I often wonder if a science fiction MMO is going to be enough to satiate my gaming needs. To date, only fantasy has held that position. Although I’ve played EVE Online on and off for many years, it has never risen to being my primary MMO. There’s something personal, exciting and visceral about combat in fantasy games. Whether it’s sword-and-board or magic, it’s your character that is the star of the action. There’s very little between you and your foes. For my own tastes, I always partake in crafting and the economy to help ground my character as a citizen of that world.
In science fiction, advanced technology is required. It’s the star of the encounter, much more so than the avatar. And the weaponry can be rather mundane – fancier rifles and pistols. I don’t play FPS games. Those types of encounters don’t appeal to me.
I’m sure that Star Citizen is going to rise above any other science fiction MMO that has ever come to market in terms of having fantastical worlds, creatures, and settings. Our adventures will vacillate between deep space and planetary. And still, I have this small concern that I won’t feel the same attraction as I do, to the organic interactions of fantasy settings. I’m certainly hoping that’s not the case. I putting a lot of eggs in this basket. I don’t have any other MMO on the near horizon that I’m following or looking forward to getting. The genre as a whole has stagnated. Here’s hoping that Star Citizen IS enough!
I didn’t think I wanted to keep the Caterpillar as a full-time member of my ship fleet. Even for all its versatility, the modules duplicate roles readily available in my other ships. And I’m not particularly a fan of Drake ships in general. I melted one of my floater ships and kicked in the additional $90USD needed to get on temporarily, by upgrading from the Gladius I was rewarded by the referral program. It’s the first time I’ve done so. I don’t want the Gladius per say and it’s just sitting there so why not? I often get the new ships coming in a patch temporarily to do a ship review and provide more variety of in-game footage for my vidcasts. So doing this much wasn’t unusual.
The first problem reared its head when I couldn’t refund (melt) the Caterpillar when I was done. I was like WTF??? It appears that melting is disabled on ship upgraded from a reward ship but there’s nothing that warns you about that during the upgrade process. Hrm. With the Caterpillar duplicating what I already had, I wasn’t very keen to keep it, especially since I’d melted something else for it. In a bit of panic, I reviewed possible holes in my fleet for what I could upgrade the Caterpillar to that might provide me more value. The closest was the Starfarer which although not excited by it, it could be a good addition for supplying my own fuel and testing out the mechanic when it’s introduced into the persistent universe. So I upgraded to that… And then I remember fudge, I have the LTI version as a buy-back option, so why on earth do I want this one that I’m not excited about when if I want it in the first place, I might as well have the LTI version. *Sigh* Mistakes were made.
I put in a Customer Support ticket to ask about not being warned that you’re stuck with a ship if you upgrade from a reward ship and if that can be credited back to my account aka please melt this thing for me. I’m hoping they can oblige. I’d just as soon have the ship I melted to play with the Caterpillar back anyway versus the Starfarer. If they can’t, meh, it’s not the end of the world.
My friends and my boss at work constantly ask me how I get so much done in my personal life. They know the demanding job I have, my family responsibilities and yet, I have time to accomplish quite a bit with my hobbies. I credit this ability with being very organized and a bit anal about keeping task lists. However, I think my ability to go above and beyond in 2016 is due to keeping a Bullet Journal.
I ran across this tool in mid-2016. It’s like a more personalized version of using the Franklin Covey system, something I practiced for many years of my career. Bullet Journals run the gambit of being glorified tasks lists to being life planners. I went the route of life planner.
I read somewhere a long time ago that if you’re not working on your future plans today, they’ll never be realized. I organized a Bullet Journal that looks at Life Goals, 5-Year Goals, 2-Year Goals and then has objectives from each of my things to do This Year Plan, where the detailed tasks reside. In 2016, I found this to be an amazing method of accomplishing important tasks while also ensuring that I was working toward where I want to be, in addition to keeping “today” on track. I credit my Bullet Journal for getting Alysianah’s World off the ground and steadily moving it forward to my dream end-state.
My 2107 tasks use the same formula of pulling goals from my forward-looking desires while keeping this year on track in my personal life, gaming life and hopefully broader voice over narration hobby. If you’re looking for something to help you stay organized, give Bullet Journals a try. My Journal is a Google Sheet so that I can have ubiqutious access to it.
Although the Star Citizen universe is celebrating the arrival of the year 2947, my feet are firmly planted in 2017. I have two big initiatives planned for Alysianah’s World that I hope people will enjoy and appreciate.
Aly’s world 1.0 released in August of 2016. Since that time I’ve done 3 major updates to the site features in an effort to continue evolving the use of the physical world represented in the official ARK Starmap, combined with the official lore and canon, to aide backers in logistics planning for player careers. Making the lore more easily accessible, is also helpful for those interesting in it for entertainment purposes. As well as using it for reference material when working on fan fiction.
In 2017, I want to refine what’s currently available by enhancing its usability and improving the website’s overall performance. The one big feature update currently on the drawing board is to add a more flexible Jump Planner module. While this type of feature isn’t needed in the current alpha, it will take quite some time to build my particular vision of one. For that reason, I’m starting early.
Another huge focus will be providing more content – more news, information, articles and lore turning it to an entertainment resource for all things SC related. For the majority of 2016, most of my time that was allocated to the website was for development. This year, I want to shift that to providing more actual content. Providing content is what I enjoy most and huge incentive for creating Aly’s World in the first place. It’s time to start furnishing the rooms.
In December I was able to launch The Star Citizen NightBus, a more casual vidcast about Star Citizen that uses an Op-Ed format and includes fan fiction. I’m also looking into doing an internet radio channel of sorts via Twitch somewhere around the 2nd quarter of the year. And I’m also collaborating with the SCLoreCast group to narrate more official lore and fiction.
Thank you so much for the support during the journey. I’m looking forward to continued growth and the adventures that lay ahead in Alpha 3.0 and beyond.
A couple of months ago, I was asked to collaborate on producing lore narrations with SCLoreCast. SCLC is a group dedicated to bringing Star Citizen lore to life by narrating the official dispatches and fiction published by Cloud Imperium Games. I’m looking forward to an on-going relationship with this very talented group, all of whom are members of the SC community.
You can listen to the episode here. Please support their labor of love by subscribing to their YouTube channel, where they’re also running their first contest.
Aly’s world 1.0 released in August of 2016. Since that time I’ve done 3 major updates to the site features in an effort to continue evolving the use of the physical world represented in the official ARK Starmap, combined with the official lore and canon, to aide backers in logistics planning for player careers. Making the lore more easily accessible is also helpful for those interested in it for entertainment purposes. As well as using it for reference material when working on fan fiction.
Another huge focus will be providing more content – more news, information, articles, and lore, turning it into an entertainment resource for all things SC. For the majority of 2016, most of my time that was allocated to the website was for development. This year, I want to shift that to providing more actual content. Providing content is what I enjoy most and huge incentive for creating Aly’s World in the first place. It’s time to start furnishing the rooms.
Thank you so much for the support during the journey. I’m looking forward to continued growth and the adventures that lay ahead in Alpha 3.0.
Planning to explore the competitive side of Arena Commander? Interested in understanding the underlying mechanics of combat as of Alpha 2.6? Malogos of the SC Reddit sub-community has a two YouTube videos you may find enlightening.
He’s been collecting data on how the components of various ships behave during combat and has compiled suggestions to improve balance. They’re titled as “rants” but they’re not really so don’t be put off by it. They’re actually very informative. You can find them on his YouTube channel here.
If you’re among the brave and fearless shooting rifles and lobbing grenades in Star Marine, you’ll find a new video from Twerk17 very informative. He has an excellent overview of how the current implementation of the radar feature works – what it supposed to do vs. what it does do. Most of the matches I’ve watched are very competitive which is to be expected of players who enjoy FPS. Don’t be left in the dark because you don’t understand the radar mechanic. You can check out the video on his Youtube channel.
The only thing worse than “shit posts” are the posts demanding people stop making “shit” posts. People really need to get a grip on themselves and realize what’s shit to one, is a treasure to someone else.
I find it comical that people actually exert the energy to write a post telling others what not to post on the internet. I mean really people??? That was easier than simply scrolling by the post? Or downvote it if you must? So what if some like to celebrate every million dollar funding milestone. It’s no more a shit post than pictures of SC themed birthday cakes, pictures of a toddler behind a joystick with SC on the screen. Let’s all relax and let each other be.
From Sandi's Twitter: https://robertsspaceindustries.com/media/rt2urijreca3cr/source/Sneak_peak.jpg
Perfectly timed shot of a player's ship exploding: http://imgur.com/a/jCVjs
Useful map of Grim Hex: http://imgur.com/a/b2F5K
Earn 5,000 in-game currency when you create your Star Citizen account here and supply this referral code: STAR-QSVR-JFTR
Birds-eye view of the patches up to Alpha 4.0
EVE Online recently revealed a long term option for free-to-play characters that doesn’t severely limit the potential for fun and meaningful experiences. And while there’s not much similar as far as mechanics go between Star Citizen and EVE Online, I think there are some valuable lessons to be learned. EVE is a no-holds barred sandbox MMO and Star Citizen will have free-for-all PVP zones with a gradual permadeath mechanic. If there’s any MMO out there that can help players prepare their outlook and attitudes for such possibilities, it’s EVE Online!
For a look at my Top 10 list of what I think EVE has to offer Star Citizen players check out my article on Redacted.TV.
The Star Citizen NightBus is a quirky mixture of Star Citizen fact, fiction and opinion. This week’s topics are: Data-Makers, Trolley Cart Interlude, Space Hobos, Greetings from Zerah, Star Citizen as a Board Game, Bryony’s Dilemma Part 2 of 3.
OTHER HELPFUL LINKS
Doing a show like The NightBus has been on my mind for many months. Paying homage to the Night Bus in the Harry Potter series, I wanted a show format where I could discuss whatever was on my mind about the game AND the often fickle backer community. One that allowed more flexibility in the content and didn’t require the considerable research necessary to do Casual Citizen which is aimed at helping to educate users. Moreover, I wanted to experiment with including fiction from CIG, fan fiction from others and some of my own to add more creativity in what’s being produced.
Unlike Casual Citizen, TNB doesn’t focus on the visual aspect of the show. It’s designed primarily as an auditory experience. There may be times when I don’t have video that’s pertinent to the topic at hand. I’m looking into options of what I can use for complimentary visual effects long term. It also won’t be available on SoundCloud. I’ve had to maintain an annual service account on SoundCloud to host audio only versions of Casual Citizen and my narration of the Star Citizens Writer’s Guide because of the total length of the uploads. If not, SoundCloud starts removing shows from the earliest uploaded. This would result in an incomplete series for the Writer’s Guide which is the first series of content I produced for Star Citizen. in 2017, I won’t be continuing the $200 annual subscription needed to host as much content there as I do. I’ll look into another means that can utilize the website infrastructure I’m already paying to maintain for Alysianahsworld.com.
You can listen to the first episode of The NightBus here on YouTube. I’m hoping that the reduced production requirements will allow me to release these more frequently. I have tons of ideas of things I want to share, but there just aren’t enough hours in the day. *Smile*
I’m all for players being able to role-play a variety of topics in games. I’m okay with elements of morality. Even including the topic of slavery doesn’t bother me. However, it does make me skittish in a game that’s going to have a lot of realism, including the ability to capture other players. In a recent article for [REDACTED.TV], I discussed what we know so far.
Here’s an excerpt…
While diversity in game-play may make MMOs go ‘round, I admit to being surprised about the planned slavery mechanic in Star Citizen. Though it’s not the first MMO to include this theme, to my knowledge it is the first where it will play out with actual avatars. This particular fact makes it creep into an uncanny valley for me. It’s not something I’d ever want to be involved in roleplaying on either side of the coin – for or against. However, since it’s a planned feature, we should all be aware of its existence.
SLAVERY IN EVE ONLINE
EVE was the first MMO I played that included slavery in a present day storyline for one of the playable races. In the lore, almost one third of Minmatars are enslaved by the Amarr Empire. This conflict is reflected in missions. Minmatar are Amarr opponents in Faction Warfare.
In EVE, this all plays out as chits in your cargo bay since outside of a player’s instanced hangar no one has an avatar. You are your ship. Non-player characters are a ship. Transporting what EVE categorizes as livestock, appears as token in your cargo bay. A line of text. A stick figure icon. In Star Citizen, however, that won’t be case as it’s a first person MMO with avatars.
SLAVERY IN STAR CITIZEN
We’re likely to see avatars as slaves in Star Citizen. Slaves and indentured servants are legal in the Banu culture. We have present day lore discussing locations where slave activity occurs. We have a ship, the Banu Merchantman, capable of “displaying cargo” from a viewing room and conducting sales transactions while aboard the ship. This doesn’t sound to me as though slavery is going to be an off-screen mechanic.
Slavery is discussed in the official Star Citizens Writer’s Guide Episode 5. You can hear a narrated version in my SoundCloud library where I narrated the entire series. This was my first attempt at narration, a precursor to Casual Citizen. The sound quality isn’t the best but should suffice for learning purposes.
The Writer’s Guide tells us that there are two phases to a slave’s induction. First they are snatched, which can happen most anywhere, even in populated cities. Next the captive is transported, which results in a variety of methods depending on the sophistication of the trafficker’s operation. They may be shipped in cages if they’re being transported in a system where slavery is legal. Or anesthetized and shipped in scan protected sleeping coffins when it’s being done covertly…
Want to read more?
Head on over to my article on [REDACTED] and tell me what you think. Is this something you’re going to engage in? Do you feel it’s necessary to support this type of storyline and game play?
TIME IS FLYING BY
The past few weeks have been quite busy. The week before last I was sick for 3 days. A short duration flu-like episode. I was sick enough that I had to take 2 days off from work. I usually end up losing my voice as a result because of sinus and allergies issues. Colds tend to hit me in the chest and throat the most. Luckily, that didn’t happen this time.
Halloween has come and gone, which to me, signals the end of the year. November and December always seem to rush by in a frantic blur of shopping, cooking, hosting, cleaning and overeating. It’s been a little more subdued the past two years because of my brother’s passing on Christmas morning, the day before his 42nd birthday. But we have to keep the show going for all the children, so we do the best we can. I’m grateful not to have little ones. After kids have opened their gifts I can disappear if I’m feeling overly sad, without having to worry about ruining someone else’s holiday.
I’m still very consumed with Alysianah’s World of Star Citizen. I’m working on the final set of profession related dossier pages and digging through the mountain of lore that’s been released so far. Plucking out and categorizing lore that’s relevant to the careers is a huge undertaking. And for now, I end up doing all the entries twice. First into a spreadsheet and then into the website database. Doing the spreadsheet is a safety net until the site performance stabilizes. We’re having erratic behavior with the WordPress mechanic we’re using to automate importing data from the RSI ARK Starmap, called WP Cron.
Unlike a Windows Cron job, the WP version is scheduled BUT depends on website traffic too. Trying to get very specific update time has been a test of patience. It will go from updating once a day to updating every hour which is completely debilitating to the site performance. When that happens the backend databases become unresponsive, saves fail and pages crash, all of which may cause me to lose data that I was entering at the time. For now, the safest way to ensure I don’t lose information, is to collect it offline first versus entering it directly into the site as I find it. That way I can do a comparison if the site starts acting the fool.
I expect to have two updates to Alysianah’s World in this last part of 2016. The one that’s underway now to add the final dossier pages for quite some time, which should hit in 2 to 3 weeks. In December, I want to work on incorporating jump point sizes on the back-end, in preparation for including jump point planning in 2017. On the front-end, I’ll at least display Jump Point size information on the existing dossier pages.
WHAT I’M PLAYING
I want to be careful about burning out on Star Citizen. I haven’t had much gaming time available but when I have, I turned to other games. I’m also taking a break from watching SC videos and Twitch Streams.
I’ve dabbled in World of Warcraft Legion, very casually leveling up my Paladin to 105, halfway to the new max level. The most enjoyable aspect of the journey is exploring the new zones. I’m so over the traditional questing system. It’s only barely entertaining to me now. This fact is one of the reasons planetside missions don’t excite me at all when it comes to Star Citizen. I really don’t think there’s much new that you can ask me to do on foot in any MMO. At this point, I’ve done millions of quests and am pretty much over it.
When I see zones like the one shown below, I can stay there for hours just roaming around. I get a kick out of watching the NPCs and what they’re doing in this little part of the world. I’m entertained watching other players go about doing quests. This kind of zone is quintessential in showing the romance, magic and ethereal nature of fantasy. And loving these types of zones as I do, I wonder will I really enjoy the darkness of deep space? Will I love Star Citizen’s universe as much as I’ve loved fantasy?? The closest thing to it is EVE Online and I’ve never played that for years at a stretch. I’m hoping that exploration planetside might give me some of what I’ll miss from fantasy settings, while getting my outer space fix too.
Already on the verge of being ready to stop my WOW sub, a new Sims 4 expansion released this week that caught my attention. I watched a few live streams of people playing. City Living piqued my interest enough to buy it and re-install The Sims for the thousandth time.
I ALWAYS enjoy customizing a city and building houses for the Sims I want to be party of the community. I have fun playing a particular person or family unit for a time. And then it all feels so familiar. We’re essentially re-buying the same features we had in the previous generation of the game but dressed up differently. I swear EA are diabolically genius to keep re-releasing the core game with new tech but lacking features present by the time the last generation of the game concluded and getting people to re-buy this shit all over again!!!!
They don’t get as much out of me anymore. Back in our The Sims hay day we had multiple copies of the base game and all expansion packs. These days I’ll buy the base game and an expansion or two. But I’ve yet to buy them all again after The Sims 2. To me their business model is a bit exploitive but clearly it’s working. For Sims 3 I purchased two expansions, and they were new themes. One provided a community that was very Harry Potter esk. And another medieval. Both content they’d not previously released.
I’ve basically done the same with Sims 4. City Living is a new kind of world / map where the dwellings are all apartments. From 2-story brownstones, typical of something like the lower east side in NYC to opulent skyscrapers with penthouses. And I have Back to Business, which lets you go to work with your Sim. The rest? Nope, not re-buying old stuff – again.
I’ve spent sometime during the last two evenings redesigning the two work locations my Sims are employed at, making the layouts more convenient and visually attractive. This is game play I always find very relaxing. When it comes to playing through it, we shall see. It would be nice to play a family until generation one at least hits “old age”. I haven’t been that invested since The Sims 2.
VOICE OVER AND NARRATION
I’ve written the next episode of Casual Citizen which will be about flight ready cargo ships. This is in preparation for Alpha 3.0 which will introduce the cargo hauling mechanic. I HOPE I can find a stretch of time when the house is quiet enough to record this weekend. If not, I’ll have to do it during one of my lunch breaks in the coming week, as that’s when no one else would be around.
Ugh – I’m so ready to have my house back to myself again and arrange things so that I have a dedicated space to record audio. In the past two months I’ve turned down 3 audiobook contracts!! And one would have been my first attempt at fiction. It was for a romance novel. However, taking on contracts of that size that require very high quality is simply too stressful under the current circumstances. I’m hopeful that since I’m getting work requests unsolicited, I’ll be able to easily find work when I’m ready to actively pursue it and do auditions. Until then, I continue to practice and try to teach myself new techniques while recording and editing Casual Citizen. It’s a win-win of learning SC game mechanics, lore and continued experience doing voice over.
Who would have ever thought that doing a podcast for Star Citizen would lead to opportunities in voice over?? It’s not anything I’d even remotely considered before. However, since Casual Citizen, I have done paid work for radio spots, corporate training materials, internet marketing campaigns, business phone systems and two audiobooks. It’s insane how this all came about. I’ve enjoyed it very much and am interested in doing it as a secondary career, as soon as I can work out the logistics of a real home studio.
Excuse me Sir, are you Treebeard? No? You sure??
I enjoy exploring moody atmospheric fantasy zones.
Relic Weapon Quest completed
Oh wait... Another Relic Weapon Quest completed.
Experimenting on a co-working. Guess the Freezing gun I invented works!
Nothing better than a little woohoo before going to sleep.
The focus of this release is to deploy additional player career oriented dossier pages and continue to refine visuals and formatting of the lore information tables.
New Dossier Pages
Officially Released: November 13, 2016
Leave feedback in the comments section.
Estimated Release Date: Late November
Please leave feedback and issues found in the comments thread below. Thanks! Comments locked until released.
Alysianah’s World of Star Citizen is rolling along. We hit a couple of technical challenges developing my vision for integrating Galactic Guide and Live Game data into the back-end design. We’re having to reconsider one of the primary data templates. However, we’re still on track to meet my original estimate of mid November. Unfortunately, some of the issues are visible on the actual dossier pages, requiring an “Excuse our dust. We’re Under Construction” update on the website.
IT’S A JOURNEY
This journey started for me in October of 2015, when I undertook the effort of manually compiling information from the ARK Starmap into a Google Sheet to share with the community. As time went on, I realized I had a strong interest in the intel contained in the SC physical universe. Moreover, I wanted to combine it with hints about player career opportunities sprinkled into the RSI Galactic Guides and Dispatches.
Alysianah’s Original Starmap Matrix in a Google Sheet
The idea to create a website that automatically pulled the ARK Starmap data from RSI started in May 2016. By then I was producing Casual Citizen and writing articles for Redacted.TV. I quickly realized that I often used lore content on RSI and ARK Starmap as source material. Having the information in an easier to consume format would save so much time.
My biggest roadblock is that I’m not a web-based developer. I was a Software Engineer before moving into the Business Intelligence space where I now serve as a Product Manager. I can do web page design and development but not the web databases. After thinking it over for several weeks, I decided I wanted it bad enough to contract out the backend development.
LONG TERM COMMITMENT
I created the website, designed and developed all the webpages and embedded HTML hooks for where I wanted data to appear and provided visuals of data layouts. Having done database work for client side applications, I also provided a suggested database schema. Five months later, and we’re about 50% into my core vision. The site will be at 70% once the integration of the lore data is completed. Hitting 80% will be achieved after Passenger Transport/Tourism and Blue Planet Dossier pages are added. 90% when we add Jump Point sizes and a Lore specific Dossier page. 100% when I incorporate the standard set of analysis charts I use when discussing the composition of the known Star Citizen universe in to the final dossier page. After that, I’ll stop for a while, assess traffic, user feedback and go from there.
This is a large undertaking being done by one person for the design, data collection, webpage development, tracking and prioritizing defect fixes – me. And one person doing all of the back-end work – a freelance web developer. This sometimes means that things get put down due to our day jobs and personal obligations but I’m 100% committed to seeing my vision completed.
Alysianahsworld.com went live in June 2016 but I didn’t start collecting metrics until August 29th – basically, September. I’m not pushing or worried about getting the word out there until I’m at that 90% content milestone. However, it is interesting to see what’s going with the site now. Let’s take a look.
Since I started capturing site traffic data using Google Analytics, Alysianahsworld.com has had:
Other than being happy the website is getting consistent track, I don’t have a yardstick or goal in mind with the site being so new. I have noted that the New Sessions spikes right after I publish anything that mentions the website which makes sense. And the Bounce Rate is really small which is excellent. Bounce Rate measures what % of site traffic leaves from the same page they entered on. Depending on how your site is designed this can signal a problematic home page. In my case, the home page is meant to be consumed in and of itself. Therefore a higher bounce might not mean there’s an issue. More on that in a bit.
Not surprisingly, the home page which is my Starmap Matrix, has the most unique page views followed by:
And all of these pages have low bounce rates as well.
Top 10 Pages
The pageviews by country had a few surprises. I expected the UK to be the largest audience after the US. Mostly because this is a text heavy site in English. However, the data shows it’s Germany by a considerable margin. It’s also surprising that Australia is higher than France.
Visitors by Country
Top channels was what I expected. Most of the site traffic is via a direct link to the page. Either from my articles, show notes on YouTube or bookmarks/favorites. Within Referral the largest contributor are various Reddit threads. Almost all of Social is from Twitter.
Age and Gender are what I expected for a website about a space sim. Roughly 97% of the content is consumed by males under the age of 35. However, when I looked at how much content is consumed by age range, those counts show a direct correlation to age and the number of pages viewed. The older the visitor, the more pages consumed, with the exception of those 65 and older, who consume the least amount of content.
Sessions by Gender and Age
Eventually, conversions and bounce rates will be important to ensure ROI for the time, effort and expenses to build and maintain Alysianahsworld.com. For now, they’re merely interesting insights. For example, I created a custom goal to track user sessions that are 5 minutes and longer. My intent is for Alysianahsworld.com to provide easy to consume information to help with logistics planning for player careers. As a result, I would expect to see longer sessions due to people using the site for research. Similarly, I want to understand if the pages themselves – design or content is counter productive. A data point to consider for a page’s effectiveness is bounce rates / drop-offs.
At this juncture, more than half the visitors that start on the home page \ Starmap Matrix leave from that same page. That’s not necessarily problematic because that page alone can be used for high level research and is fairly static during this stage of the alpha. That shouldn’t necessarily be the case once the ARK Starmap is being updated based on player interactions within the game.
Customized Conversion Goal
Starmap Matrix Page Flow
From a website traffic point of view, things are good. When I have free time, I battle a choice between relaxing, doing the research for another Casual Citizen episode, recording or producing it, researching a new article for Redacted.tv, mining more lore data or working directly on the website. Some evenings I’m burned out and can’t accomplish much of anything. Overall, I’m happy with the sometimes slow but steady progress on all fronts. As long as I’m seeing consistent traffic even when I’m not focused on raising awareness, things are going as planned. *Smile*