Dramatized Lore: Discovery of the Vanguard System

It’s the discovery of the Vanguard system, captured in the journal of Christian Meyer.  Here’s a look at the actual star system composition via Aly’s World Star System Dossier pages.

 


Dramatized Lore: Discovery of the Oya System

From the on-going Discovered series on RobertsSpaceIndustries.com we have, the Journals of Lieutenant Eli Price of the United Empire of Earth Navy and the discovery of Oya.

 

  • Oya Aly’s World Star System Dossier page: http://alysianahsworld.com/_system-overview/?q=409
  • Official dispatch on RSI: https://robertsspaceindustries.com/comm-link/spectrum-dispatch/15093-DISCOVERED
  • Oya on the Starmap: https://robertsspaceindustries.com/starmap?location=OYA&camera=60,-73.15,0.002,0,0″,”Oya”
  • Castra on the Starmap: https://robertsspaceindustries.com/starmap?location=CASTRA&camera=60,0,0.0591,0,0″,”Castra”


Baker - Home of the Able Baker Racing Challenge

Show Transcript

Hello citizens, this is Alysianah from Mystic Worlds with the next installment in the Casual Citizen series.  This week we’ll be discussing the Baker system and racing.  Sit back, relax and enjoy.

BEGIN TRANSMISSION

Directly from the official Star Citizen Galactic Guide for Baker…

Baker is a binary system consisting of two K-type main sequence stars surrounded by a relatively desolate collection of planets that range from completely uninhabitable to barely habitable. A Covalex shipping hub and a largely automated mining outpost are the sole bastions of civilization in the region. As usual, that’s only half of the story — the Baker system is also home to the “Able Baker Challenge,” arguably underground racing’s most dangerous event.

Baker’s claim to fame is twofold: it is one of the only binary star systems in the United Empire of Earth that is (technically) inhabited, and it lies just a single jump from the breadbasket of Terra. The first point has earned the system the attention of a large number of astrophysicists eager to study such a star setup within the confines of safe and patrolled space. The second is the reason for both the system’s high point of civilization — the shipping hub — and for its use as an underground racing arena.

Baker and the surrounding cluster were first charted in 2508, by the same expedition that first identified Terra. While Terra was reached and explored soon after the region was charted, Baker remained forgotten due to the fact that binary stars traditionally offer little of value to Humans. Even when a planet within a binary star’s green zone can be terraformed, the gravitic stress associated with passing close to (or between) two stars renders attempts at civilization a moot point.

The first successful jump transit to Baker occurred in 2676, well after Terra had become established as a major player in galactic politics. The jump point to Baker was discovered by accident in the outer reaches of the Terra System, and Baker was subsequently explored by a purely scientific expedition. Formal territorial commerce rights were awarded to the Terran government, which has quietly partitioned them out to Terra-based concerns.

That ends the historical details and relevance of the Baker system. Let’s explore it further from the point of view of the ARK Starmap.

System Composition

Baker is controlled by the UEE – United Empire of Earth.  It contains jump points to Hadur, Kiel, Osiris, Pallas and Tayac.  You may recall that Tayac is the home of the ARK space station, curators of the ARK Starmap.  The system consists of 4 planets. Of those one is Iron, one smog and one is Ice. Planetoid types are important for player careers that require processing resources.  For example, players who will be captaining the Starfarer as a refueling platform, will need access to Gas giants as one of the elements required for processing fuel. The only manmade celestial body is the Covalex Shipping hub which seems to be in better shape than its cousin in Station, near Crusader.

The Able Baker Racing Challenge and you

From the Galactic Guide…

While Baker’s three inner planets may be useless in any formal sense, they have taken on new life as one of the galaxy’s most dangerous unofficial racetracks. The Able Baker Challenge, held once every six months on a date announced to the competitors only 24 hours before start time, pits pilots against each other and Baker’s innermost planets.

The challenge consists of three legs, connected by quantum travel phases which can only be initiated at specific locations. First, pilots must navigate the space that surrounds Baker III, which is filled with dangerous ice crystals that can impair instrumentation and severely hamper visibility. The second stage is called ‘breathing the vapors.’ This segment involves ring targets that are placed very close to Baker II’s toxic atmosphere. Pilots must navigate the course carefully to avoid hull damage. Finally, pilots must make their way to Baker I, where the final leg is a weapons-free race. Unlike more “civilized” events, racers are not immediately disqualified for the destruction of an opponent’s ship (although pilot kills are still forbidden).

This makes for one of the most dangerous competitions in the galaxy.

That said, although Baker isn’t the most habitable environment, it has its place within the Star Citizen economy.  Racing or sports of any kind attracts tourism, which means civilian transport. Influxes of tourists opens up avenues for selling speciality items, food supplies and cargo hauling. There might be unsavory activities taking place such as illegal betting and crime typically follows in its wake.  Races may need escorts to transport their expensive toys to and from the system. So let’s not right Baker off based on its seemingly narrow resources or population. I see lots of opportunities to turn some creds for savvy players.

Speaking of racing, the early manifestation of racing in Star Citizen are in the Arena Commander module.  The Spectrum Match variant lets you compete against other players.  In Drone Sim mode you’re doing the course solo.

Even if you have no plans to race, everyone should be adept at running all of the AC speedways.  Your minimum goal should be to complete a single lap with no deaths.  You don’t have to be very fast, as long as you can do it at a consistent rate of speed. I say this because I think these are precursors for navigating jump points.  If things play out as described by Chris Roberts, the first time you use a Jump Point you will have to navigate it manually which can be hazardous. He has mentioned that damaging your ship would be the least that can happen if you aren’t a competent pilot.

We’ve also been told that harvesting the rarest materials will often be in densely packed asteroid fields and your ship isn’t going to bounce off of things unscathed. If you plan on manning a ship that does mining, salvage or other activities that require getting your ship and crew close to the source, auto-landing all the time might not be your best friend.  We need to master maneuvering in tight places with a variety of ship types and sizes.  This is what I use the Arena Commander racing maps for and why I feel alternating between the daylight and twilight lit maps is important.

In summary, don’t right off Baker as being of worth based on face value. It’s racing fosters a tourism which will provide business opportunities for several of the player professions.  And even if you don’t enjoy racing or plan to compete, you should be running the AC racing maps, to master navigating maneuvering your ship if challenging environments and under different lighting conditions.

Show Notes

The show notes will include links to the ARK Starmap in case you haven’t check that out yet and shame on you if you haven’t. Zhatt has created an excellent tube map showing all of the known systems and their jump point connections.  It’s a subway map of sorts.  For an bird’s eye view of the galaxy from a gross level of what each system contains, I created a Google Doc Matrix that aims to help with large scale logistics planning.

This is Alysianah signing off until next time.  See you in the ‘verse

END TRANSMISSION

Show Notes


How to Become a Star Citizen

 

Show Transcript

BEGIN TRANSMISSION

This is Alysianah from the Mystic Worlds gaming blog with another episode of Casual Citizen. A series about Cloud Imperium Games’ ambitious crowd funded games Star Citizen and Squadron 42.  The goal is to help casual follower or players understand the games and stay abreast of important events.

For as much information as Cloud Imperium Games has on the Star Citizen game site, figuring out what’s currently playable, flyable and how to join up, isn’t an easy task.  For casual followers of the game, it can easily become information overload.  In this episode we’re going to focus on unlocking the mystery of how to become a Star Citizen.

Let’s begin by reiterating that Star Citizen is FAR from a completed game!  Star Citizen is using an open development process that allows supporters to play test content as it becomes available.  Players who choose to participate in this process can provide CONSTRUCTIVE FEEDBACK that contributes to improving the breadth of testing that’s possible and in some cases, refine how mechanics are implemented.  

That said, remember that we are not shareholders or part of the Cloud Imperium Games development staff.  Whether or not to utilize feedback being provided is ultimately up to them and their collective vision for the game as a whole.  The reasons behind some of their decisions may not initially be apparent to us, as we’re only seeing tiny slices of mechanics at a time.  That ends my personal disclaimer in hopes that if you do choose to fund Star Citizen and participate in play testing, you’ll behave as a positive influence in our growing community.

As of this recording, the only way to have permanent access to play-test Star Citizen content being released to backers, is by purchasing a GAME PACKAGE.  Game packages currently include a ship, alpha and beta PLAYTEST access to Star Citizen, first episodes released for Squadron 42, a ship hangar and other digital assets depending on the package.

 The variance in package prices reflect the ship or ships being included in the pledge you’re contributing toward development.  Remember that ships being purchased now can be acquired in-game without using real life cash once the game releases.  The primary reason to pledge/purchase now is to fund the development of the game.  If you’re not into play-testing alpha quality content or early access games, this scenario isn’t for you.  Stop now – beyond here be dragons. It’s better for you to wait for the beta or released game than becoming disgruntled, upset and foaming at the mouth over alpha quality content.

If however, you possess the willingness and patience then listen on, we’re glad to have you come aboard.

Conquering RobertsSpaceIndustries .com

Choosing the Fly Now option is the easiest and lowest costing method of obtaining a game package that is regularly available.

Fly Now presents you with two $45 USD options for backing Star Citizen.

First up is the Aurora MR which is actually one of three ships in the Aurora line.  The MR is the middle of the road choice between a combat focused ship and low price point ship with cargo capacity.

The other option is the Mustang Alpha. A fast ship often used for racing.  The Mustang can also stand up to combat.  But it wouldn’t be my first choice as a dedicated combat ship.

You may see people talking about the Star Citizen Starter package.  These are limited offer packages that are discounted to $30 USD and only offered during special events. If you really want to play-test NOW I wouldn’t wait around for one.  If you’re on the fence, then keep your eyes open for the next special event or sale where these will be offered.  Be forewarned – the Star Citizen Starter packages tend to sell out very quickly when restocked.

Fairly recently CIG has added a Squadron 42 pre-order package which is essentially the Aurora MR Fly Now package but is only available until Squadron 42 releases in 2016.  At some point in the not too distant future they will remove Squadron 42 as a standard part of game packages and sell it as a stand alone item. Therefore buying a game package NOW is the cheapest you will ever be able to buy both games and participate in the play test.

In summary, the easiest and cheapest way to become a Star Citizen and have permanent access to play test content and the first release of Squadron 42, is by purchasing one of the two Fly Now options which are the Aurora MR and Mustang Alpha.

Other Game Packages

Don’t blackout from sticker shock when you see the price tag on some of the other Game Packages.  These are for people who want to contribute that much to the game’s development in exchange for the contents of those packages.

I suggest that until you know more about what you want to do in Star Citizen, you stick to the ships in the $45 to $100 USD range.  If you want to contribute more at a later date, by way of acquiring a large ship, you can upgrade your existing ship using the Cross Chassis Upgrade system that I’ll discuss in a future episode.  

All you need to know now is that you will get 100% purchase price CREDIT on any ship you buy.  You can in turn use the credit to upgrade to different ship in the future.  This means you have nothing to lose by starting small until you know more about the game and whether or not it’s really going to float your boat.

In case you couldn’t help surfing beyond the Fly Now options, let’s discuss things you might consider  even as a casual citizen.  Unfortunately is rather easy to become confusing about what you’re purchasing if you free roam  the “All Game Packages” section of RSI.  Let’s discuss what’s there at a high level but don’t you dare take a gander at “All Ships” yet!  You must learn to walk first little duck. You are not prepared for what lurks under “All Ships”.

The “All Game Packages” section contains all packages that are purchasable as pledges to fund Star Citizen.  However, not all the ships are ready for play testing. And this is what trips some people up when trying to pledge.

“Flight ready” ships are viewable in your hangar AND are available for play-testing.  This doesn’t necessarily mean that they’re 100% in their final release state.  Remember THIS IS ALPHA.  Things can and will continue to change.  However, enough of the design and technical implementation have been defined and developed, that these ships are ready to be used on a regular basis. Say this with me…Flight ready ship means I can use it now.

A second category of ship are those that are only “hangar ready”.  “Hangar ready” ships are viewable in your hangar but ARE NOT ready for play-testing. The development pipeline classification allows you to see your new toy inside your hangar.  You can go inside the ship’s cockpit and/or interior to see a preview of the design intent.  Note that these ships often contain placeholder elements so don’t become concerned if an interior element doesn’t look as high fidelity as something else you’ve seen.  This isn’t a finished ship.

When you own a ship that is only “Hangar Ready” you will have a loaner ship available to fly but that loaner won’t be sitting in your hanger.  However, when you go to join any module that contains flight options the name of a ship you don’t actually own will be in the list for you.  That’s your loaner and you’ll have access to it until your ship is “Flight Ready”. In summary, Hangar Ready means you can see it in your hangar and walk around inside of it but it’s not flyable and even its visual aspects may contain placeholder elements.

Another classification of ship that is frequently discussed, so you should  be aware of is a  “Concept Ship”. For all intents and purposes, these ships are still at the “on paper” stage.  

The ship’s intent is known but it’s VERY early in the design process.  A good amount of players do pledge for concept ships because of their special roles, which are usually tied to specific professions. If you know for sure that you’re interested in something like mining for example, and want to start out with a mining ship, you could have purchased the Orion concept ship, which is the first dedicated mining ship introduced.  At concept means, there’s nothing to show you but pictures and possibly a design document discussing its planned implementation and in-game mechanics. Generally speaking, these ships are a long way from being made “Flight Ready”.

Players who’ve pledged by purchasing concept ships also receive a loaner ship to fly but nothing will be sitting in the hangar for that ship until it’s “hangar ready”.  So… Concept ships are for people who are really sure about their commitment to playing Star Citizen and have a strong grasp on what they plan to do.  These ships are furthest away from being delivered and there won’t be anything to see but pictures online.  You won’t have anything related to the ship in your hangar but you will have a loaner available in any module that has ship flight.

PLEASE make sure you know the at least the difference between Flight Ready, Hangar Ready and Concept Ship, if you’re going to move beyond the “Fly Now” page to make your first pledge.

If that brief explanation left your mind twisted and triggered a bout of terrets, stick to my advice of starting small. Get yourself a package that contains a flight ready ship until you understand what’s going on more completely.  

Here are the ships I recommend for casual followers just starting out.

From the Fly Now page you have the Aurora MR or Mustang Alpha for $45 USD.  Go for the Aurora MR is you want more variety in capabilities in the Persistent Universe, as it has cargo space.

If you’re a bit bolder step beyond Fly Now and have a look at ….

  • A different Aurora ship.  The Aurora series actually has three variants.  Aurora CL has reduced defensive capabilities but more cargo capacity.  The Aurora LN is a dedicated combat ship. The MR from the Fly Now page is the middle ground between the CL and LN.
  • The ORIGIN JUMPWORKS 300 series offers the 300i touted for scouting and bounty hunting.  The 315P with exploration capabilities and the 325A focused more on combat capabilities.  The 300 series packages go from 65 USD to 80 USD.
  • The Avenger is also an excellent starting ship.  It’s equipped for combat and contains holding cells if you want to do Bounty Hunting.  However, if you have a strong inkling that you may want to try hauling cargo, note that this variant has no cargo space available.  However, there will be modules available at a future date that allow you to customize this ship’s focus.  For now, if you want cargo space purchase the Titan variant, which swaps the holding cells for a cargo bay.

Good Lord. I don’t know about you but that wore me the hell out. Just outlining all of this as talking points was a brain teaser, so I can imagine how complicated this can all feel if you’re completely new to Star Citizen.

I’m going to call it quits here.  Be sure to check out the show notes for the RSI links I’ve mentioned as well as videos from other Star Citizen content creators that are relevant to today’s episode.  If you do sign up to become a Star Citizen and feel this content was useful please consider using my referral code found in the show notes.  I’ll earn some in-game goodies and you’ll be given 5K UEC to spend in Voyager Direct store.

In the next show we’ll discuss what there is to play-test in the current Live version of Star Citizen and what’s all this “multi-crew ship” stuff people are drooling over. We also go where there be dragons to review the ship  upgrade system.

END TRANSMISSION


Star Citizen Nightbus Episode 3 - So Much Angst

Welcome to the Star Citizen NightBus, a quirky mixture of fact, fiction and opinion. I’m your host, Alysianah from AlysianahsWorld.com.  This week’s show focuses on community reactions, lore and more fan fiction. I’ll have to save the conclusion of Bryony’s Dilemma for the next episode. I need to finish the final edits. I’d planned it for this show but Chop Shop got away from me. What I sat down to write as Flash Fiction ended up shorty story length.

Our show topics are:

  • So Much Angst
  • Lore from Zerah
  • PVP – you in or out?
  • Chop Shop

Sit back, relax and I’ll see you on the other side…

Exiting statis. The Nightbus departing in 3…2…1

My Patreon:  https://www.patreon.com/Alysianah

Star Citizen Referral code: REFERRAL CODE: STAR-QSVR-JFTR

 

SHOW TRANSCRIPT

SO MUCH ANGST

Some weeks it feels as though the Star Citizen community is trying its best to tear its throat out. Pages of angst filled posts on Reddit, rage posts on the forums and angry comments everywhere. I’m not sure I quite get what all the drama is about.

It’s not that I don’t see the fumbles being made by Cloud Imperium Games on their way to developing the ambitious project collectively known as Star Citizen. I shake my head at some of the decisions. I cringe at the fodder they too easily hand to their detractors. I feel embarrassed at times that they don’t cover their asses a bit better. Baby, it’s cold out in a world where you’re tottering on being the most expensive game ever made and title for most crowdfunded project. And yet, anger isn’t an emotion I’ve experienced.

A senior VP I worked closely with for many years and respected, gave me some valuable advice to help me temper my expectations of others, as someone who tends to over achieve. First is that most people endeavor to do the right thing and be good at their jobs. They don’t go out of their way to fail. And when they do, it’s not intentional. Accusations and recriminations aren’t helpful and don’t change the outcome. Suggestions for improvement without emotion and negative words are better received. And to remember that everything appears easier than it really is, when you’re gaping from the outside looking in.

It’s not that I’m not emotionally invested in Star Citizen being successful. I’ve pledged a considerable amount and of course want to see the day that my expectations are realized. However, I haven’t witnessed any missteps, mistakes or less than stellar choices that I perceive to be intentional. Lacking INTENT, I can be disappointed but it doesn’t move me to anger. Nor do they inspire me to issue internet threats.

If you’ve had enough, that’s your right. But do the readers on reddit or the forums really need to know that you’re done! It’s over! For you, the sky is falling and it brought the last straw with it! Take that noise to customer support and keep it moving. More importantly, why are you back next week and the week after still yapping? Move on. Let it go. It’s a game. When I’m done with a thing, I’m done with a thing.

CIG has certainly had their fair share of speed bumps and times they appear out of touch, at least with the vocal minority, which I’m not a fan of them reacting to anyway, and even then I’m still all in. It’s not defending. It’s not being a zealot. It’s about realizing this is a complicated project with many moving parts. A team effort where some of the players at bat, haven’t competed in the World Series before.  This is their first quest for a championship ring and mistakes will be made. Even Jordan has failed – missed a free throw, didn’t pass the ball when he should have, rimmed out of the basket at the buzzer. Who among us IS perfect? No one at your job makes mistakes? Management has never made a questionable decision?

I simply can’t see any evidence of them not working hard and trying their best to deliver the dream that is Star Citizen. Until I see evidence to the contrary, I continue to be supportive, open-minded, enthusiastic and patient.

That said, I’m not immune to being disappointed or rolling my eyes at some decisions – Holiday Live Stream I’m looking at you. And then there’s the announcement of Lumberyard which sent some people reeling. Why I don’t know. All was explained in due time. Not like we get a vote anyway so the entitled sense of needing to know details immediately seemed completely out of place to me.

Like most I wish there was more content, the whole project progressing faster, more stable, better performance, etc.  But mouth foaming, spital spouting, rage posting, hate spewing angry??? Nah, not even close to warranted.

How are you feeling about CIG, Star Citizen and the community reactions overall?

 

LORE FROM ZERAH

Accessing ARK Starmap data bank for Tanga…

Government Alignment is Unclaimed

At the heart of an unusual rectangular planetary nebula, lies the Tanga  star system. The main-sequence star at the its center has entered into a white dwarf phase.

With Tanga’s two planets located on the outer edges of the system, scientists believe its inner planets were destroyed when the star expanded. Miners have found a variety of precious and heavy metals in its asteroid belt and believe the resources to be remnants of Tanga’s inner planets. The star has ejected its outer layers and formed a picturesque nebula that draws sightseers to the system.

Tanga now consists of Tanga 1 a former gas giant, Tanga 2 an Ice Giant, the Tanga Belt Alpha asteroid belt and Jump Point access to Bremen and Odin.

Record complete. It was my pleasure to serve you. Thank you for using the The ARK.

For more information on Tanga be sure to check out the Starmap matrix on Alysianahsworld.com. I’ll include a direct link in the show notes.

 

PVP – ARE YOU IN OR OUT?

Even though there have always been plans for Star Citizen to include PVP, there are backers more interested in a PVE only experience. In the early days, CIG discussed having a slider that would allow players to set their preference for exposure to PVP encounters. That idea has since been scrapped for technical reasons but we haven’t had definitive information on how it will work instead.

Although I play MMOs that include PVP, I don’t consider myself a PVP player. I will fight if someone brings drama to my door. I will participate in org PVP ops. However, I would never play a game that focused heavily on PVP such as Darkfall. Some might consider EVE Online in that category but I’d disagree, because of the robust economy and industry careers options.

I think the sooner CIG clarifies how this is going to work the better off for the community. Posts from players complaining that someone is camping the landing pad at Grim Hex or killed them unprovoked at Covalex, leads me to believe they don’t understand the game they’ve signed up for. And it’s not helpful that we haven’t been provided a clear black-n-white document spelling it out.

Personally, I prefer rulesets where there are distinct PVE and PVP zones such as World of Warcraft, Aion, ArchAge, etc. I find this to be the best of both worlds. PVE only players know where to stay and PVP players have their areas of conflict. For all the horrors of the launch, hacks and cash shop grab, ArcheAge had an excellent ruleset for PVP.  It rewarded players for taking the risk of traversing PVP zones. Certain materials and NPC payouts could only be acquired in PVP areas. The highest payouts for delivering goods necessitated that you cross PVP zones as well.

Want to play it safe and enjoy yourself? Great, you can do that minus the best rewards since you’re taking less risk.  I did both. When I was alone delivering goods I took the best price I could get transporting across safe zones. With the guild, we travel through PVP zones on land and by sea. For these reasons, I always felt the ArchAge model was a win-win.

Based on how security has been implemented in Stanton, I get the impression that the Star Citizen PVP ruleset is going to be closer to EVE Online. There will the zones where you should be relatively safe but no game mechanics to ensure it. If someone wants to trade their life for yours, they can. If someone wants to trade their ship for yours, they can. NPC security will retaliate but it won’t prevent the aggressor from killing you first. This is how it works in EVE and for the most part, is an excellent deterrent.

Concord, EVE’s NPC security, is no joke. There is no surviving their retribution. None. If you attack someone in safe space, your ship is forfeit. There was a time when kamikaze killings of players in safe zones was done for lulz. These days, it’s a bit more sophisticated with pirates having alts or friends there to pick up dropped goods and salvage the wrecks, after killing haulers in safe zones. So now it’s done for profit but even still, it’s not a common occurrence in my experience.

I’d be okay with an EVE like model but that’s not going to be to everyone’s taste. I think the retribution options need to be strong and swift. The gradual permadeath mechanic will also be a deterrent to some but not all. Whatever the plans are, it’s important for them to be clarified sooner than later.

Let’s get the misconceptions cleared up as soon as possible so players can make informed decisions. Related to this topic, I recently did an article on Redacted.TV discussing the Top 10 Things Star Citizen players can learn from EVE Online. Some players are going to need an attitude adjustment and realignment of expectations, to get the most out of a sandbox MMO with PVP elements. EVE now has a F2P model that I highly recommend. I’ll include a link in the show notes.

What’s your stance on PVP? What’s your best case scenario for a PVP ruleset in Star Citizen?

 

WRAP UP

That wraps up another episode of the Star Citizen NightBus. I hope you’ve enjoyed it.  If you have, please considering subscribing to my channel and giving this episode a thumbs up.  Also consider using my referral code if you haven’t created an account on Robertsspaceindustries.com.  Doing so will give you 5K in game credits when the game goes live and grants me some in-game goodies.

Be kind and fly safe.  This is Alysianah signing off until next time.

The Nightbus has arrived. Please watch your step while departing. Re-entering stasis in 3…2…1

 

 

 

 

SHOW NOTES

  • Audio Only version of my shows on SoundCloud: Audio Only version:  https://soundcloud.com/lauren-michele-12/sets/casual-citizen
  • Alysianah’s Starmap Matrix: Alysianahsworld.com
  • Tanga Star System: Alysianahsworld.com/_system-overview/?q=420
  • Bremen Star System: Alysianahsworld.com/_system-overview/?q=331
  • Charon Star System: Alysianahsworld.com/_system-overview/?q=407
  • Top 10 Things to Learn from EVE Online on Redacted.TV: https://www.redacted.tv/top-10-things-to-learn-from-eve-online/


Star Citizen Nightbus Episode 4 - Bar Citizen, Davien and Fiction set in ArcCorp

Hello World, it’s Alysianah from AlysianahsWorld.com. I’m back with another episode of the Star Citizen NightBus. I apologize in advance for this uncharacteristically long show, owed to finishing out Bryony’s Dilemma. Avail yourself of the time-stamps listed in the video description to skip around. Having promised the conclusion in this episode, I didn’t want to break it up into a fourth installment.

This week’s show topics are:

  • Bar Citizen, Where it all Began
  • Star System Lore: A Look at Davien
  • The conclusion of Bryony’s Dilemma

Sit back, relax and I’ll see you on the other side…

Exiting statis. The Nightbus departing in 3…2…1

 

HOW TO SUPPORT THE SHOW AND WEBSITE

* You can donate using Patreon: https://www.patreon.com/Alysianah

* Use my referral code and earn 5K UEC when creating an account on RobertsSpaceIndustries.com: Referral Code: STAR-QSVR-JFTR

CONTENT TIMESTAMPS

Funny how things work out. The show’s audio was recorded a few weeks ago but I was too busy to edit and produce. Two of the topics were recently covered by CIG.

Direct Links

SHOW TRANSCRIPT

BAR CITIZEN, WHERE IT ALL BEGAN

Bar Citizen is something of a gaming community phenomenon in my experience. It started slowly at first, people getting together in lieu of being able to attend official events being held by Cloud Imperium Games. Now, they’re happening all over the place and with increasingly frequency. It’s a wonderful thing to connect in person with others who share your passion for a topic – gaming or otherwise. I hope it bodes well for the longevity of this community and its ability to be friendly, cooperative and inviting.  So where did the official Bar Citizen scene begin? You’re about to find out.

From Jorunn, one of the curators of the Bar Citizen site and its Discord channels.

There were some Bar Citizens here and there for a couple of years but only in a few places were they regular. Elsewhere there were efforts to use the forums to get people together but they seemed to mostly fizzle out, even though there was a lot of interest.

GrayHeadedGamer and Twerk17 wanted to get a Florida Bar Citizen event together and I was asked to take point.  This turned out to be a perfect confluence of my passion for Star Citizen,  event management and team building skills.

We figured Orlando would be a good central location for the state with a lot of possible places to meet.  GHG started the Florida Discord Channel that was used as a coordination point. I went to the forums and tracked down everyone who had ever expressed interest in a meetup, tagged them all in a forum post with event info, possible venues, and a date that would give us enough time to organize, and directed them to the discord channel.

By the time it was said and done, I’d tagged around 140 people from the forums and started to get many people in the Discord with a lot of interest. Sofiegirl mentioned the upcoming Bar to SC community managers, who in turn lent their support. The upcoming Bar Citizen was featured in an ATV Spotlight and Community Manager Tyler Witkin attended the event.

The rest is history. Momentum continued to grow up to the event and after. The rising interest encouraged us to formalize the process with a website where events could be listed and to find additional event planners.

END Quote

Well done one and all! I think the Bar Citizen movement is nothing short of amazing. I haven’t had the opportunity to attend one yet myself.  Real life continues to conspire against me but I plan to. Hats off to all the organizers and to CIG for getting behind the events. I’ll include a link to the official Bar Citizen website in the show notes.

ABBREVIATED STAR SYSTEM GUIDE: DAVIEN

According to the current ARK Starmap:  Managing Government is UEE, Population is high, Economic standing is low and is the general threat level.

Davien is most famous for being the location of our first alien contact. In 2483, a NavJumper named Vernon Tar took a potshot at a Banu pilot, mistaking him for a pirate.  Things were smoothed over and the first interstellar peace treaty was formed.  Humans quickly flooded the system to do business with the Banu. However, as larger systems and more jump point tunnels were discovered, interest gradually moved elsewhere.

Highlights for Player Careers and Commodities:

  • Davien is one of the few star systems that lacks both a gas giant and an asteroid belt. It does however, possess options for the following:
  • Tourism: Davien holds claim to alluring “Open Air” underground cities, the Aegis Dynamics corporate headquarters and the Banu Friendship Museum, which can offer opportunities for those with an interest in tourist trades.
  • Cargo Hauling: Davien II, also called Cestulus, is considered the gateway to the Eastern Empires. Dozens of cargo spacelanes crisscross the system offering long haul cargo transportation jobs.
  • Trade: Jata, the city that most represents the Banu culture, is in constant need of exotic resources.
  • Short Range Transport: Passenger transport work may be available for small operators interested in shuttling transient workers and locals to and from Davien’s various entertainment space ports.

Interstellar Travel: Davien contains Jump Point Tunnels to Ferron, Kilian, Sol, Cano, and Cathcart

For more information on Davien and the Banu, check out articles on Aly’s Starmap Matrix and Detailed Star System Dossier pages on Alysianahsworld.com. I’ll include direct links in the show notes.

 

WRAP UP

That wraps up another episode of the Star Citizen NightBus. I hope you’ve enjoyed it. If you have, please considering subscribing to my channel and giving this episode a thumbs up. For more game commentary, lore, reviews and other Star Citizen coverage, including mobile-friendly easier to read version of the official ARK Starmap data, please visit AlysianahsWorld.com. Be sure to register on Aly’s World for an exclusive Monthly Newsletter.

You can also support my videos, Alysianahsworld.com and my Star Citizen fiction efforts through my Patreon. A big thank you to my current subscribers. Your sponsorship is greatly appreciated!

If you haven’t created an account yet on RobertsSpaceIndustries.com, you can earn 5K in game currency when the game goes live by using my referral code when you do and I’ll also earn some in-game goodies. You’ll find my referral code in the show notes.

This is Alysianah signing off until next time. Be kind and fly safe!  The Nightbus has arrived. Please watch your step while departing. Re-entering stasis in 3…2…1


What is Star Citizen?

Crowdfunded Phenomenon

Star Citizen is many things, some of which are different to different people. The game itself is the brainchild of veteran game developer Chris Roberts, who is most widely known for his Wing Commander game series and the movie. Under the banner of Cloud Imperium Games, he’s now developing his dream space sim and first person universe, Star Citizen. The development costs are being covered using a crowdfunding model and to date, Star Citizen has raised a record breaking 115 million dollars and counting. What is so compelling about the planned content for Star Citizen that people are willing to crowdfund it to such an unprecedented amount?

Show Transcript

Star Citizen – Massively Multiplayer Online Role Playing Game

Let’s begin with a quote from the official game site for star Citizen, RobertsSpaceIndustries.com…

From the mind of Chris Roberts, acclaimed creator of Wing Commander and Freelancer, comes STAR CITIZEN. 100% crowd funded, Star Citizen aims to create a living, breathing science fiction universe with unparalleled immersion… and you’re invited to follow every step of development!

More than a space combat sim, more than a first person shooter and more than an MMO: Star Citizen is the First Person Universe that will allow for unlimited game-play.

Based on that blurb you come away with an understanding that Star Citizen has a massively multiplayer persistent universe that contains space combat, first person shooter combat and open-ended game play mechanics, where the player decides what role to assume and how they will interact with others and world around them. The latter is often referred to as sandbox. However, in addition to the “make your own fun” of a sandbox game, there will also be a robust questing system, trade professions and a dynamic and responsive in-game economy. That alone is a whole lot of game! But there’s more.

Because that’s not enough to wrap your mind around, Star Citizen is also incorporating never before seen game mechanics such as multi-crew ships, a completely seamless universe from deep space down to planet side landing zones, high definition streaming tech of procedurally generated planets and space combat using Newtonian physics.  If I had to put Star Citizen into the narrow context of other games you may know it’s like combining bits of EVE Online + Destiny + basic MMO tropes. Okay, hold on to all that, cuz that’s Star Citizen and only one of the games being developed.

Squadron 42 – Single Player Role Playing Game

In parallel, Cloud Imperium games is also building Squadron 42 using the same funding and resource pool. At its core, Squadron 42 is a triple A RPG campaign that takes place in the same universe and lore as Star Citizen. It’s a hero’s journey look at the world where the storyline is all about YOU – your decisions and actions, and this version of YOU, has an impact on your character in the Star Citizen persistent universe. Think single player campaign of Halo with top casting talent such as Mark Hamill, Gary Oldman and Gillian Anderson, using next-gen animation technology. Squadron 42 is being designed as episodic journey, where the first set of episodes is scheduled to release in 2016.

Two Games – Three Ways to Buy

These two games combined – Star Citizen and Squadron 42 are what Could Imperium Games is working to develop and deliver, using their record-breaking crowd funding campaign that began in 2012. So when someone speaks of Star Citizen, oftentimes they are lumping both games into that conversation. However, for accuracy’s sake Star Citizen is just the MMO and you can purchase a game package for just those features here. Squadron 42 is the RPG and is also available for purchase separately here. Or you can purchase a combination package that include Star Citizen and Squadron 42 at a discounted price with the Aurora MR or the Mustang Alpha.

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How to Join the Star Citizen Alpha

This Game is in Development!

Let’s begin by reiterating that Star Citizen is FAR from a completed game!  Star Citizen is using an open development process that allows supporters to play test content as it becomes available.  Players who choose to participate in this process can provide CONSTRUCTIVE FEEDBACK that contributes to improving the breadth of testing that’s possible and in some cases, refine how mechanics are implemented.  

We Are Not Stockholders. We Are Not Shareholders.

We have contributed funds to the development of Star Citizen.  However, we are not shareholders or part of the Cloud Imperium Games development staff.  Whether or not to utilize feedback being provided is ultimately up to them and their collective vision for the game as a whole.  The reasons behind some of their decisions may not initially be apparent to us, as we’re only seeing tiny slices of mechanics at a time.  

As of this article’s publication date, the only way to have permanent access to play-test Star Citizen content is by purchasing a GAME PACKAGE.  Game packages currently include a ship, alpha and beta PLAYTEST access to Star Citizen, a ship hangar and other digital assets depending on the package.

The variance in package prices reflect the ship or ships being included in the pledge you’re contributing toward development.  Remember that ships being purchased now can be acquired in-game without using real life cash once the game releases.  The primary reason to pledge/purchase now is to fund the development of the game.  If you’re not into play-testing alpha quality content or early access games, this scenario isn’t for you.  Stop now – beyond here be dragons. It’s better for you to wait for the beta or released game than becoming disgruntled, upset and foaming at the mouth over alpha quality content.

Conquering RobertsSpaceIndustries .com

Choosing the Fly Now option is the easiest and lowest costing method of obtaining a game package that is regularly available. Fly Now presents you with two $45 USD options for backing Star Citizen. This option is available here.

  1. The Aurora MR which is actually one of three ships in the Aurora line.  The MR is the middle of the road choice between a combat focused ship and low price point ship with cargo capacity.
  2. The other option is the Mustang Alpha. A fast ship often used for racing.  The Mustang can also stand up to combat.  But it wouldn’t be my first choice as a dedicated combat ship.

Other Game Packages

Don’t blackout from sticker shock when you see the price tag on some of the other Game Packages.  These are for people who want to contribute that much to the game’s development in exchange for the contents of those packages. Here’s a link to the packages page on the RSI website.

 I suggest that until you know more about what you want to do in Star Citizen, you stick to the ships in the $45 to $100 USD range.  If you want to contribute more at a later date, by way of acquiring a large ship, you can upgrade your existing ship using the Cross Chassis Upgrade system located here.  

All you need to know now is that you will get 100% purchase price CREDIT on any ship you buy.  You can in turn use the credit to upgrade to different ship in the future.  This means you have nothing to lose by starting small until you know more about the game and whether or not it’s really going to float your boat.

Hangar Ready vs. Flight Ready vs. Concept Ship

In case you couldn’t help surfing beyond the Fly Now options, let’s discuss things you might consider  even as a casual citizen.  Unfortunately is rather easy to become confusing about what you’re purchasing if you free roam  the “All Game Packages” section of RSI.  Let’s discuss what’s there at a high level but don’t you dare take a gander at “All Ships” yet!  You must learn to walk first little duck. You are not prepared for what lurks under “All Ships”.

The “All Game Packages” section contains all packages that are purchasable as pledges to fund Star Citizen.  However, not all the ships are ready for play testing. And this is what trips some people up when trying to pledge.

Flight Ready

Ships are view-able in your hangar AND are available for play-testing.  This doesn’t necessarily mean that they’re 100% in their final release state.  Remember THIS IS ALPHA.  Things can and will continue to change.  However, enough of the design and technical implementation have been defined and developed, that these ships are ready to be used on a regular basis. Say this with me…Flight ready ship means I can use it now.

Hangar Ready

A second category of ship are those that are only “hangar ready”.  “Hangar ready” ships are can be placed in your hangar but ARE NOT ready for play-testing. The development pipeline classification allows you to see your new toy inside your hangar.  You can go inside the ship’s cockpit and/or interior to see a preview of the design intent.  Note that these ships often contain placeholder elements so don’t become concerned if an interior element doesn’t look as high fidelity as something else you’ve seen.  This isn’t a finished ship.

When you own a ship that is only “Hangar Ready” you will have a loaner ship available to fly but that loaner won’t be sitting in your hanger.  However, when you go to join any module that contains flight options the name of a ship you don’t actually own will be in the list for you.  That’s your loaner and you’ll have access to it until your ship is “Flight Ready”. In summary, Hangar Ready means you can see it in your hangar and walk around inside of it but it’s not flyable and even its visual aspects may contain placeholder elements.

Concept Ship

Another classification of ship that is frequently discussed, so you should  be aware of is a  “Concept Ship”. For all intents and purposes, these ships are still at the “on paper” stage.  The ship’s intent is known but it’s VERY early in the design process.  A good amount of players do pledge for concept ships because of their special roles, which are usually tied to specific professions. If you know for sure that you’re interested in something like mining for example, and want to start out with a mining ship, you could have purchased the Orion concept ship, which is the first dedicated mining ship introduced.  At concept means, there’s nothing to show you but pictures and possibly a design document discussing its planned implementation and in-game mechanics. Generally speaking, these ships are a long way from being made “Flight Ready”.

PLEASE make sure you know the at least the difference between Flight Ready, Hangar Ready and Concept Ship, if you’re going to move beyond the “Fly Now” page to make your first pledge.

Beyond the Fly Now Starter Package Ships

Here are the ships I recommend for casual followers just starting out. From the Fly Now page you have the Aurora MR or Mustang Alpha for $45 USD.  Go for the Aurora MR is you want more variety in capabilities in the Persistent Universe, as it has cargo space. If you’re a bit bolder step beyond Fly Now and have a look at ….

  • Different ship from the Aurora series that better suits your intentions
  • MISC Reliant series are classified as starter ships that have specialized capabilities for player professions. They also support two crew stations which is rare for that  price point. For more information on the Reliant check out the article I wrote here. Note as of this article they are concept ships and not always available for purchase.
  • Aegis Avenger is also an excellent starting ship.  It’s equipped for combat and contains holding cells if you want to do Bounty Hunting.  However, if you have a strong inkling that you may want to try hauling cargo, note that this variant has no cargo space available.  However, there will be modules available at a future date that allow you to customize this ship’s focus.  For now, if you want cargo space purchase the Titan variant, which swaps the holding cells for a cargo bay.