On a dilapidated space station, a by the book bounty hunter’s personal ethos is challenged when he arrives to conduct a routine vagrant eviction.
White hot lightning exploded inside her head. Or at least, that’s how it felt. Cami screamed and convulsed. Pain rippled through her like a jackhammer. She bucked violently. Rough hands tried to keep her still. She felt someone shove something between her teeth. All around, sensors blared, voices yelled and the klaxon boomed. She wanted to die.
Fog laps at the edges of a dimly lit street. Debris turns to mush in shallow pools of rain. Vermin scurry, snatching morsels from overflowing trash bins. A neon marquee flickers intermittently then fades to black before restarting. Letters scroll by identifying Pod Barracks #21, a row of nondescript cement towers.
You’re asleep in your berth aboard the NightBus, dreaming of the credits you’re going to win gambling on MacArthur in Kilian. Like taking candy from a baby, you plan to fleece as many military types as possible. If you’re lucky, you might score some primo narcs to sell out of your wrecked Cutlass, turned home base, in Spider. Your mouth is full open, gargling back a snore when a knock at the door startles you awake.
The Star Citizen NightBus is a quirky mixture of Star Citizen fact, fiction and opinion. This week’s topics are: Data-Makers, Trolley Cart Interlude, Space Hobos, Greetings from Zerah, Star Citizen as a Board Game, Bryony’s Dilemma Part 2 of 3.