ArcCorp
Ten thousand UEC per day. That’s how much Zora needed to earn to keep her life on an even keel. Maintaining the Terrapin, her sole source of income, was her first priority. Having a roof over her head was second. More than a convenience, leasing an apartment helped eating cheap and eliminated renting storage compartments for the crates of equipment she’d amassed over the years.
I think it’s long past time that Star Citizen’s persistent universe, actually persisted all player related assets. One of the foundational covenants between a player and a persistent universe is that the game won’t lose my shit or willfully destroy my assets. Star Citizen continues to violate this fundamental convention.
Walking through ArcCorp’s Area 18 was like coming home for me. I had so much fun wandering the concepted tiny area when it was called the Social Module.
No carrier in the world would include drivers leaving their utility vehicles to ride public transportation.
The more I delve into Star Citizen lore and the planned game universe, the more I’m attracted to exploration. Considering how much I enjoy writing about MMOs and regaling my personal adventures, the idea of exploring deep space and chronicling my journey, similar to the RSI Discovered Series, really should have come to mind much sooner. Well – better late than never. Independent explorers are precisely how the Stanton system was discovered.