Gilles sat in Deluna, the Podcity pub located on the first level. Being a sphere, it was circular with curved cushioned booths lining the walls. The bar was in the center, surrounded by mismatched bistro tables and chairs. Seated at his favorite booth, Gilles examined his scotch and unconsciously drummed his fingers on the scarred lacquer table. It was minutes away from closing time. He was the last patron in the place.
Ten thousand UEC per day. That’s how much Zora needed to earn to keep her life on an even keel. Maintaining the Terrapin, her sole source of income, was her first priority. Having a roof over her head was second. More than a convenience, leasing an apartment helped eating cheap and eliminated renting storage compartments for the crates of equipment she’d amassed over the years.
I think it’s long past time that Star Citizen’s persistent universe, actually persisted all player related assets. One of the foundational covenants between a player and a persistent universe is that the game won’t lose my shit or willfully destroy my assets. Star Citizen continues to violate this fundamental convention.
In addition to continuing to improve my writing and establish a disciplined schedule, I wanted to create a series of characters and places that could live outside the container of Star Citizen lore. I wanted the option of lifting the short stories outside of the Cloud Imperium’s IP if I felt they had legs. In my mind, this necessitated a single location that was unique to my canon. Podcity and it’s related stories blend sci-fi and elements of cyberpunk.
I miss having an active MMO to play. More than just enjoying a wide variety of content, I miss the idle times. Logging in to do brain-on-pause tasks or perch in a favorite location to watch other players, all the while soaking up the atmosphere.
or one year, you can only do one profession and possess only two ships, what would your choices be? And no matter how much money you earn, for that year, you can’t buy any additional ships. Literally, one year, one profession, two ships and go!
Backing Star Citizen has always been about two things for me. First is traveling and exploring the universe described by the robust lore. Second is the diversity of player professions which take MMO immersion to a completely different level. In particular, bonafide exploration mechanics, managing large scale food production, commercial transportation, operating a floating hospital, info running, luxury touring and building outposts. These two things combined are the crux and motivation for why I’ve pledged and to the degree that I backed the game.
Several of the roleplayers who’ve recently started streaming Star Citizen use Voice Attack profiles. I’ve seen many comments asking if that’s part of the game or how they’ve accomplished it. Today I just want to hit the high points for those who aren’t familiar with how VA works with SC, which is how it would work with any game.
It was recently my pleasure to be a part of Answer the Call, a weekly Twitch show hosted by Twerk17. The topic was the importance of the female avatar. I won’t rehash the conversation here. A link is included in the show notes. What I would like to discuss are two topics that are offshoots from that conversation. My brand of gameplay and what I’ve dubbed the games fiddly bits.
This episode discusses my excitement for the new faces that have joined the Star Citizen streaming family since from the Anniversary event, the magic of Hurston, re-visiting Stanton lore for new listeners and a new piece of fanfic. Please sit back, relax and enjoy.
A small crowd gathered around the makeshift food truck hovering just off landing pad A00. Port Olisar, the aging starbase stationed in the trade lanes above Crusader, was coming to life. Local cargo haulers, miners and, small service crews, called the dilapidated two-story four-strut structure home…
I didn’t partake in this year’s Anniversary Sale. With the fleet I’ve amassed over the years, it’s going to take a specialized ship to pique my interest enough to swap in something new. Note, swap-in. I’ve hit my ceiling on ship purchases. I know, I’ve said that before but this time I mean it! What I have engaged in as a result of the sale and freefly, is the amazing influx of new players and streamers.
It’s supporters would like to see Terra replace Earth as the seat of power, culture and influence. As to be expected, die-hard Earth loyalists are staunchly against such a shift.
I’ve been play-testing the newest patch for Star Citizen, Alpha 3.0, on the Private Test Universe. I’ll admit up front, this is the first patch that’s left me feeling concerned about Star Citizen as a whole. I’m a long time backer with a considerable amount pledged.
It’s been a while since I’ve posted about Star Citizen or produced one of my related shows. It’s not because I’ve lost steam or interest in following the game. I’ve just been very busy with real life commitments, some of which, are the result of producing my SC content.
On the maiden voyage captaining her ship outside of its home base, a young medic stumbles on a Hull B that’s being ambushed by a pirate in a Freelancer, inside the Pyro to Stanton jump point tunnel.
It’s been several years since I’ve had an MMO to call home. I’ve played all the AAA MMOs that have come to the NA market. Unfortunately, out of the seemingly endless sea of MMOs, I’ve tried, the only ones that felt like home for any period of time since my WOW days were GW2, EVE, ROM, WAR and AA. With EVE being the only sci-fi title among them.
John slipped from shadow to shadow until he was across the aisle from habicube A19. To prevent the security system from locking them out of the room, the delinquent guests had placed a metal object at the base of the sliding door to keep it open. His pistol locked and loaded, John crossed to the other side, flattening himself against the wall to the left of the door. He heard an argument brewing inside.
White hot lightning exploded inside her head. Or at least, that’s how it felt. Cami screamed and convulsed. Pain rippled through her like a jackhammer. She bucked violently. Rough hands tried to keep her still. She felt someone shove something between her teeth. All around, sensors blared, voices yelled and the klaxon boomed. She wanted to die.
Fog laps at the edges of a dimly lit street. Debris turns to mush in shallow pools of rain. Vermin scurry, snatching morsels from overflowing trash bins. A neon marquee flickers intermittently then fades to black before restarting. Letters scroll by identifying Pod Barracks #21, a row of nondescript cement towers.
You’re asleep in your berth aboard the NightBus, dreaming of the credits you’re going to win gambling on MacArthur in Kilian. Like taking candy from a baby, you plan to fleece as many military types as possible. If you’re lucky, you might score some primo narcs to sell out of your wrecked Cutlass, turned home base, in Spider. Your mouth is full open, gargling back a snore when a knock at the door startles you awake.
This week we’re taking a closer look at the Star Citizen alien race I’m most excited to see in the game, the Banu. I like the idea of their unorthodox societal structure and the fact that they’re welcoming to all races. I’ll to put my thoughts about their participation in the slave market aside. In many cases, it’s being referred to as indentured servants. We’ll have to see just how far down the rabbit whole their practice goes. For now, their lore and star systems sound exciting and hospitable to humans.
The more I delve into Star Citizen lore and the planned game universe, the more I’m attracted to exploration. Considering how much I enjoy writing about MMOs and regaling my personal adventures, the idea of exploring deep space and chronicling my journey, similar to the RSI Discovered Series, really should have come to mind much sooner. Well – better late than never. Independent explorers are precisely how the Stanton system was discovered.
Astronomically speaking, Cathcart is fundamentally void: a star without true planets. It’s a loose chain of asteroids and mini-worlds orbiting far from a green band. With this structure, there was no compelling reason for the system to be developed, let alone inhibited.
Today, our Discovered series presents the personal correspondence of Dr. Kellar Lench, on loan to us from the Gemma Museum of Interspecies Tolerance. Lench was a young scientist when he first discovered the Elysium System and the existence of the Tevarin in 2541.
The Drake Herald, one of only three small career ships in my line-up. The fact that I can own platform ships, ships for medium sized groups AND engage in solo or duo activities, is a huge part of what excites me about Star Citizen.
This week’s episode returns to Star Citizen lore. I know people enjoy shows about ships, which is understandable. But I don’t always have enough time to compile the content necessary to do a those the way I prefer. I’m working on doing the Hull Series for next week. For this week, I hope you enjoy this narrated look at our fictional universe timeline.
Nyx consists of three unremarkable planets circling an F-Type Main Sequence star. Located directly on the border of a dark nebula, visibility and scanner use are limited due to the gases being discharged. The system’s few inhabitants are rather fond of being able to fly under the radar
This standard year marks the 150th anniversary of Harper Nguyen’s famous journey. At 128 years old, she holds the record for the oldest explorer to ever chart a jump point. To this day, she is renowned for not only her discovery but also the harrowing circumstance in which it occurred. To honor her accomplishment, below are select excerpts from the incredibly detailed audio journal Harper kept during her voyage.
From the on-going Discovered series on RobertsSpaceIndustries.com we have, the Journals of Lieutenant Eli Price of the United Empire of Earth Navy and the discovery of Oya.
Baker is a binary system consisting of two K-type main sequence stars surrounded by a relatively desolate collection of planets that range from completely uninhabitable to barely habitable. A Covalex shipping hub and a largely automated mining outpost are the sole bastions of civilization in the region.
Interesting in joining the 1 million and counting backers who’ve pledged to help fund Star Citizen’s development? It’s easier than it may seem by looking at the Star Citizen website.
The Star Citizen NightBus is a quirky mixture of Star Citizen fact, fiction and opinion. This week’s topics are: Data-Makers, Trolley Cart Interlude, Space Hobos, Greetings from Zerah, Star Citizen as a Board Game, Bryony’s Dilemma Part 2 of 3.
Welcome to another episode of Casual Citizen. An ongoing series about the upcoming first person MMO, Star Citizen, by Cloud Imperium Games. I’m your host Alysianah from the mystic worlds gaming blog. This week we have another episode designed to kick-start your preparation for Alpha 3.0. This week’s episode is going to review all flight ready cargo ships.
I’m all for players being able to role-play a variety of topics in games. I’m okay with elements of morality. Even including the topic of slavery doesn’t bother me. However, it does make me skittish in a game that’s going to have a lot of realism, including the ability to capture other players. In a recent article for [REDACTED.TV], I discussed what we know so far. Here’s an excerpt…
The past few weeks have been quite busy. The week before last I was sick for 3 days. A short duration flu-like episode. I was sick enough that I had to take 2 days off from work. I usually end up losing my voice as a result because of sinus and allergies issues. Colds tend to hit me in the chest and throat the most. Luckily, that didn’t happen this time.
Halloween has come and gone, which to me, signals the end of the year. November and December always seem to rush by in a frantic blur of shopping, cooking, hosting, cleaning and overeating. It’s been a little more subdued the past two years because of my brother’s passing on Christmas morning, the day before his 42nd birthday. But we have to keep the show going for all the children, so we do the best we can. I’m grateful not to have little ones. After kids have opened their gifts I can disappear if I’m feeling overly sad, without having to worry about ruining someone else’s holiday.
Alysianah’s World of Star Citizen is rolling along. We hit a couple of technical challenges developing my vision for integrating Galactic Guide and Live Game data into the back-end design. We’re having to reconsider one of the primary data templates. However, we’re still on track to meet my original estimate of mid November. Unfortunately, some of the issue are visible on the actual dossier pages, requiring an “Excuse our dust. We’re Under Construction” update on the website.
To say that Star Citizen has a lot of keybindings is in understatement. On top of which, the default settings might not feel intuitive for your personal tastes. Good news is that we can customize the settings to our liking for the keyboard, mouse, gamepad and joystick.
Before charging forward with new pages, I’m implementing a few usability enhancements. This saves time for Dossier pages that are essentially using the same template. Expected completion date is September 10th.
Last night I was thinking about a few enhancements that would improve the usability of the Starmap related pages. After reviewing the actual pages this morning, I’ve decided to make these changes before introducing the Galactic Guide data planned for Release 2.0.
Changes planned for the next release revolve around integrating the lore data I’ve captured from the official Star Citizen Galactic Guides. I’m expecting to release these changes in the late October to early November time frame. Comments are locked until the release is completed.
As a gamer, I’m an avid MMO player who enjoys blogging about my adventures, sharing information and creating guides and tutorials. I came into MMOs through a dark tunnel. I’d been diagnosed with cancer and was often required to spend time away from home receiving treatment.
Welcome to the first release of Alysianah Noire’s World of Star Citizen, a portal of my Star Citizen related content. This is the first iteration reflecting the bare minimum of what’s planned. More features will be added as time allows. Please keep in mind that this is a labor of love and just one of the activities going on in my life. I will address issues as I’m able. Keep requests and feedback polite and professional. I’m excited to share this information the community and hope you find it useful.
Oftentimes, the time-to-kill in ship combat can feel fast in Star Citizen. I’m not worried. I’ve experienced faster and slower. Plus we know that combat mechanics are still evolving, with adjustments coming down the pike. However, there’s something that we should all be doing now, that I rarely see pilots doing when watching their videos. It’s relatively easy and can mean the difference in surviving an encounter. I’m talking about shield management.
Star Citizen is many things, some of which are different to different people. The game itself is the brainchild of veteran game developer Chris Roberts, who is most widely known for his Wing Commander game series and the movie. Under the banner of Cloud Imperium Games, he’s now developing his dream space sim and first person universe, Star Citizen. The development costs are being covered using a crowdfunding model and to date, Star Citizen has raised a record breaking 115 million dollars and counting. What is so compelling about the planned content for Star Citizen that people are willing to crowdfund it to such an unprecedented amount?
Let’s begin by reiterating that Star Citizen is FAR from a completed game! Star Citizen is using an open development process that allows supporters to play test content as it becomes available. Players who choose to participate in this process can provide CONSTRUCTIVE FEEDBACK that contributes to improving the breadth of testing that’s possible and in some cases, refine how mechanics are implemented.
The Vanduul are one of humanity’s most dangerous foes in the Star Citizen universe. They’ve attacked us unprovoked for centuries. Hundreds of thousands of lives have been lost and star systems abandoned to their constant marauding.
For many citizens, the name Drake Interplanetary conjures up images of ships whose silhouettes don’t look aerodynamically balanced. And the ne’er-do-wells and criminals flying them. Pirates. Drake hasn’t helped change this perception by naming its ships things like Cutlass and Buccaneer. And their the cheesy billboards featuring overly endowed woman, dripping sex appeal all over the newest starfighter they’re showcasing, doesn’t help much either.
MISC was formed in 2805. It was a merger between the failing Hato Electronics Corporation and the Musashi Lifestyle Design Unit. The merger capitalized on Hato’s network of large-scale production facilities and Musashi’s design genius.
Many of us will undoubtedly explore the star systems that comprise the Star Citizen universe. Participating in player missions and pursuing careers will necessitate some travel. I can’t imagine anyone playing Star Citizen without some intention to explore.
As this will be one of the professions many new players gravitate toward, here’s a quick overview of the mining profession. It was one of the first career design documents published and is supposedly representative of their philosophy for all careers. Which is that career associated tasks contain activities that require skill, dexterity and intelligence, where mindless repetition or idle monitoring are explicitly avoided.
The Genesis starliner is a mid-range luxury civilian transport ship. The interior’s configurable seating design supports economy, business class and luxury seating components. Including the more spacious seating will resutl in less seating overall but introduces higher fare seating and amenities.
The MISC Hull series of ships is how cargo gets from place to place. An inter-connected system of ships, designed around the same principles and intended to share the same equipment and maintenance processes. MISC has created the Hull A through E, to provide countless options for every type of merchant. From the single-person Hull A to the super-massive Hull E bulk freighter, there’s a Hull for every job. Each ship includes a manned cab, drive unit and telescoping cargo spindle. When laden, the spindle expands to accept cargo pallets; while unloaded, the spindle retracts for faster, more maneuverable travel.
The Starfarer is a niche spacecraft which has become the defacto standard for fuel transport. Its design is the result of an 18-month survey that yielded a 15,000 page study on ship roles and the deficiencies faced by pilots. That insight influenced the core design philosophy for the Starfarer. And led to it being fitted as a dual-role fueling craft, capable of collecting fuel in space and refueling ships in-flight.
The Banu Merchantman isn’t just a ship, it’s a home and a way of life. We know that a lot of backers want to become traders and merchants in Star Citizen’s persistent universe, and we’ve created a ship that’s more than just a sterile bulk freighter for you. The Merchantman is a traveling bazar, capable of landing or docking and then inviting locals in to view what it’s cargo holds have to offer.
The Reliant series of ships are categorized as starter vessels. They are imbued with MICS’ flare for designing stylish industrial ships and make use of the Xi’an technology acquired through their lend-lease agreement. What makes the Reliant series appealing, is that they’re affordable ships with specialized functionality – features beyond pew-pew combat. And it also features a unique cockpit design that supports vertical and horizontal flight modes.
With the interest in Voice Packs seemingly on the rise, while Cloud Imperium Games is continuing to refine Star Citizen’s control schemes, I thought it would be a good time to discuss Voice Attack in general and why some players have elected to use it.
Star Citizen Alpha 2.4’s Item Port System simplifies customizing your ship’s configuration, making it very intuitive to experiment with varying ship loadouts. As mentioned in a previous article, one of the first things I did was change the weapons on my Sabre. That said, how did I decide on the type of weapons I wanted to use? To begin, you need to understand the difference between ballistic and laser weapons.
Beyond moderate injury or to be returned to a normal 100% health state, a player must undergo more intense treatments, such as those provided by Medbays and Medstations. This is where Search and Rescue (SAR) comes into play. Given that Star Citizen has a permadeath mechanic, I expect SAR services to be in high demand.