You can’t put a price on recapturing your childhood. The opportunity to relive fond memories or achieve the ones that slipped by is priceless. Our favorite television shows, movies, books, and games from childhood are powerful motivators. We’re more easily tempted to spend disposable income on a second chance with these than trusting the new and unknown. It’s even more compelling when it’s tied to a fond memory. Nostalgia is a powerful drug.
In recent years, we’ve seen re-mastered games and revived IPs top the charts. Even against big, new and shiny, supported by generous marketing budgets, these older and often less sophisticated gaming titles are winning the day. Games like the Crash Bandicoot N. Sane Trilogy, Wipeout: Omega Collection and perennially remastered Final Fantasy games are making developers and publishers alike, take a more serious look at reviving successful titles of old. If there are profits, they will build it. In the face of Crash Bandicoot surpassing expectations by a wide margin, Eric Hirshberg, Activision CEO said, “You can be confident there will be more activity like this in the future…”
For the adults of today, the gaming console and PC revolution came at a time when they were young, and in most cases, lacked the funds to invest in the hobby as much as they would have liked. Unless your parents were technology geeks, which mine certainly were not, you were lucky to get a gaming console or personal computer in the first place. And the games for them came at a slow pace – birthdays, holidays and saving up your allowance.
To have a game, you had to buy the game. There were no rental shops. I sound like my grandparents, “I walked to school backward in the snow with no shoes!” The library of games at your disposal was a collection of what you and your besties shared with each other. What you owned, was yours for life if you couldn’t trade it a friend. There was no Game Stop taking in games you’d finished as credit toward purchasing a new one. For most of us, this meant that we didn’t get to play all that we would have if the opportunity to buy more were within our control.
For older adults who’ve squarely settled into the “I’m a gamer” moniker, they will spend big when they have the disposable income to support it. They’re the parents where there are multiple consoles and personal computers outfitted for gaming in our homes. They have enough games to start a rental service of their own. That’s if they’d even consider parting with them and in many cases, they won’t. Their games are stacked on shelves, labeled in boxes, soaking up hard drives and cluttering online digital libraries.
Entertainment is a big business where companies are looking to maximize profits. Funds are allocated to projects that are most likely to succeed in reaching the desired return on investment targets. The trend of capitalizing on nostalgia isn’t new, and it’s a two-way street. Adults with disposable income will throw it at things they’ve enjoyed in the past. Investors are more willing to spend on products that have a proven track record. The aforementioned doesn’t only happen in gaming. We see similar trends in other areas of entertainment such as movies. Like game development, these projects cost millions of dollars from inception to release. Taking a chance on a new unproven IP is a financial risk. If this weren’t the case, we wouldn’t see as many rehashes as we do. Honestly, how many remakes of King Kong does the world need? Planet of the Apes, The 10 Commandments, re-booting Batman again, our favorite comic book heroes starring in the small and the big screen are all predicated on this same trend, as are the proliferation of serialized books and movies. If we liked it once, we’ll take a chance on savoring it again. The money you may not have been allowed to spend back then, you’ll throw at your favorite something now.
Even with new chapters of life added, Legenda of Zelda: Breath of the Wild, is appealing to older gamers and their nostalgic love of the franchise. The release of the most recent Zelda title was so successful, that it outsold its primary target console, the Switch, by selling 2.76 million copies as of March 31, 2017. More of the game sold than the console? Yes, enthusiasts are buying multiple copies in households with a single console or buying a copy for the Nintendo Switch and the Wii U. For Nintendo, Breath of the Wild in the U.S. is their fastest-selling release title of all time and fastest-selling game in the history of the Zelda series. That’s the power of nostalgia, something no marketing budget can touch.
The ability for remastered and revived games to beat the competition isn’t confined to new games and IPs. Newer titles with a successful first release and good reviews can falter in a market where reliving our childhood is claiming our spending dollars. Dishonored 2, Watch Dogs 2 and Titanfall 2 all struggled in 2016, not hitting any of the major “Top Games of 2016” lists in an environment where Final Fantasy, Zelda, etc. were claiming market share.
On the flip side, wanting to capitalize on past glory isn’t always a path strewn with sunshine and rainbows. As I’ve said, making games cost hundreds of millions of dollars per title in development. If the studio isn’t making money in the interim, potentially big contenders will be lost by the waste side, nostalgic or not. Two games in development with legions of nostalgic fans who were eagerly awaiting a new release were Fable and EverQuest, the latter being the one of the longest-running Massively Multiplayer Online Roleplaying Game (MMORPG) in history. Both of these had their revivals abandoned in 2016. Much to the chagrin of many, I’m sure.
As an adult with discretionary funds at my disposal, I have plenty of the things I wanted as a child but couldn’t have for whatever reason. And I have none of the things I didn’t like but had plenty of because my parents said so. Oh, the joys and privilege of being an adult. It’s a good time to be a gamer. It’s a fabulous time to have money to spend on this particular hobby.
Are there games from your youth that you’re still hoping to see revived? Which are your favorites among the ones that have been given a new lease on life?
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It’s been several years since I’ve had an MMO to call home. I’ve played all the AAA MMOs that have come to the NA market. Unfortunately, out of the seemingly endless sea of them, the only ones that felt like home for any period of time since my WOW days were Guild Wars 2, EVE Online, Runes of Magic, Warhammer Online and ArcheAge. With EVE being the only sci-fi title among them.
I’m not a traditional RPer but I love lore…
There’s a particular blend of gameplay needed for me to find long-term satisfaction in a game. A compelling mission system that provides progression to max level or whatever is considered end game. A sense of exploration, where I can wander freely while traveling, harvesting or completing quests. A robust crafting and/or trade system on which to hang my character’s hat in her adulthood. Regular injections of new content, abilities, professions and economic opportunities. And although I’m not a classic RPer, I enjoy good lore – deep backstory and context that gives meaning to what we’re all supposedly doing in that universe. My Holy Grail MMO needs to have all of the above or at least, a majority.
I wanted the original pitch of EVE’s Incarna expansion – avatars walking in space stations and player run shops…
EVE online had many of these qualities but the lore played out mostly as off-line content to me because of the shallow mission system. You could explore except in their version of deep space, there’s not much to see. Most of all, you aren’t a person, you’re a ship. There’s nothing meaningful to do with your character as an avatar. I always hoped more character features would come. I wanted the original vision they said would be Incarna – walking in space stations and player run shops. Alas, it wasn’t to be. And so, for me, EVE could never be home for more than a few months at a time even though I’ve played it across many years. It served more as my personal sensory deprivation chamber. A place to play when I really wanted to be alone in a universe of others.
My interest in Star Citizen began as a desire to have EVE 2.0. EVE Online + the missing pieces for my MMO preferences. However, in the years since I first pledged it has evolved to more than my initial small hopeful wish. It’s grown to be the game I’m expecting will be my next MMO home, whose years played will only be rivaled by the years I spent in World of Warcraft.
I’m in it for deep space, but now, I have a better understanding of the scale and scope of what’s to come…
I’m in it for the deep space gameplay. Predominantly the career ships and the economy topped off with exploration. Until today, I viewed the planetside content as a “nice to have”. Nothing I’m particularly interested in other than for exploration and harvesting resources related to my career ships. I’m not at all interested in doing missions planetside. There are only a handful of quest types in MMOs reskinned for a different environment. After playing MMOs for 30+ years, good lord, I’ve done them all. So if it’s not directly related to a player career or for exploration, I DON’T CARE.
The most recent Star Citizen Around the Verse featured CIG’s procedural planet tech. Of course, it’s impressive. As are the tools they continue to develop to assist in the massive undertaking of populating 100+ star systems with high visual fidelity and content. I watched all of it saying, “sure, that’s cool”, “whew, that will certainly help move things along” and reactions of that nature. Not to take anything away from the achievements but as I’ve said, that’s not why I came to the party. I came to explore deep space – be aboard my ship doing captain type things IN SPACE.
Even so, my jaw dropped during the final demonstration of the technology, as the SCOPE of the universe they’re building hit home. Yes, I knew it was on a grand scale. Yet reading the sizes of the ships and planets as text on a web page hadn’t adequately prepared me for the in-game reality.
As an explorer and a player who loves wandering off the beaten trial, it was mindboggling to see. Compounded by the realization that we were seeing wasn’t even a planet-sized object. Holy f–k! Delays be damned. The alpha patch with that content will be here within the next couple of months. I was already dubbing Alpha 3.0 as the patch that starts the type of content I care about enjoying, an explorer playstyle. Now that I see it with clearer eyes, the magnitude of what’s coming is breathtaking. It’s going to be buggy and laggy at points ‘cuz alpha but it will be nothing short of amazing.
My weekend started on Thursday. I’m taking time off for some family activities. During any downtime, I’ll be working on the conclusion to The Exterminator, which debuted in Nightbus Episode 5. Yesterday evening I did something rather unnerving – for me at least, that will be shared on Monday. I’ll give you a hint. Tyler from Cloud Imperium Games was involved.
After The Exterminator, I’ll be revisiting Cami from Chop Shop, whose story was told in NightBus Episode 3. The narration of the story will be a collaboration that I’m very excited about orchestrating. I’ll be writing the story specifically to support three different character points of view. I’ll discuss more as I get closer to finishing the content. For now, here’s a teaser for the conclusion of The Exterminator.
Over the past few weeks, I’ve been reorganizing the content on AlysianahsWorld.com to meet near-term plans. I will be writing more about Star Citizen, what I’m doing within that community, writing more fiction and getting back to my blogging roots. I felt it was necessary to reorganize how my articles are grouped and categorized to support these changes.
For the hardcore followers of Star Citizen’s development, there’s no lack of available topics. For me, it was about finding the time to research and produce the type of shows that bear my personal signature, which takes a lot of time just for that, much less blog or author other articles. Now that things have settled down in my world, I have more time for my longest running hobby – gaming and writing about my gaming. I hope you’ll stay tuned for more.
Birds-eye view of the patches up to Alpha 4.0
A quick post to share some pictures of hand-stamped key chain or pendant charms I made recently. It’s been on my mind to make a few for family and friends but timing being what it is, I haven’t had much time to play with the idea. While waiting out a quick storm passing through, the small telltale signs of Hurricane Matthew, I quickly made these. Nothing fancy. I’ll dress them up with colored stones to add more personality. They’re made of scratch resistant steel, making them a good choice for hanging on a key chain.
When I was in between MMOs for a long period of time, I enjoyed expressing myself creatively by designing handmade jewelry and accessories. I’m looking forward to having the space and time to do a bit more but just for family and friends. Selling became a burden that removed the joy from the process, as I tried to meticulously recreate my designs, some of which are very intricate.
Anywho – thought I’d quickly share these. I’ll update the pictures with the finished product. You can see some my designs I’d done back when I was actively working on the craft and selling items on Etsy.
Last night I was thinking about a few enhancements that would improve the usability of the Starmap related pages. After reviewing the actual pages this morning, I’ve decided to make these changes before introducing the Galactic Guide data planned for Release 2.0. It’s better to do them now, versus adding more content across which these modifications would have to be replicated.
Because I depend on the Starmap data myself for writing shows and articles, you can count on continuous enhancements. Well, as time allows and funds allow. 🙂 Primary elements I’m looking to improve during this next pass are filtering capabilities and visual clarity.
Hope you’re experimenting and discovering useful information.