The Banu Merchantman isn’t just a ship, it’s a home and a way of life. We know that a lot of backers want to become traders and merchants in Star Citizen’s persistent universe, and we’ve created a ship that’s more than just a sterile bulk freighter for you. The Merchantman is a traveling bazar, capable of landing or docking and then inviting locals in to view what it’s cargo holds have to offer.
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The Reliant series of ships are categorized as starter vessels. They are imbued with MICS’ flare for designing stylish industrial ships and make use of the Xi’an technology acquired through their lend-lease agreement. What makes the Reliant series appealing, is that they’re affordable ships with specialized functionality – features beyond pew-pew combat. And it also features a unique cockpit design that supports vertical and horizontal flight modes.
With the interest in Voice Packs seemingly on the rise, while Cloud Imperium Games is continuing to refine Star Citizen’s control schemes, I thought it would be a good time to discuss Voice Attack in general and why some players have elected to use it.
Star Citizen Alpha 2.4’s Item Port System simplifies customizing your ship’s configuration, making it very intuitive to experiment with varying ship loadouts. As mentioned in a previous article, one of the first things I did was change the weapons on my Sabre. That said, how did I decide on the type of weapons I wanted to use? To begin, you need to understand the difference between ballistic and laser weapons.
Beyond moderate injury or to be returned to a normal 100% health state, a player must undergo more intense treatments, such as those provided by Medbays and Medstations. This is where Search and Rescue (SAR) comes into play. Given that Star Citizen has a permadeath mechanic, I expect SAR services to be in high demand.