Alysianah’s World of Star Citizen is rolling along. We hit a couple of technical challenges developing my vision for integrating Galactic Guide and Live Game data into the back-end design. We’re having to reconsider one of the primary data templates. However, we’re still on track to meet my original estimate of mid November. Unfortunately, some of the issue are visible on the actual dossier pages, requiring an “Excuse our dust. We’re Under Construction” update on the website.
Alys World
A look at the size of the planned persistent universe based on the official ARK Starmap.
To say that Star Citizen has a lot of keybindings is in understatement. On top of which, the default settings might not feel intuitive for your personal tastes. Good news is that we can customize the settings to our liking for the keyboard, mouse, gamepad and joystick.
Before charging forward with new pages, I’m implementing a few usability enhancements. This saves time for Dossier pages that are essentially using the same template. Expected completion date is September 10th.
Last night I was thinking about a few enhancements that would improve the usability of the Starmap related pages. After reviewing the actual pages this morning, I’ve decided to make these changes before introducing the Galactic Guide data planned for Release 2.0.
Changes planned for the next release revolve around integrating the lore data I’ve captured from the official Star Citizen Galactic Guides. I’m expecting to release these changes in the late October to early November time frame. Comments are locked until the release is completed.
As a gamer, I’m an avid MMO player who enjoys blogging about my adventures, sharing information and creating guides and tutorials. I came into MMOs through a dark tunnel. I’d been diagnosed with cancer and was often required to spend time away from home receiving treatment.
Welcome to the first release of Alysianah Noire’s World of Star Citizen, a portal of my Star Citizen related content. This is the first iteration reflecting the bare minimum of what’s planned. More features will be added as time allows. Please keep in mind that this is a labor of love and just one of the activities going on in my life. I will address issues as I’m able. Keep requests and feedback polite and professional. I’m excited to share this information the community and hope you find it useful.
Oftentimes, the time-to-kill in ship combat can feel fast in Star Citizen. I’m not worried. I’ve experienced faster and slower. Plus we know that combat mechanics are still evolving, with adjustments coming down the pike. However, there’s something that we should all be doing now, that I rarely see pilots doing when watching their videos. It’s relatively easy and can mean the difference in surviving an encounter. I’m talking about shield management.