoThreat, who seized Ruin Station.
Logging back in, I braved the hangar exit issues and made my way from Stanton to the Pyro gateway, setting my respawn point nearby just in case things went south on my initial jump.
The first trip to Pyro was rough. Despite concerns about potential glitches, I pushed through while the Stanton server was stable. The transition was quicker than others had shown during EPTU, and though it lacked the ‘wow’ factor I’d anticipated, the arrival was marked by the stunning visuals of a dilapidated, patchwork setting. The new skybox hues were incredible. I decided to set up at the Starlight space station, well-positioned in what is a vast star system, though not as large as others in the pipeline.
Starlight Station is owned by Citizens for Prosperity and located at Bloom's L1 Lagrange point. It was originally built by Pyrotechnic Amalgamated as PYAM-FARSTAT-3-1
Now that I’m here earlier than planned and with limited funds, I’m going to explore as much as I can safely. While enjoying the new scenes, I’m also updating my Star System Infoviewer. Unfortunately, the ARK Starmap isn't current with configuration of the star systems as they exist in the live game. Having that info handy in and outside the game is crucial, so now I need to adjust my backend to pull data from RSI and manually add missing details.