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  • Star Citizen Nightbus EP05 – Referral Contest Kerfuffle and More
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Star Citizen Nightbus EP05 – Referral Contest Kerfuffle and More

6 min read

[vc_row][vc_column width=”2/3″][vc_column_text]This week’s episode of Nightbus takes on some drama, theory crafting, tidbits and new fiction.

Show Transcript

Welcome to the Star Citizen NightBus, a quirky mixture of fact, fiction and opinion. I’m your host, Alysianah from AlysianahsWorld.com. This week’s show are:

  • Surface level resource nodes. Are you for or against?Interesting Facts
  • Interesting FactsMore Kerfuffle – Ben’s Response to Community feedback on the Referral Program kicks up more dust
  • More Kerfuffle – Ben’s Response to Community feedback on the Referral Program kicks up more dustThe Exterminator Part One
  • The Exterminator Part One

Please sit back, relax and enjoy.

The Nightbus is existing statis. Please secure all personal items. Departing the station is 3…2…1

Surface Level Resource Nodes

With planetary landings on the horizon, conversations have started within the community, speculating on the methods CIG might utilize for planetside node harvesting in Star Citizen.

Every MMO that I’ve played, and I’ve played every AAA MMO that’s come to North America over the past 20 years, has utilized surface level node collection. The one exception being SOE’s Landmark which — well, in the end, didn’t materialize into the planned MMO, Everquest Next, so perhaps that one doesn’t even count.

By surface level nodes, I mean objects that appear directly on the surface of the visible terrain. Even when a node is inside a cave, it’s on the surface — you can see it. There’s no digging below terrain you’re standing on.

I don’t have a problem when games only employing surface level nodes. They’re easy to find and access, which makes harvesting a more casual affair. Depending on the concentration of nodes needed to support the player-base however, surface nodes can clutter up the landscape if not done very well. And require very unnatural looking zones of heavy density of nodes to support large-scale collection.

While digging below the surface wouldn’t bother me, I’m fine with surface-only. I enjoy harvesting casually while I explore. Finding resources below the surface necessitates more intent than aimlessly meandering and picking up whatever you happen to see. Or opportunistically harvesting while you’re traveling.

I’ve recently seen high concentration surface level nodes only done very well. Unlike most other MMOs using surface nodes, BDO doesn’t use visual cues that can be seen from a distance. You can’t tell if an element is a harvestable node until you’re right on it. And the nodes themselves – ore, plants, trees, etc., look like any other part in of landscape. This results in a natural looking environment that doesn’t break your immersion or call your attention to “fake thing here” when you’re not trying to harvest.

In BDO, I explore while harvesting because you have to mingle in with the environment to know if you can gather an item. I enjoy walking along the furrowed rows of a farm along side NPCs maintaining it, looking for vegetables to harvest for cooking recipes. Chopping down trees in a nearby wood while seeing if there were any quest mobs in the area. Or vice versa.

So while I’m open to surface only, beneath only or a combination, I found BDO’s surface only implementation quite compelling and natural. Do you have a preference? What game have you played that got it just right?

Interesting Facts brought to by Star Hangar


For more interesting facts, check out the Star Hangar Facebook page. I’ll include a link in the Show Notes

More Kerfuffle – Referral Program Contest Hits a Sour Note

If you’ve subscribed on Alysianahsworld.com, you know that in my May newsletter, I expressed my thoughts on the whole Referral Program contest kerfuffle. The short version is that something that was initially billed as an exciting restructuring of the program does not a one time contest make. I was expecting a permanent enhancement to the program aka restructuring, that all backers could work toward over the lifetime of their referral activity. Who thought a timed contest with a short duration was going to excite most of us, was sadly mistaken. The game development is in alpha, yes. But it’s time for marketing and communications raise their game out of alpha mode.

Ben Lesnick of CIG, posted a reply in a thread on Spectrum that addresses some of the concerns expressed by a part of the community. Why they showed referral codes of some, concerns about it being timed event that most can’t reach and why the new backer push with such a harsh new player experience, among other things. Net-net is that they appreciate the feedback and are going to work on improvements in the area of new player experience and it appears they’re going to extend the time to allow us “regular folks” a chance at the lower tier items.

While it’s good to see a direct response and some action. It’s sad that this sort of misstep happened in the first place. It’s as if they don’t know this community at all or worse, they don’t perceive the disconnect between what they say sometimes versus what they actually do. I’m sorry but we shouldn’t be having these kinds of disconnects at this stage of the game.

DO NOT USE MARKETING SPIN when communicating with the backer community. Save that for potential customers when the game goes live. Save that for interviews. PLEASE SPEAK PLAIN LANGUAGE TO US. This will greatly reduce the unnecessary drama that inspirational letters from Chris won’t always be able to solve. Stop using that and conciliatory messages afterward as a crutch. Please please, get it together and consider vetting this stuff outside the circle of people working on it. Perhaps they’re too close to it and can’t see the pitfalls that other CIG staff who interact with the community might have before the cat was out of the bag.

If you haven’t seen Ben’s response, check the Show Notes for a direct link.

The Exterminator Part One – Original fan fiction by Alysianah Noire

  • Here’s a direct link to The Exterminator

 

Wrap Up

That wraps up another episode of the Nightbus. I hope you’ve enjoyed it. If you have, please considering subscribing to my channel and giving this episode a thumbs up.

For more of my Star Citizen coverage visit alysianahsworld.com, where you’ll also find Aly’s Starmap Matrix, a mobile-friendly easier to read version of the official ARK Starmap. While you’re there be sure to register on Aly’s World for an exclusive Monthly Newsletter.

You can also support my videos and Alysianahsworld.com efforts through my Patreon and receive exclusive articles, more fan fiction, narrations, monthly extract of Aly’s Starmap Matrix and more. A big thank you to my current subscribers. Your sponsorship is greatly appreciated!

If you haven’t created an account yet on RobertsSpaceIndustries.com, you can earn 5K in-game currency when the game goes live by using my referral code when you do and I’ll also earn some in-game goodies. You’ll find my referral code in the show notes.

This is Alysianah signing off until next time. Be kind and fly safe!

The Nightbus has arrived. Please watch your step while departing. Re-entering stasis in 3…2…1

HOW TO SUPPORT THE SHOW AND WEBSITE

You can donate using Patreon: https://www.patreon.com/Alysianah

Use my referral code and earn 5K UEC when creating an account on RobertsSpaceIndustries.com: Referral Code: STAR-QSVR-JFTR

Direct Links

  • Alysianah’s Starmap Matrix
  • Aly’s Dossiers Starmap Pages for player careers & commodities
  • Interesting Facts brought to you by Star Hangar: https://www.facebook.com/StarHangar/ and http://star-hangar.com/?pid=5
  • Ben’s response to the Referral Program feedback:

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Tags: Alysianah arena commander ARK starmap cloud imperium games Green Imperial Grim Hex space sim squadron 42 Star Citizen Star Citizen Alpha star citizen galactic guide star citizen gameplay Star Citizen Lore star citizen news star citizen review star citizen ships star citizen videos

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