As most will realize, Star Citizen is still in its alpha phase of development. Many of us had hoped, things would be moving along a bit faster. There is no shortage of complaints about the plodding and sometimes painfully mundane pace at which content was being released in 2017. And for all the waiting and need for polish eschewed, as to why a feature isn’t being released for testing, there are still significant bugs on Live. Yep, there’s no shortage of complaints about CIG and Star Citizen, even among loyal backers, myself included.

I spent two days and several hours trying to get out of the new city, Lorville, after 3.3.5 went Live. It didn’t make me angry. It was so absurd that it became a comical challenge to Escape Lorville. I mean come on, players were trapped in the first city, unable to get out and explore. I laughed a lot on Twitter but there are some who didn’t find it as amusing.

Yes, development is taking longer than most would like. Bugs hang around for a long time, even ones that break gameplay for some. Personally, I refuse to do missions at this point. I’m not a fan of game generated checklists, to begin with, let alone subject my gaming time to ones that are broken. All of that melts away, in the face of what was delivered in Alpha patch 3.3.5.

  • Waking up in a habicube that looks considerably more realistic as a place someone lives in.  
  • The rudimentary interactions available inside the rooms give us a glimpse of where things are headed.
  • Riding the train from one part of Lorville to the next.
  • Seeing the imperfect but improved NPCs co-populating the city.
  • Having a drink at a bar and taking it with you as you continue on your journey.

 

 

Until now, I haven’t given a damn about clothing since there’s still no female model. Seeing other players walking – not running, walking around in civilian clothing changed my mind. Now I strut around in my Concerige outfits and made my way to Tammany & Sons to buy a few more things to wear. No, I’m not happy that we lose chat if not wearing a helmet since that’s an unnecessary negative side effect of wearing civilian clothing. One that I hope, they will change in short order. It’s fun seeing other players starting to roleplay now that we have our first planet with an atmosphere.

As the first city on the first planet implemented in Star Citizen, only a relatively small part of Lorville is accessible. Regardless, there’s no shortage of spectacular views.

  • Watching the everyday activities of those living in outer space.
  • Seeing the underbelly of how Hurston Dynamics runs the planet like a slumlord, doling out slave wages and workers living in filth and pollution. You know this type of scenario would and will exist if humans become an interstellar species.
  • Walking into an active hangar – NPCs and services around you.
  • Departing during the day to see the cityscape.
  • While leaving at night is like seeing Paris lights.
  • Alone, surfing sand dunes in the dark.

It’s coming together now. We can see it. Feel it. It’s just around the bend.

One trip in particular really gave them feels. I’m standing there in my semi-steampunk looking gear on an alien planet. Tallgrass is swaying while the wind blows around. It’s fading from dusk into darkness and I’m staring up at the night sky. I mean come on, I haven’t and can’t have this experience in any other MMO. None. You simply can’t name one with this scope and breadth.

This is magic…  It’s extraordinary…  Why we keep the believing…  This is Star Citizen.