Star Citizen 3.18 definitely had a less-than-stellar start. Many players, myself included, were locked out of the game for days. It wasn't until day seven that the stars aligned and I was able to beat...
Game Mechanics
Salvage is the first of the industry professions I backed that's now in the game, along with the ships I purchased. Refuel is here as a precursor to Pyro but is an unnecessary function at...
Recently, I made my first foray into using GameGlass for Star Citizen. In the past, I've utilized Voice Attack to handle the myriad of keybinds required but can't fit on my HOTAS. These days, however, I...
On its own, the Mule isn't of much use yet - another vehicle made available in-game while its core mechanics are being completed. Regardless, it's a fun little vehicle and an item that most players...
PVE ship combat bounties are a very popular activity because they don't require specialized ships. You can successfully jump into the game with a starter ship and complete flight combat bounties. Unfortunately, the same can't...
The tweaks to the food consumption in Star Citizen Alpha 3.17 aren't a hit with everyone. Most notable is the frequency with which players now need to eat and drink before their character is penalized....
Star Citizen Alpha 3.17 is turning players into little Loot Goblins. Those who are inclined now have multiple avenues of collecting loot. And not all of them require completing formal missions. I've even joined in...
Although the player professions are what I'm most excited about in Star Citizen, I need a break from cargo hauling and mining. So it's back to where it all started when all we had in...
Enjoying the immersion of physicalized inventory and working out a solution for wanting to have two distinct characters when the game doesn't support it yet.
[vc_row][vc_column width=”1/2″][vc_column_text]Medical gameplay is one of the professions I’m interested in doing in Star Citizen. At least, I thought it was but I’m not so sure now. I’m realizing that my vision of it was...