Backing Star Citizen has always been about two things for me. First is traveling and exploring the universe described by the robust lore. Second is the diversity of player professions which take MMO immersion to a completely different level. In particular, bonafide exploration mechanics, managing large scale food production, commercial transportation, operating a floating hospital, info running, luxury touring and building outposts. These two things combined are the crux and motivation for why I’ve pledged and to the degree that I backed the game.
Persistent Universe
It was recently my pleasure to be a part of Answer the Call, a weekly Twitch show hosted by Twerk17. The topic was the importance of the female avatar. I won’t rehash the conversation here. A link is included in the show notes. What I would like to discuss are two topics that are offshoots from that conversation. My brand of gameplay and what I’ve dubbed the games fiddly bits.
So many new faces and streamers have found their way to the Star Citizen Alpha 3.3.5 Persistent Universe, it seems like a perfect time for a refresher on the Stanton Star System.
I didn’t partake in this year’s Anniversary Sale. With the fleet I’ve amassed over the years, it’s going to take a specialized ship to pique my interest enough to swap in something new. Note, swap-in. I’ve hit my ceiling on ship purchases. I know, I’ve said that before but this time I mean it! What I have engaged in as a result of the sale and freefly, is the amazing influx of new players and streamers.
As with most things Star Citizen there’s the good, the bad and the miraculous. Hurston is definitely the latter.
A look at the changes introduced by Alpha Patch 3.2, including a introductory mining guide.
My impressions of the features and ships added into the Star Citizen Persistent Universe in Alpha Patch 3.1
As adult gamers, we often remember old games with rose tinted glasses. For me, gaming will always be a significant part of my childhood and adult hobbies.