Skip to content

Alysianah's World

All things Star Citizen

  • HOME
  • MMO Verse
  • Ship Reviews
  • Game Mechanics
  • Lore
  • Starmap Matrix
  • Star System Viewer
  • Serialized Fiction
  • Videos and Podcasts
  • Home
  • Persistent Universe
  • Drake Mule – First Cargo Loader
  • Game Mechanics
  • Persistent Universe
  • Ship Reviews

Drake Mule – First Cargo Loader

On its own, the Mule isn't of much use yet - another vehicle made available in-game while its core mechanics are being completed. Regardless, it's a fun little vehicle and an item that most players will probably need to speed up moving boxes around. I definitely see its eventual usefulness across all content activities, whether it's used in a hangar, on the ground, or aboard a large ship.
3 min read

[vc_row][vc_column width=”1/2″][vc_column_text]

https://contentcreatorsunlimited.com/wp-content/uploads/2022/06/Drake-Mule.mp3

 

At the end of Invictus 2022, Drake unveiled the Mule, Star Citizen’s first forklift vehicle. Billed as a cargo loader, the Mule is a precursor to activity players and NPCs will engage in once the cargo re-factor is introduced into the game. For now, it serves as a method for obtaining lifetime insurance on a more expensive ship by using the site’s ship upgrade options. Using “LTI tokens” to gain lifetime insurance on more expensive ships is a mini-game within the Star Citizen community.

On its own, the Mule isn’t of much use yet – another vehicle made available in-game while its core mechanics are being completed. Regardless, it’s a fun little vehicle and an item that most players will probably need to speed up moving boxes around. I definitely see its eventual usefulness across all content activities, whether it’s used in a hangar, on the ground, or aboard a large ship.

CARGO REFACTOR

Soon, cargo will be physicalized within the Star Citizen universe. No more magical arrival of purchased commodities appearing and disappearing from ships during purchase and resell. Using a drag-and-drop interface, ship components used for upgrades won’t be magically available in your inventory. These will be actual in-game items that have to be moved around. The recently added loot boxes we have to carry one at a time. Delivery missions of multiple boxes going to or being retrieved from the same location. A vehicle that carries multiple boxes at once could aid in all the aforementioned scenarios. In the distant future of Star Citizen, players will have ground bases. Transferring supplies around the base will require ground vehicles fit for purpose. I can definitely see myself using one to navigate and move inventory on a base.

DRAKE MULE

The Drake Mule is a small cargo loader measuring 4.2M in length, 3M wide, and 2.7M in height. It reminds me of a little Tonka truck. I expect that we’ll see a larger version, eventually.

Its capacity is equally small. It can store six hand boxes, 1 SCU-sized crate in the rear storage, and another 1 SCU crate in the forklift storage. Given the scope and amount of items players are often transporting, it would take a long time and be a tedious exercise to use this size vehicle. However, for new players, especially doing box delivery missions and looting bunkers, I can see this as a timesaving option when it’s fully functional.

Being the introductory version of a forklift, they priced the Mule like a starter ship. $40 for cash with lifetime insurance. $45 with 120 months of insurance if purchased with store credits. It’s a fun little vehicle to drive around. The animations are good. The HUD is clean. I look forward to when I can use the Mule with purpose.

For more information on the Drake Mule visit the RSI website here.[/vc_column_text][/vc_column][vc_column width=”1/2″ column_width_percent=”100″ expand_height=”yes” overlay_alpha=”50″ gutter_size=”3″ medium_width=”0″ shift_x=”0″ shift_y=”0″ z_index=”0″][vc_images_carousel images=”53769,53766,53761,53762,53765,53764,53763,53770″ img_size=”600×400″ speed=”3500″ autoplay=”yes” wrap=”yes”][/vc_column][/vc_row]

Tags: Alysianah arena commander Box Delivery Missions Bunker Missions Bunkers Cargo Re-factor Cargo Refactor cloud imperium games cutlass black Cutlass Red Drake Mule Earning aUEC Earning Money Earning Money in Star Citizen Earning UEC Earning UEC for New Players Fan Fiction FPS Combat Loot boxes Loot crates Miles Eckart Mining Mining Ship New Players Reputation RSI Constellation space sim squadron 42 Star Citizen Star Citizen Alpha star citizen galactic guide star citizen gameplay Star Citizen Lore star citizen news star citizen review star citizen ships

Continue Reading

Previous: FPS Bunkers Starter Guide
Next: Create Your Own GameGlass Shard!

Related Stories

Premature Visit to Pyro
3 min read
  • Featured
  • Persistent Universe

Premature Visit to Pyro

December 22, 2024
Adventure in Salvaging
6 min read
  • Game Mechanics
  • Persistent Universe

Adventure in Salvaging

April 9, 2023
3.18 PTU Salvage
4 min read
  • Game Mechanics
  • Persistent Universe

3.18 PTU Salvage

December 30, 2022

You may have missed

Premature Visit to Pyro
3 min read
  • Featured
  • Persistent Universe

Premature Visit to Pyro

December 22, 2024
Adventure in Salvaging
6 min read
  • Game Mechanics
  • Persistent Universe

Adventure in Salvaging

April 9, 2023
3.18 PTU Salvage
4 min read
  • Game Mechanics
  • Persistent Universe

3.18 PTU Salvage

December 30, 2022
Create Your Own GameGlass Shard!
2 min read
  • Game Mechanics
  • Persistent Universe

Create Your Own GameGlass Shard!

December 28, 2022
Copyright © All rights reserved. | DarkNews by AF themes.