November 12, 2024

Alysianah's World

All things Star Citizen

Newsletter June 2017

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Female Avatars are Coming

Over the past couple of months, we’ve been seeing more and more about CIG’s progress on character customizations, which has also yielded glimpses of the female avatar. As a woman that “plays” her character in games and writes fiction-like tales about my adventures, having a female avatar is paramount. Even with the limited customization, we’re likely to see initially, I’m delighted about the prospect of selecting and customizing a female avatar.

As I’ve said before, my journey in MMOs is always a personal one that manifests itself as blog posts, stories, and pictorial vignettes. Seeing a representation that I picked and suits my tastes is an important element. Thus far, I’ve been using my EVE avatar as my character’s likeness. It will be great to finally create her first iteration in Star Citizen.

Route Planning – Know Your Limits

When I’m doing the logistics included in my short stories, I endeavor to make them factually accurate according to the current configuration of the ARK Starmap. I, of course, use my own tool, the Route Planner on Aly’s World because the ARK Starmap doesn’t actually return all possible paths. I could figure it out manually using one of the maps various other content creators have made but you might be surprised to know how many paths there are between two star systems.

Doing research for Journey to Stanton, it finally hit me that you can’t arrive at all UEE systems without traveling through unclaimed or dangerous ones. This may become problematic for players seeking a PVE focused experience. For example, getting my character from Tanga to Stanton required that she travel through at least one unclaimed territory. As such, it’s a potentially more dangerous star system.

In a scenario for another story, it finally dawned on me that large ships simply can’t reach all destinations. I suppose that’s like “Duh!” but the realization hadn’t set it yet, as someone who owns larger ships. To date, we don’t know the actual size criteria for small, medium and large ships to correspond with the jump point sizes, other than the Freelancer is supposedly the largest in the “small” category.

These size limitation will require lots of logistics planning for ship captains. Not only will it determine where you can’t take that ship but it impacts the number of star systems you must traverse when you can only utilize medium or large jump points. This, in turn, translates into more travel time and fuel costs. I would also think that traversing more star systems increases the probability of running into an aggressor.

I was researching a story involving the 890 Jump and was planning to have Helios as one of the ports of call. Only to realize that depending on how the 890 is classified in terms of jump point size, it might not be technically possible. Helios only supports up to medium sized ships. So while there are 893 possible routes to get from Sol to Helios. That’s an insane number, isn’t it?? You can’t get there with a large ship. You also can’t start in a UEE system and get to another UEE system only passing through UEE systems.

I’m intrigued by the impact jump point sizes will have on travel logistics. AND how the community will react to those limitations once the realizations hit. Are any of your plans likely to be impacted by ship size? What will you do if your ship can’t go through the gate required for your ultimate destination? I can think of a couple of things, neither of which will be quick or convenient.

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Small Ship I’m Most Excited to Own

Without a doubt, the Drake Herald is the small career ship I’m most excited about flying. There isn’t even a close second anymore. This ship and my fascination with it, speaks loudly about how I often play MMOs.

Confession time, I solo MMOs and I profoundly enjoy doing so. I know. I know. This preference is anathema to more traditional players. I don’t ask or expect the game mechanics to be changed to accommodate me. I don’t kick people in teeth for inviting me to do group content. I’m not antisocial. What I am is on a journey that is best served alone – a good bit of the time.

I like doing my own thing, at my own pace, enjoying the story that evolves in my head. I often take the scenic route versus the fastest. I like to figure things out for myself versus looking them up on the internet. I want to enjoy the ride not hurry to max level. I need downtime after work and family responsibilities and then, I have the time and desire to do content with others. But I will always leave time to end a gaming session doing something alone.

All that said, I have a large fleet of multi-crew ships that excite me more than the Herald. I can’t wait to travel the ‘verse with family, friends, and org mates. I look forward to the group shenanigans we’ll invent. However, when it comes time to do my own thing, I plan on doing that in the Herald.

As a professional in the Business Intelligence field for many years, first as a practitioner and now as a senior product manager, I’m fascinated by the idea of being an Info Agent. I’ve always believed that information is power with the ability to make or break. I’m curious to see how the mechanic will be employed in Star Citizen. Although my natural alignment is chaotic good, I’m willing to at least stretch into chaotic neutral during my adventures.

I like that the Herald can be run solo and that’s the plan for the most part. However, it’s equally great that I can take a friend along if someone’s interested and I have the time. Equally compelling is that the ship can also serve a reconnaissance and/or electronic warfare role in group operations. It’s the best of all worlds in flexibility – solo, duo, and group opportunities. Here’s crossing fingers, eyes, and toes, that the mechanics are implemented well. This is likely the first career I’ll pursue in the released game. As a career, I think the output has the strong potential to inform other careers such as science, exploration and resource collection which benefits a wide variety of other ships. What’s your favorite small career ship? What career do you plan to take on first when Star Citizen releases?

Inspiration Behind Journey to Stanton

I consume a lot of science fiction and fantasy content. Books, audiobooks, movies, cable shows, and podcasts are staples in my entertainment collective. In recent years, I’ve become enamored with narrated drama podcasts because they’re serialized, designed to be consumed in small bites and can be enjoyed while performing other tasks.

My Star Citizen content takes on many faces, two of which are narrated fiction. CIG’s fiction that I record from their Discovered series and my own fan-fiction on Nightbus. On several occasions, I’ve considered dramatizing these in the style of old-time radio to produce what’s now being called audio drama, by amping up dialogue aspect, collaborating with others for voice-overs, and including meaningful sound effects. It would take considerably more work to produce the show. It’s time I barely have but the idea wouldn’t let me alone.

I knew that I wanted to write a story that continued Cami’s tale from Chop Shop and move the story closer to the star system we all know the most about – Stanton. I also wanted it to be a different listening experience than the first time. After much consideration, I decided to dip a toe into the audio drama realm by including different narrators. This would make the production more complicated so I tried to simplify that by keeping the audio for each person in a single block. Hence the strategy of writing the story from four distinct perspectives. The story/script is now with all of the character narrators. I’m excited to see how this all turns out. Depending on the response I might continue this particular story in an audio drama format, as a trial. You can read the short story, Journey to Stanton, in the Fan Fiction section on Aly’s World.

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