Anvil Aerospace was founded in 2772. To this day, it remains one of Terra’s success stories. The company’s focus has been on delivering military-grade equipment to the UEE navy.
Star Citizen is many things, some of which are different to different people. The game itself is the brainchild of veteran game developer Chris Roberts, who is most widely known for his Wing Commander game series and the movie. Under the banner of Cloud Imperium Games, he’s now developing his dream space sim and first person universe, Star Citizen. The development costs are being covered using a crowdfunding model and to date, Star Citizen has raised a record breaking 115 million dollars and counting. What is so compelling about the planned content for Star Citizen that people are willing to crowdfund it to such an unprecedented amount?
Let’s begin by reiterating that Star Citizen is FAR from a completed game! Star Citizen is using an open development process that allows supporters to play test content as it becomes available. Players who choose to participate in this process can provide CONSTRUCTIVE FEEDBACK that contributes to improving the breadth of testing that’s possible and in some cases, refine how mechanics are implemented.
Banu aligned star systems account for 7% of the known Star Citizen Universe. Which means that they govern 6 of the 90 known systems. That’s small compared to the UEE’s 42%.
The Vanduul are one of humanity’s most dangerous foes in the Star Citizen universe. They’ve attacked us unprovoked for centuries. Hundreds of thousands of lives have been lost and star systems abandoned to their constant marauding.
For many citizens, the name Drake Interplanetary conjures up images of ships whose silhouettes don’t look aerodynamically balanced. And the ne’er-do-wells and criminals flying them. Pirates. Drake hasn’t helped change this perception by naming its ships things like Cutlass and Buccaneer. And their the cheesy billboards featuring overly endowed woman, dripping sex appeal all over the newest starfighter they’re showcasing, doesn’t help much either.
MISC was formed in 2805. It was a merger between the failing Hato Electronics Corporation and the Musashi Lifestyle Design Unit. The merger capitalized on Hato’s network of large-scale production facilities and Musashi’s design genius.